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Type: Posts; User: 1337Smithy

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  1. Replies
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    Sure, just send an email or we can do it on here...

    Sure, just send an email or we can do it on here :).
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    I made some edits recently in my previous post,...

    I made some edits recently in my previous post, so sorry if you've missed them since responding Acca. Didn't see you online! :)

    I don't mind helping out with the door lock stuff if you want.
    ...
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    I'm well aware about the difference in direction...

    I'm well aware about the difference in direction between Radiant and the game, and you're not necessarily correct about north being a certain direction, as that can actually be changed in-game too...
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    Yeah, I think they are opening all at the same...

    Yeah, I think they are opening all at the same time because they are directly behind, and it's thinking you're using the back ones as well. This might just be an engine limitation, and bar perhaps...
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    .map files are plain text so you can open it with...

    .map files are plain text so you can open it with notepad and copy the text into
    put text here tags.
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    Do you mean they both open/close at the same...

    Do you mean they both open/close at the same time?

    If that is the case, is it because it's picking up your use event on both? For example, if I put two doors together hinge to hinge (origin to...
  7. Thread: Morocco

    by 1337Smithy
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    Haha, yeah, DK mentioned this on Discord, but...

    Haha, yeah, DK mentioned this on Discord, but thanks for the heads up! :)
  8. Thread: Morocco

    by 1337Smithy
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    Morocco

    I've not been doing a great deal of mapping the last few months, but I'm getting back into it. Here is another one of my projects.

    Note: My Normandy map is not far from completion (just need to...
  9. Thread: AAAA Legacy

    by 1337Smithy
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    Well done, everyone! :)

    Well done, everyone! :)
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    Try remaking brushes 307, 308, 425, and 426. You...

    Try remaking brushes 307, 308, 425, and 426. You can find them by going in Edit -> Find Entity / Brush. Also make sure to be careful when using vertex manipulation (v) on brushes.

    Also see:

    ...
  11. Thanks, Acca, but I believe deckgrate_set1 on the...

    Thanks, Acca, but I believe deckgrate_set1 on the catwalks is what The Shadow is using, and they don't work for him. The ventgrill issue was the first problem and I believe that is resolved, but now...
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    Not that I have any knowledge in this area, but...

    Not that I have any knowledge in this area, but this could be due to OpenGL image clamping or lack of (gl_clamp_to_edge) which could be an issue with your integrated graphics. Have you got the latest...
  13. Yeah, this is an issue that I've found in the...

    Yeah, this is an issue that I've found in the past and never really explored why it happens. The textures in question do not cause an issue on stock maps which almost suggests a compilation issue,...
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    Yeah but I think he just doesn't like finding the...

    Yeah but I think he just doesn't like finding the model names, and with a loop you'd also need to give each a unique origin, angle and other stuff if you need, which is fine but it may not be as much...
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    It's easier to just spawn them in one by one, it...

    It's easier to just spawn them in one by one, it wouldn't take me long at all :).

    Edit, just to help I took a few seconds to find some of the ones I could see:

    models/human/allied_pilot...
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    Hey, Acca, nice to see you around! Yep, you're...

    Hey, Acca, nice to see you around! Yep, you're right. Intricate, delicate, or complex geometry like staircases, broken pieces, and debris etc.. should always be detail if you can help it.

    I...
  17. For my vent grills in test_bocage I added the...

    For my vent grills in test_bocage I added the fence surface flag: https://image.ibb.co/chQn1p/ventgrill.jpg

    Try doing that to yours to see if it helps.

    Remember, open up your Surface...
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    Have you checked the scripts/ss_soldier.shader...

    Have you checked the scripts/ss_soldier.shader file? Is this a custom file you've modified? Is the shader in this file spelled correctly? Do you have custom pk3s in your directory?

    It appears to...
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    Hmm, suggests the file isn't being created...

    Hmm, suggests the file isn't being created because of a prior error. Are you able to see any before this one? Preferably the first.
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    Have you tried running Mbuilder as administrator?...

    Have you tried running Mbuilder as administrator? It could be a permissions issue not allowing the software to generate files in certain directories.
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    Thanks :). It's interesting looking through...

    Thanks :).

    It's interesting looking through all the AI animations that are in the game. Large amounts were never used for AA but salvaged for SH or BT (e.g. Flak 88 operators and officers,...
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    Don't worry, secrets will be present ;).

    Don't worry, secrets will be present ;).
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    I'm about 1/3 complete on the level now. ...

    I'm about 1/3 complete on the level now.

    https://ibb.co/m7sD4T
    https://ibb.co/mgPRPT
    https://ibb.co/jDfNyo
    https://ibb.co/iaXfjT
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    I didn't see this! I've been checking the forums...

    I didn't see this! I've been checking the forums daily as well lol...

    When it comes to building a map it's good to have in mind what areas you want to hide when you can't see them. This is where...
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    Don't worry about missing stuff. I've spent years...

    Don't worry about missing stuff. I've spent years getting stuff right and to be fair I'm still learning. Another tip I learnt was to use as few brushes as possible when making an area or house or...
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