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.map :: Mapping for MoHAA

 
IRC :: #.map on Quakenet.org or simply go to irc://irc.quakenet.eu.org/.map
 

 
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Basic Texturing :: Surgeon
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A map without textures can be compared to a painting with out the paint. Learning how to texture your map and how to manipulate these textures is a very important part of the mapping process. Though the building blocks give the map its shape and layout, the real depth of a map may be seen by the way it is textured.

The basic process of texturing is fairly simple to grasp. In MoHAA, each texture is located in a texture set. These texture sets are based around a theme so you will be able to find similar textures in the same set. If you click on the textures menu in MoH Rad, you will be faced with something similar to what is shown below.

I'll quickly run down what everything means in the texture menu.

Show in Use - If you select this, only the textures that are currently being used in your map are displayed in the texture box / window.
Reload - Reloads the textures in use.
Surface Inspector (Hotkey S) - This brings up the Surface Iinspector. This is explained fully in the Advanced Texturing tutorial.
Close Surface Inspector - Doesn't seem to work
Patch Inspector - Again this will be explained in depth in the Advanced Texturing tutorial.
Alignment - a sub menu that allows you to manipulate the texture on the selected brush / brushes.
Texture Lock - Again a sub menu, texture lock "locks" the texture onto the selected brush when u are moving or rotating the brush.

The texture sets begin at algiers and end at window. You can scroll up and down the list using the arrows.

Ok, click on algiers in the texture menu. In the texture window / box, after a small pause whilst the textures load, all the textures located in the algiers texture set will appear. (if you can't see any textures press T to bring up the texture box - this will depend on the layout you have chosen for MoH Rad). See below:

With your brush selected (shift + left mouse button), simply choose a texture (I've chosen the first one - afrik_wall1a) and click on it. Voila. Your brush should now be textured with the afrik_wall1a texture as in the picture below:

You should notice that sll 6 sides of your brush have been textured with the same texture. This is normally not what you want. Deselect your brush (hit escape). Now I'm going to show you how to texture 1 side of your brush. Its important that you understand how to do this in conjunction with caulking.

To select a single side or face of a brush, simply hold down Ctrl and Shift, then left click on the face that you want textured. You should see that individual face selected in red rather than the entire brush. The texturing process is then the same. Select the next texture in the list (afrik_wall1b). The picture below shows the desired results.

So thats pretty much it for the basic methods of texturing a brush. To scroll down the texture window / box, hold down the right mouse button in the wondow / box, and drag your mouse up or down. Alternately, go to preferences and select texture scrollbar, for a handy aid.

To learn all about manipulating textures and how to texture patch meshes / curves, head on over to the Advanced Texturing tutorial.

Need any help : Ask in the Forum

 

 


 
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