Server Watch - Server and Client

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Iinstall / info

ServerWatch is an program to control and administrate an Moh (Medal of Honour) Server.
You have to setup a lot of Options and than ServerWatch will keep your Server clean and also log Stats.
The Program is usable for MOHAA (Medal of Honor: Allied Assault) Servers. (It also should work on SPEARHEAD the addon of MOHAA) The ServerWatch itself is also a small Server for the ServerWatch-Clients so that you can have several admins at one Server to the same time without any conflicts or performance problems for the Mohaa Server, because of every Admin has the hole big ServerWatch program running.

MohaaServerWatch from MKF

please keep in mind Serverwatch and ServerWatch Client are still Beta
more Features will come later, if you missing some special once tell me

I only tested ServerWatch on win2k personally - I have some positive feedback from WinXP,Win2k-Server,Win2k-AS

If you have some advices how to make it better and smoother let me know

* Moh ServerWatch - from MKF Clan ( *
* *
* Development: Daniel Rudolph


* *
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* actual up-to-date Program Version(Drunk: *
* ServerWatch : 0.9.9 *
* ServerWatch-Client : 0.7.2 *
* ServerWatch-AntiCheat : 0.7.3 *
* (Changes can be found in the changlog.txt) *
* *
* *
* *
* Download: *
* Download/Help: also you can look in the Forum at the MKF Site *
* *
* Help : #[mkf] @ Quakenet (my nick Enforcer-) *
* *
* *
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*** Readme updated : 22.01.2005 ***
*** old please read SWStartup.html insted ***

What is MKF ServerWatch ?!

ServerWatch is an program to control and administrate an Moh (Medal of Honour) Server.
You have to setup a lot of Options and than ServerWatch will keep your Server clean and also log Stats.
The Program is usable for MOHAA (Medal of Honor: Allied Assault) Servers. (It also should work on SPEARHEAD the addon of MOHAA) The ServerWatch itself is also a small Server for the ServerWatch-Clients so that you can have several admins at one Server to the same time without any conflicts or performance problems for the Mohaa Server, because of every Admin has the hole big ServerWatch program running.
What is the ServerWatch itself ?

The ServerWatch itself is the connection to the Moh Server with 2 different methods. The first one is the RCON connection and the second one is the Log file of the Moh Server.
With the connection of this 2 ways of getting information’s from the Server all the described Features from the ServerWatch are possible.
This Program also is reaction as an Server and several ServerWatch-Clients can connect to it at the same time.
What is the ServerWatch-Client ?

The ServerWatch-Client is connection to the ServerWatch (Server) and not the Moh server.
Several admins or just people you give an account, now have the ability to chat witch each other trough the ServerWatch client.
Kick, Ban people and a lot more.
In the ServerWatch you can create as many Users with a login and password and give them the rights you like to.
So you can give every Client the rights you love to.
Maybe the best , the connection from the client to ServerWatch and back are cryptic - so you don’t have any problems of sniffing Passwords or something like that. (like on an normal RCON Connection)

What is the ServerWatch-AntiCheat ?

The ServerWatch-AntiCheat is a program that will run to on the Client PS and will hook-up to the ServerWatch-Anticheat Server.
is someone joins a ServerWatch AntiCheat enabled server. If the player leave the game he get disconnected again.

If the AntiCheat Client is connected to an AntiCheat Server it will make sure that no cheat is installed by sending the needed Information's to the Server. The AntiCheat server will parse that data and can detect cheats that way. Nothing of detection is done on the client. So every server is able to define an own cheat protection Setup.

Who is developing ServerWatch

ServerWatch is programmed from Daniel Rudolph. This is only done in spare time and as you can see its a free program. That has a great advantage for you. You can use it by only sending me a email with a usage report. That is called Email ware. But the great disadvantage is, that you dont have any payed support at all. You can send me a mail and ask me something but it only depends on my mud to answer the mail. So stay clean and dont piss me off Wink Big thanks go out to [ E|F ] Cobr@ how helping me big time with testing and also bring new ideas into the Project.
Why ServerWatch development has started

I was using some of the standart tools like delator and autokick. That versions that was out on this time was only crap in my mind. Some applications only was reacting for user entry every half hour and other stuff. Thats no problem normally but i just dislike it. If you like the other programs - well its your decision. ServerWatch has a complete other basic structure. The hole Frontend has nothing todo with the functionality. So it will always keep responding. Also i was thinking of a lot more features than on the other programs. Finally a good friend of mine was just telling me that he has tested some AntiCheat software solutions and just got frustrated. So i started developing an anticheat also. The got thing of that is the allready programmed basics from ServerWatch so i just have to include the AntiCheat functions. Also i had a good tested network code from the ServerWatch-Client.
I really hope you like my program , and if you dont like it you hand out a small description what is the reason in doing so.

see what players are Online
kick Players with special reasons (with a reason history)
Send Messages to Server with a lot of Variables which will be filles by ServerWatch like %playerscore%
preset Variables like Program version, Users playing, ping, ..
Player nick of the Player
Any Data from the User-History
An detailed User History which provide you a lot of statistics
see who killed whom
what weapon is favourite, ...
export the data to an set of HTML Sites brows able with an normal Web browser
Generate Server statistics and send them to people you like or write it to file
setup many of automated reports send to admins or special users...
Server Configuration - List of Server Configurations available with one click
add many default Setups and activate it with one click
Feature rich Ban Control
Ban People Nick and/or IP based - with regular expressions
autounban @ a special Date or in X Minutes ...
Message Events
Send Messages to Server based on events like:
map change
user back
user kicked
user banned
Send the Messages with a delay so you can delay the messages after the events like you want - for example send Message after 30 Minutes after an Map restart or Welcome Users to Server with there score or Ping.....
set filter expressions to only send the Message on an special condition (not only event) - for example if a ClanMember is detected
set an option that the timed message is cancelled if the player went offline before
Setup the Interval for UserList-Refresh
Setup the UDP Connection Timeout so the Command will be resend if no response from the server after the X Minutes was detected
AutoSave all Data so no History Data will be lost if the Program or the Computer Crash
Kick Players who has a accumulated Ping over X measures and the accumulation is greater than Y with a user defined kick message
User Configurable Weapon detection -so if you have a special localisation just edit the filters
Ban as many Weapons as you like and for each a special setup like kick message ban delay and more
Log all Events (also Exceptions) to files for user based statistics, debugging and other wishes
Send any Command you like to the Server and look @ the Return (Debug Dialog)
Show up all events ServerWatch is generating/and processing (Debug Dialog)
Log Of the User Chat (is an Event)
Event --> you are able to send special Messages on some special chat - whatever you like
Server ingame Commands - accessable with chat messages
Just type one of them as Chat/LI>
!HELP show a List of Commands available
!VERSION or !CONSOLE show a Version Information
!NICK shows some Stats for that User
!STATS show the stats for the User Himself
!SKILLS () the skills for the User Himself - the formular can be changed
planned Features:
after a user is authenticated - activate Server-Setups, kick players .... with chat commands
Define Sytem wide usable HotKeys and bind an RCON Command on it
Setup Ban immune Nicks and IPs to protect you friends and Clanmembers from being banned (not kicked)
Define Skins that are allowed and ban the Rest or just setup some Skins you dont want so see and ban these onces
Define Ips you dont wanted to kicked for a bad Ping
Team kill detection added on Team Matches - warn and ban them if you like
Spawn kill detection added - warn and ban them if you like (you can setup the delay you want to define what a Spawn kill is)
Killing Spring detection - setup a count how many kills a player need in a row to be that good and them send him a start message and also a stop message if you like to
Team kill detection for all team based games
Save Config to one crypted file and load it again
User History crypted
Loosing Run detections and Messages like killingspree
Regular Expression Generator - get a Regular Expression from any String
Update Engine that check for Updates and also can install them
Connection between Client and Server can be compressed (rate mostly like 50%)

Support for Client Control (Connect with the ServerWatch Client directly to ServerWatch and manage the Server without any RCON Password)
Only one Connection to the Server with ServerWatch, all other people connect to ServerWatch with a ServerWatch-Client and not to the Mohaa Server itself
crypt Data Connection between Client and Server
User based access control on Server Commands
Add different admins with different rights
each User can have a separate Login and Password
Filter ServerWatch Client access based on IP Address of the Client connecting
show/edit Ban-List
show active Players
Send Messages to Server
kick a player
Chat with other Clients (if the Mohaa Server is logging the Chat)
Chat with Connected ServerWatch-Clients at the ServerWatch itself
Kick Connected ServerWatch-Clients
manage Client User rights with Serverwatch-Client
activate a Server-Setup saved in ServerWatch
Define Sytem wide usable HotKeys and bind an RCON Command on it
Multiple Server Support - change the ServerWatch you are connected to just with an click
Setup the SkinList for the Server
See the Chat of the users playing
access to the User Stats
Update Engine that check for Updates and also can install them
Access the Player Stats
New ServerWatch 0.8.9b:
basic Quake support
Files in this Release:

ServerWatch Server:

ServerWatch.exe - ServerWatch - Debug File for ServerWatch
Data/plink.exe - this utility is used to get the logfile from the Server with ssh
ServerWatch Client:

SWClient.exe - ServerWatch Client - Debug File for ServerWatch-Client
ServerWatch AntiCheat:

Files in all releases:

ssleay32.dll libary for the update engine to make updates from ssl pages possible
libeay32.dll libary for the update engine to make updates from ssl pages possible
Data/unrar.dll libary for the update engine to extract the updates

What is necessary to run the ServerWatch Program:

You need an RCON Connection and the Logfile from the Moh Server to run ServerWatch with all features.
for the RCON Connection you need the IP Address of you’re Server and the RCON Password - you can find that Password in the Configfile from the Server
Also you need an possibility to get the Log-File of the Moh server known to ServerWatch. ServerWatch will read out a lot of Information's from that Logfile. If you are not able to setup the logfile the rigth way you should read the troubleshooting section of that file.
SSH (SecureShell) access to the logfile.
SSH is an standard Service on linux Servers but it is also possible to get an SSH Server working on an Windows machine.
The SSH service is a shell service to execute commands on an Server so how can that help me to get the Logfile of the Moh Server - the qconsole log file.
Just use the tail command to show the Log-File on the SSH Connection. (look at the Howto for more Information’s)
With the tail command you can get the tail of an file and with the -f parameter also new entry to that file if there are some.
And that is what ServerWatch needs.
Direct File access can be used to access the Logfile on an local or remote filesystem by just selecting the file from it
FTP access to the Logfile. If the computer where the Moh Server is running on has an ftp server running that you can use that one to get the Logfile known to ServerWatch

What method is best for me ?

If you are able to use it you should use direct file access. SSH access is also running very stable and performing very well.
With ftp access you can also use all features of ServerWatch but you have the problem that ServerWatch dont get a live view from the LogFile. So its not possible to react ServerWatch in realtime. Thats normaly no problem, but some features like spawn killing detection have a problem - so you have to play around with the timing options to get it working like you want to.
What is necessary to run the ServerWatch-Client Program:

You need an running ServerWatch (Server) somewhere and a valid login.

Howto Setup the ServerWatch?

Hint: You can (and also should in the first weeks with ServerWatch) download a default Setup for ServerWatch from my Homepage
a standard the Weapon detection Setup - that is very usefull i think
some Demo Message Events - the easyiest way to learn how to setup some messages
Rocket and Shotgun are banned
some Usernames are banned
a Client Access Configuration - you have an anonymous login which has no rigth and cant affect the gameplay

The Moh Server:

You need some special Options for the Mohaa Server that he is logging some facts to a logfile.
Linux Server:

Here is an setup command example for the Linux Server
./mohaa_lnxded +set dedicated 1 +set sv_chatter 1 +set chat 1 +exec youreconfig.cfg +set developer 2 +set logfile 3 &> /full/path/to/thelogfile
Windows Server:

Add this to you’re startup Link for the Moh Server: +set dedicated 1 +set sv_chatter 1 +set chat 1 +exec youreconfig.cfg +set developer 2 +set logfile 3

The Log File should be in the main dir (on the Mohaa Server Dir) and called qconsole.log

The RCON Connection and the Log File:

Open ServerWatch and open the Setup Dialog - by File menu.
Open the "Connection Setup" Tab.
- SSH Setup:
Host: Enter the IP-Address or Hostname of you’re SSH Server where the Log file from Mohaa can be found
Port: The Port of the SSH Server - Default is 22
Login: The SSH User to login - you have to make sure to have an User added to the Server who has the ability to access the Mohaa Server Log-Files
Password: The Password for the Login
Command: This is the most difficult to get i think Laughing out loud Here you have to enter an command which will print out the actually Logfile and all changes.
Most of the times the tail command will do the trick.
just enter "tail -f /full/pathto/the/logfile"

- Direct File Access
Just Browse to the Logfile and save the Config

- RCON Setup
Host: the IP where the Mohaa Server is running
Port: The Port on which the Mohaa Server is running - Default: 12203
Password: the RCON Password

If you have the Setup done you can test it by starting ServerWatch with the file menu and than take a look @ the Debug Window. Enable some events you want to see like kill and make sure if you can see them.
I cant see some event - what went wrong ?

NewUser/UserBack/WentOffline - rcon is not working fine
Reload, Chat messages - LogFile setup maybe is not working - make also sure you have selected the rigth Version in the setup (windows/linux)
Kill Events - LogFile setup maybe is not working - also check the weapon detection expressions
Weapon Identification:

Open ServerWatch and open the Setup Dialog - by File menue.
Open the "Weapon Identification" Tab.
If you dont have changed the Server Messages for kills here the Regular Expressions that will do the trick. (you can do that the easy way by using the default Config File)

Rifle: .*rifled.*
Sniper: .*sniped.*
Sub Machinegun: .*perforated.*|.*gunned down.*
Machine Gun: .*machine-gunned.*
Rocket: .*rocket.*|.*Rocket.*
Shotgun: .*hunted down.*|.*pumped.*
Grenade: .*grenade.*|.*shrapnel.*|.*tripped.*|.*catch.*
Pistol: .*pistol.*|.*was shot.*|.*clubbed.*|.*bashed.*

That are Regular Expressions which filter the right weapon of the Logfile for you. Information’s about Regular Expressions can be found in the end of this document.
Message Events:

Message Events are Timed Messages which will be send automatically if a special chosen event is raised.
Howto Setup a Welcome Message on every map change:
Choose the Event "Map Change/Restart" as Event.
Setup the Message you like in the Message field.
Setup that the Player field have to be empty if the Message should be send (with Regular Expressions):
Enter ^$ in the Player1 Field
the ^ Means that this match should be in front of the Playernick
$ means that the Match should end there
and because there is no character between if will only match a empty string
if you set up ^test$ it will only match if a player named test have a mapchange
if you set up ^test if will send the message on every mapstart with a Playernick staring with an test
if you set up test% if will match only if a player with the test as ending has a map change
if you set up test if will send the message every time a player with an test in his Nick has a map change
Setup a delay you like - maybe 60 (seconds) so that all players a rejoined and see the Message
Press Add Message - thats it Wink
Howto Setup a regular how many players are online Message:
Choose the Event "Map Change/Restart" as Event.
Setup the Message you like in the Message field.
Maybe %clientcount% players are online with an average Ping of %averageping% (Max: %maxping% Min: %minping%)
Here you see the possibilitie to Use Variables on the Messages you can do this everywhere in ServerWatch.
A List of variables can be found in the changelog.txt
You also should enable delay Event Message parsing becouse of that will make sure that the variables will be passed
at this moment the message is send not at the moment the Event Matches
What for:
If you dont setup this and add several that sample Message with different delays the Message send to the
Server will not contain the actual data - if will contain the Data from that Moment the Event Matches

Setup that the Player field have to be empty if the Message should be sended (with Regular Expressions):
Enter ^$ in the Player1 Field
Setup a delay - maybe 60 and add the Message
Then maybe add the Message with different delays lets say every 60 Seconds so you have to add Messages with the delay of:
300 ......

Hidden Features

Some Features with no Setup Dialog yet. To activate them just add it as Line to the MohaaServerWatch.ini
ResetPing=True add this line an the ping measure Data on an User will be forgotten on rejoin (if it is not Set ServerWatch will remember them until restart of ServerWatch)
some others ask if you need something maybe there is an option allready

Problems ?

- possible Problems:
An error Message appears or/and no Event are shown in the Event List (Event list can be found at the in the Debug page)
- please Check:
- Check the SSH and RCON Log at the Debug page
- Check the Setup (Passwords, Ip, ..)
- Problems left ?
--> visit and look in the ServerWatch Forum
--> Send mail to

Howto Setup the ServerWatch-Client:

Enter the Ip of youre ServerWatch Server you want to use and youre login and password the admin of the ServerWatch told you.

Also you can setup automatic refresh intervals for the different list if you like to. If you set it to 0 you will have to update that the List manually.

Some Help:

What the hell are Regular Expressions and how can i use them?

A short howto for regular expressions

regular expressions are used in lot of diffrent places in ServerWatch.
Everytime i need to match a string i do that with regular expressions.

These pattern can be encoded using the following rules:

- '\' is the escape characted that can be used to prefix any other

- '"' can be used as quoting character, it must be escaped using '\'

- '\r', '\n', '\t' are with similar usage as in the C language: CR, LF
and TAB characters

- '%XX' allows encoding any character using a hex representation

This encoding scheme allows binary data to be specified in the
SEND text and in the pattern for the other commands.

REGEX is one BRANCH (not a list of branches separated by '|' as
the POSIX standards require).

BRANCH is a list of PIECEs

PIECE is ATOM followed by '*', '+', '?' or bound:

ATOM * 0 or more matches of the atom
ATOM + 1 or more matches of the atom
ATOM ? 0 or 1 matches of the atom
ATOM {n} n matches of the atom
ATOM {min,} min or more matches of the atom
ATOM {min,max} min to max matches of the atom

ATOM is:

. match any single char
list of strings separated by '|':
(text1|text2) match text1 or text2
brace expression:
[chars] match specified characters
[^chars] don't match the specified characters
single characters:
char match specified character
escape_char char character following escape character

Examples (with escape character '!'):

[]a] match one char if it is ']' or 'a'
[^]a] match any char except ']' or 'a'
[!!] match the current escape character '!'
[a-z] match letters from 'a' to 'z'

to match a special character it must be escaped:
!* match '*'
(a!||b!)) match 'a|' or 'b)'
[a!]] match one character if it is 'a' or ']'

a{0,2} 0 to 2 matches for 'a'
a{5} 5 matches for 'a'
(alpha){2,} 2 or more matches for 'alpha'

Notes about brace expressions ('[chars]'):

- strict case matching is performed, i.e. the caseignore/casematch
options are not checked in this context

- '^' as first characters inverts the result

- ']' used after the first '[' or following the first '^' is not treated
as special character. The same goal can be achieved if it is escaped.

- escaping in '[chars]' is required only for ']' but can be applied for
any character

Notes about bounds:

- no escaping is required in '{bounds}'

- the bounds are internally stored as 'unsigned long'

- the negative values are converted to unsigned

- (long) -1 is reserved and can't be used as value for min or max

- min <= max

- min >= 0

Notes about texts:

- escaping is required for the special characters: the escape character,
'[', '(', '*', '+', '?', '.'

- in (text1|text2) escaping is required only for the escape character,
for '|' and ')'

Remark: this howto is stolen from
Some links for getting more informations about it (german)

How is it possible to setup an SSH Server on a driven Windows machine?

Questions left?

Send a mail to


Full instructions included in the download



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Re: Server Watch - Server and Client

Server Watch is a great tool, I am not currently using it anymore but miss many of it's features I used to use.

The server works fine with only the odd error - I have had the whole package running with success that.s the Server control, Remote server control tool for Admins but able to control each admin so they have limited scope of what commands you wish them to have and then the Anticheat Client.

The Anticheat client scans all files to make sure they are valid and not a cheat.


I would say that the anticheat side of this are now not required as we now have the likes of the new MOHAAC and Reborn Anticheat - but none the less they do work but as with MOHAAC you do need to install the client and both the server and client can need a bit of time to setup.

For the server control side its a brill tool with so many features and lots of scope for console messages such as winning streak and loosing streak, camping options to taunt players and so on.

I would say if you are looking for an anticheat then this will be now good for you now (But was in its day!!!) but the Server control side has some great features 



SW files.zip34.7 MB

Happy shooting - Kill em ALL and kill em again






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