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  1. #1

    Question how do i use the xjump mod

    i install the xjump mod but it does not seem to work right when i tested it the player could not jump what i'm i doing wrong i never used xjump but i did use this mod i used back in the day super jump but i cant find the old super jump mod at all so i'm stuck with xjump so can any body till me how to use it i changed the number 6 to 999 but thought i missed up the code so i put it back to 6

  2. #2
    The mod uses a custom mike_torso file so you problably have something overwriting that one.

    Put alot of z's on this name to put him running at last to see if works.

  3. #3
    Administrator Major_A's Avatar
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    Report back if you still need help so we know if you got it working or not.



  4. #4
    ok i reinstalled the game i put zzzzz on both files the pk3 file and the txt file also here the txt file code

    -------------------------------------------------------------------------------------------------------------------------------------------------

    // X-jump mod 2.0 by SaFeCrAcKeR (MSN: safecracker@pakistanmail.com )
    //
    // To change default setting for each map
    // just replace the number in quotes after "g_xjump"
    //
    // Contact me at h8_82@hotmail.com for ideas or bugreports.
    //
    // If you want default settings for custom maps in maplist
    // you have to add it to cases below (or edit the map.scr to setcvar g_xjump)
    // Put this setting file in that version of MOH you are running
    // Make sure the pk3 is in the same directory, enjoy!
    //
    // Greetings to all my m8s out there!
    // Credits to Sorridstroker for his exellent support Try his Liberation mod btw!
    //
    // Observe that BT Liberation maps are not included in these settings.
    // High jumps dont go well together with that gametype
    // But it can still be turned on manually though.
    ///////////////////////////////////////////////////////////////////////////////////////

    main:

    setcvar g_xjumpmsg "1" //toggles gamemessages (0 is off)

    level.mapname = getcvar (mapname)

    switch ( level.mapname )
    {
    case "dm/mohdm1":
    {
    setcvar "g_xjump" "5"// Default is "5" (Southern France)
    }
    break
    case "dm/mohdm2":
    {
    setcvar "g_xjump" "5"// Default is "5" (Destroyed Village)

    }
    break
    case "dm/mohdm3":
    {
    setcvar "g_xjump" "6"// Default is "6" (Remagen)
    }
    break
    case "dm/mohdm4":
    {
    setcvar "g_xjump" "7"// Default is "7" (Crossroads)
    }
    break
    case "dm/mohdm5":
    {
    setcvar "g_xjump" "3"// Default is "3" (Snowy Park)
    }
    break
    case "dm/mohdm6":
    {
    setcvar "g_xjump" "6"// Default is "6" (Stalingrad)
    }

    break
    case "dm/mohdm7":
    {
    setcvar "g_xjump" "4"// Default is "4" (Algiers)
    }
    break
    case "dm/mp_bahnhof_dm":
    case "dm/MP_Bahnhof_DM":
    {
    setcvar "g_xjump" "2"// Default is "2" (Bahnhof)
    }
    break
    case "dm/mp_bazaar_dm":
    case "dm/MP_Bazaar_DM":
    {
    setcvar "g_xjump" "5"// Default is "5" (Bazaar)
    }
    break
    case "dm/mp_brest_dm":
    case "dm/MP_Brest_DM":
    {
    setcvar "g_xjump" "4"// Default is "4" (Brest)
    }
    break
    case "dm/mp_gewitter_dm":
    case "dm/MP_Gewitter_DM":
    {
    setcvar "g_xjump" "4"// Default is "4" (Gewitter)
    }
    break
    case "dm/mp_holland_dm":
    case "dm/MP_Holland_DM":
    {
    setcvar "g_xjump" "7"// Default is "7" (Holland)
    }
    break
    case "dm/mp_malta_dm":
    case "dm/MP_Malta_DM":
    {
    setcvar "g_xjump" "2"// Default is "2" (Malta)
    }
    break
    case "dm/mp_stadt_dm":
    case "dm/MP_Stadt_DM":
    {
    setcvar "g_xjump" "6"// Default is "6" (Stadt)
    }
    break
    case "dm/mp_unterseite_dm":
    case "dm/MP_Unterseite_DM":
    {
    setcvar "g_xjump" "3"// Default is "3" (Unterseite)
    }
    break
    case "dm/mp_verschneit_dm":
    case "dm/MP_Verschneit_DM":
    {
    setcvar "g_xjump" "6"// Default is "5" (Verschneit)
    }
    break
    case "obj/obj_team1":
    {
    setcvar "g_xjump" "5"// Default is "5" (The Hunt)
    }
    break
    case "obj/obj_team2":
    {
    setcvar "g_xjump" "4"// Default is "4" (V2 Rocket)
    }
    break
    case "obj/obj_team3":
    {
    setcvar "g_xjump" "1"// Default is "6" (Omaha Beach)
    }
    break
    case "obj/obj_team4":
    {
    setcvar "g_xjump" "7"// Default is "7" (The Bridge)
    }
    break
    case "obj/mp_ardennes_tow":
    case "obj/MP_Ardennes_TOW":
    {
    setcvar "g_xjump" "6"// Default is "6" (Ardennes)
    }
    break
    case "obj/mp_berlin_tow":
    case "obj/MP_Berlin_TOW":
    {
    setcvar "g_xjump" "6"// Default is "6" (Berlin)
    }
    break
    case "obj/mp_druckkammern_tow":
    case "obj/MP_Druckkammern_TOW":
    {
    setcvar "g_xjump" "2"// Default is "2" (Druckkammern)
    }
    break
    case "obj/mp_flughafen_tow":
    case "obj/MP_Flughafen_TOW":
    {
    setcvar "g_xjump" "5"// Default is "5" (Flughafen)
    }
    break
    case "obj/mp_bologna_obj":
    case "obj/MP_Bologna_OBJ":
    {
    setcvar "g_xjump" "11"// Default is "11" (Bologna)
    }
    break
    case "obj/mp_castello_obj":
    case "obj/MP_Castello_OBJ":
    {
    setcvar "g_xjump" "4"// Default is "4" (Castello)
    }
    break
    case "obj/mp_kasserine_tow":
    case "obj/mp_Kasserine_TOW":
    case "obj/MP_Kasserine_TOW":
    {
    setcvar "g_xjump" "7"// Default is "7" (Kasserine)
    }
    break
    case "obj/mp_monteBattaglia_tow":
    case "obj/mp_MonteBattaglia_TOW":
    case "obj/MP_MonteBattaglia_TOW":
    {
    setcvar "g_xjump" "6"// Default is "6" (Monte Battaglia)
    }
    break
    case "obj/mp_monteCassino_tow":
    case "obj/mp_MonteCassino_TOW":
    case "obj/MP_MonteCassino_TOW":
    {
    setcvar "g_xjump" "6"// Default is "6" (Monte Cassino)
    }
    break
    case "obj/mp_palermo_obj":
    case "obj/MP_Palermo_OBJ":
    {
    setcvar "g_xjump" "7"// Default is "7" (Palermo)
    }
    break


    case "obj/normandybridge_obj":
    {
    setcvar "g_xjump" "1"// Default is "7" (The Bridge)
    }
    break

    case "obj/obj_bahnhof_steinhude_1939":
    {
    setcvar "g_xjump" "3"// Default is "7" (The Bridge)
    }
    break
    case "obj/obj_canal":
    {
    setcvar "g_xjump" "4"// Default is "7" (The Bridge)
    }
    break
    case "obj/obj_clifftop":
    {
    setcvar "g_xjump" "2"// Default is "7" (The Bridge)
    }
    break
    case "obj/obj_feste_kronprinz":
    {
    setcvar "g_xjump" "1"// Default is "7" (The Bridge)
    }
    break
    case "obj/obj_howitzer":
    {
    setcvar "g_xjump" "3"// Default is "7" (The Bridge)
    }
    break
    case "obj/obj_la_patrouille_2":
    {
    setcvar "g_xjump" "2"// Default is "7" (The Bridge)
    }
    break
    case "obj/obj_marseille":
    {
    setcvar "g_xjump" "5"// Default is "7" (The Bridge)
    }
    break
    case "obj/obj_resistance":
    {
    setcvar "g_xjump" "3"// Default is "7" (The Bridge)
    }
    break
    case "obj/obj_rockbound":
    {
    setcvar "g_xjump" "6"// Default is "7" (The Bridge)
    }
    break
    case "obj/obj_saint_floretes":
    {
    setcvar "g_xjump" "4"// Default is "7" (The Bridge)
    }
    break
    case "obj/bob_carentan":
    {
    setcvar "g_xjump" "5"// Default is "7" (The Bridge)
    }
    break
    case "obj/navarone":
    {
    setcvar "g_xjump" "8"// Default is "7" (The Bridge)
    }
    break
    case "obj/swordbeach":
    {
    setcvar "g_xjump" "2"// Default is "7" (The Bridge)
    }
    break
    case "obj/watten":
    {
    setcvar "g_xjump" "4"// Default is "7" (The Bridge)
    }
    break
    case "obj/zutphen":
    {
    setcvar "g_xjump" "1"// Default is "7" (The Bridge)
    }
    break


    default:
    // error? ignore?
    end
    }

    end

    -------------------------------------------------------------------------------------------------------------------------------------------------

  5. #5
    never mind i found the lost super jump mod it works better then x jump here the mod i found https://www.nexusmods.com/medalofhonor/mods/3402

    there is one more question i like to say is. is there a no fall damage mod cause every time i jump high i get hurt if not how can i create this mod

  6. #6
    You dont need a mod for that.

    Just set this on the server cfg and will work:

    Code:
    set dmflags "8"

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