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Every map you create with MOHRadiant
or any other editor needs to be compiled first before
you can play it in game. There are two main ways of
compiling a map. One method is to use a "front
end compile tool", such as MBuilder.
The other is to compile a map directly from a command
line. This tutorial covers the first method. The more
Advanced
Compiling tutorial covers the second method.
Once you have downloaded MBuilder,
open it up. You should see the image below before you.
We need to setup the Game Directory, Compiler Directory
and Map Source Directory so that the program knows where
your maps are and, once compiled, where they need to
go.
Game Directory : This
should point to the directory where the mohaa.exe is
located.
Compiler Directory : This
is the directory where q3map.exe
and mohlight.exe are located.
This should be the directory that you installed MoH
Radiant in.
Map Source Directory :
This is the directory where you save your maps to. If
you have followed my previous tutorials it should be
mohaa/main/maps.
Once you have done all that, hit the refresh button
and you should see a list of your maps in the right
hand window.
-------------------------------------------------------------------------------
Compiling with MBuilder
-------------------------------------------------------------------------------
Once you have set MBuilder up, it
is very easy to compile one of your maps. You simply
select a map from the list and hit the Build
Map! button.
A Dos window will appear with some
text. This is the compiler working and relaying information
to you. The compiler has 3 stages; BSP, Vis and Light.
After each stage the compile process will pause for
you to check for errors. Pressing the spacebar will
start the next stage. After all 3 stages are complete
MoHAA should start and eventually your map will be loaded.
Note
: If you do not wish the compiler to pause after each
stage, simple go to "Other Options" and deselect
the 3 "Pause after" boxes.
This is a really basic compiling tutorial.
Jv_map has written a far more detailed Advanced
Compiling tutorial, in which he explains a lot of
other options you can use.
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