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Ai : Spawning Enemy ::
Manstein
-------------------------------------------------------------------------------
There are two ways to get enemies spawning in your
level:
(1) Run through a trigger and enemies spawning only
one time.
(2) Enemies spawning for each enemy killed before.
The second is more complicated and will be explained
later on in another tutorial maybe.
The first one is really simple. Let me show you how
to do it!
Ok, let´s start with the MOHRAD. Build a simple
map with a wall in the middle.
Next, place an ai_actor in your map. I placed it behind
the wall to let it run to the players view after he
has touched the trigger.
Give the ai_actor the following keys
/ values :
$targetname - enemyspawner
#group - 1
#set - 1
model - human/german_panzer_obershutze.tik
Now we give the enemyspawner a destination to run to:
Place an info_pathnode near the ai_actor and give it
the following keys / values :
$targetname - enemyspawnerdestination
#group - 1
#set - 1
**Note to give the enemyspawnerdestination
the same #set and #group value as the enemyspawner!**
Now we need a trigger_multiple with these keys
and values :
$targetname - enemyspawnertrigger
#set - 1
cnt - 1
That´s it for the map. As soon as the player
runs through the trigger, an enemy will appear and start
shooting him.
Safe your map as test_yourmapname.map and open your
script editor.
Put a
exec global/ai.scr
before the level waittill prespawn,
than call
thread global/ai.scr::spawngroup
#1 #1
That´s it. Save your mapscript as test_yourmapname.scr
and compile the map. Play it and have fun.
Some hints:
1. You can have more than one enemy get spawned by
the trigger. Just add as many ai_actors with the same
values as descripted above, except the #group
value!
The #set determines, which
\"wave\" of enemies should be spawned. For
example, if you have more than one group of ai_actor(s),
info_waypoint(s), and trigger_multiple(s), you will
have to give each group another, unique #set
- value (1, 2, 3, ...).
The #group determines
how many enemies should be spawned by running through
the trigger. You can have three or more enemyspawners
getting spawned. So you will have to put three ai_actors
in your map, each with it´s own, unique #group
value.
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