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A Guide
to MoH Radiant Interface :: Surgeon
-------------------------------------------------------------------------------
This tutorial will take you through a small tour of
MoH Radiant and try to explain the layout and the options
to you.
When you open MoH Radiant you should see the following
or something similar to either of the 2 images below,
on your screen.
Layout 1 : There are four "sections" to the
MoH Radiant main screen.Part A shows the Z Axis, ie
the height. Part B shows a 2d representation of the
map (This can be changed using the options). Part C
is the 3D view of your map, and Part D is the texture
window, where textures are displayed for you to choose.
Layout 2 : The 3D view is in the top left corner. The
3 other windows are the top, front and side 2D views.
The texture window can be moved around the screen and
opened/closed by pressing T.
There are 2 more layouts that you can select. You can
change your layout by choosing 1 of hte 4 options in
the preferences.
Along the top of MoH Radiant you will notice a long
row of buttons. These are shortcuts that can be used
to make your life slightly easier. I will go through
the more useful relevant ones here.
Open : This opens a previously
saved map into MoH Radiant.
Save: Saves the current
map.
X-Axis Flip : Flips the
selected brush along the x-axis.
X-Axis Rotate : Rotates
the selected brush along the x-axis.
Y-Axis Flip : Flips the
selected brush along the y-axis.
Y-Axis Rotate : Rotates
the selected brush along the y-axis.
Z-Axis Flip : Flips the
selected brush along the x-axis.
Z-Axis Rotate : Rotates
the selected brush along the x-axis.
CSG Subtract : Subtracts
the selected brush from another brush.
Hollow : Hollows a selected
brush.
Change View : Certain layouts
allow the view to be changed.
Texture View Mode : View
the different options.
Entity Inspector : Toggles
the entity inspector.
Clipper : Toggles clipping.
This is covered in the brush
manipulation tutorial.
Free Scaling : Allows
you to increase / decrease the scale of a brush.
Lock X : Locks the selected
brush's x-axis.
Lock Y : Locks the selected
brush's y-axis.
Lock Z : Locks the selected
brush's z-axis.
Alpha Enable : View alpha
textures as they would be shown in-game.
Camera Select : Selects
the modes of camera movement. This is covered in greater
detail below.
-------------------------------------------------------------------------------
The "Camera"
-------------------------------------------------------------------------------
A quick word on camera manipulation: As I've already
said the top right box gives you a 3d view of your map.
This is a useful thing to have. There are a few different
camera modes they can be selected by clicking on the
camera eye icon in the tool bar. Click on it and watch
it cycle through the different modes.
Mode 2 is, i feel, by far the best camera mode to use
and its the one i'll be using for this tutorial and
others after that. To move the camera about the 3D view
you can use the arrow keys on your keyboard. D and C
will move the camera up and down respectively. A and
Z will tilt the camera up and down respectively. The
arrow keys will move you forward, backward and rotate
the camera left and right.
A better way to manipulate the camera is to use the
mouse. In the 3d view click and hold your right mouse
button, now move the mouse around and see what happens
to the camera. Forward and back move the camera forward
and back side-to-side turns the camera view from left
to right. Now hold down the control button and the right
mouse button while moving the mouse.
Moving up and down will move the camera up and down
moving side-to-side will strafe the camera.Hold down
the control button the shift button and the right button
and move the camera around. This will be like looking
around in the game. If your ever lost in the gray void
you can re-position your camera in the 2d view by CTRL+MIDDLE
clicking. Combine that with the middle click to point
the camera and you can quickly set your camera anywhere.
This is the "camera" (see below). The two
lines are its field of view. I.e everything in between
those 2 lines will be shown in the 3d box. You can point
the camera by clicking with your middle mouse button
on the 2d map. To find the camera press Alt + X.
To zoom in and out on your 2d view you can use your
mouse's scroll wheel or use Insert and Delete. To move
around the 2d view rightclick and hold and move your
mouse in the required direction. Moving your mouse towards
you will move the map up and vice versa. Moving your
mouse right will move your map left and vice versa.
-------------------------------------------------------------------------------
The Menus
-------------------------------------------------------------------------------
There are 14 pull down menus in MoH Radiant. It would
take more than a few pages to cover them in detail,
but thankfully most are selfexplainatory, so i'll just
mention them briefly.
File : Allows you to save
/ load your maps. You can also save / load prefabs.
Edit : You can find brushes
/ entites with this list. Also gives you access to the
preferences scrren.
View : Lists all the different
view possibilities.
Selection : Gives you
all the various brush selection options
BSP : Ignore this
Grid : All the various
grid size options.
Textures : Lists all the
texture groups, and some texture options
Misc : Allows you to set
different colours within MoH Radiant.
Region : Ignore this
Brush : You can create
many sided brushes easily with this menu, along with
a few special shapes.
Curve : Allows you to
create cylinders, patch meshes and "bendable"
brushes.
LoD Terrain : A list of
all the LoD Terrain options available.
Plugins : Gives you any
plugin options you have.
Help : Gives you a list
of all the keyboard shortcuts available.
Well thats all the basics you should need for just
now. You will pick up more as you go through the tutorials
or just while you map.
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