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AI Alarms :: mohaa_rox
-----------------------------------------------
This tutorial will show you how to add AI that switches
on alarms and spawners charging at you. I assume you
know how to add AI and do basic mapping.
Getting Started
First create a basic room and
a player_start. I added lights too. I made a room that
is separated from the place where I am, and added a
guard shack. Just find some guard shack prefabs,
Next, place an enemy AI with
targetname "enemy".
Add some pathnodes that lead
into the guard shack. In the guard shack, add an alarmswitch
(right click, animate-->equipment-->alarmswitch)
with targetname of "alarm".
Then put a trigger use around
the switch with setthread "alarm_player_reset".
When you're done, your map should look like this:
Great! In my other room, I added some enemies with
targetnames "alarmspawner".
I also added some pathnodes that lead out of the room.
Ok, you're almost complete! Now for the scripting.
main: level waittill
prespawn
exec global/alarmer.scr //loads
the alarmer script
level waittill prespawn
exec global/ambient.scr
m2l1a
level waittill spawn
$player item weapons/colt45.tik
$player item weapons/thompsonsmg.tik
$player ammo pistol 1000
$player ammo smg 1000
$player useweaponclass smg
end
alarm_player_reset:
//our setthread value
thread global/alarmer.scr::alarm_player_reset
end
Save your map as test_alarm and compile your map and
play!
How it works:
The alamer gets threatened. He runs into the guard
shack, sees the alarmswitch, and turns it on. Then the
spawners will run towards you using the pathnodes and
attack you. Once you kill them all, they will keep spawning,
until you turn off the switch. You will get prompted
to approach alarms and turn them off after a while.
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