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LoD Terrain :: Master
of Hades / Surgeon
-------------------------------------------------------------------------------
This
tutorial in going to cover the use of the LOD Terrain
feature within MOHRadiant, which is, if you dont know
by now, a map making program for MoH:AA. If you dont
know MoH:AA is based on the world renowned Quake 3 engine.
For the purposes of this tutorial I have captured my
screen in order to show you what I am clicking on, also
i have temperarily minimized the 3 non-essential screens
within MOHRadiant. All I will do in this tutorial is
show you how to create a simple V shaped hill.
Step 1 : Create a new
map.
Step 2 : Press 9, so that
the grid size is 256.
Step 3 : Create a brush
that is 1024x1024 in size in the XY top view.
Step 4 : Now click "LOD
Terrain", then click "create from brush".
Note : notice that your
brush now looks like a whole series of triangles
Step 5 : Press "v"
and you will now see that there are alot of purple dots
on the corners of the triangles. These are what you
are going to move in order to create your terrain.
Step 6 : Press ctrl+tab
to look at the XZ front view and zoom in a little so
that you can make out the individual "vertices"
(those purple dots to me n you).
Step 7 : Now comes the
not so easy part. Shift+left click both the right hand
and left hand vertices, then click LOD Terrain and then
lock/unlock vertices.
Note : press escape and
you will notice that the right hand and left hand vertices
are now green in colour. what you have done in this
step is lock the end vertices so that they cannot be
moved accidentally, which is ideal if you are going
to be making a brush to go along the side of the hill.
Step 8 : Press 4 to change
the grid size to 8 then shift+left click the middle
vertices and drag them up.
Step 9 : Now all you need
to do is apply a texture to your new hill.
-------------------------------------------------------------------------------
General notes :
-------------------------------------------------------------------------------
If you shift and left click on part of the "hill"
only that part that you selected is highlighted, which
is good for laying down roads.
I will now explain what most of the commands under
LOD Terrain do:
Create from brush - well
thats self explanatory, plus you have already used it!!
Load from image & save to
image - You can create a small image of your
terrain (has to be black and white) and load it into
the map.
Edit facelet flags - well
this is really a tutorial itself but basically it lets
you choose to alter the way these are shown in MoH:AA
Smooth selected patches
- again self explanatory, but basically lets you smooth
off a hill that maybe too steep.
Detach selected patches
- again self explanatory.
Invert terrain - turns
your nice hill upside down to create a valley.
Show area filter - this
command brings up a small box where you can change the
radius of the vertices, I suggest having a play with
this one to figure out what woul dbe the best for you.
The next 4 commands just alter the size of the triangles
(100% being the smallest triangles)
Shade - turns your hill
into black and white (for the editor) so that you can
check you gradients properly.
Color surface flags - turns those flags that you have
chosen to re
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