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Type: Posts; User: 1337Smithy

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  1. Replies
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    Try remaking brushes 307, 308, 425, and 426. You...

    Try remaking brushes 307, 308, 425, and 426. You can find them by going in Edit -> Find Entity / Brush. Also make sure to be careful when using vertex manipulation (v) on brushes.

    Also see:

    ...
  2. Thanks, Acca, but I believe deckgrate_set1 on the...

    Thanks, Acca, but I believe deckgrate_set1 on the catwalks is what The Shadow is using, and they don't work for him. The ventgrill issue was the first problem and I believe that is resolved, but now...
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    Not that I have any knowledge in this area, but...

    Not that I have any knowledge in this area, but this could be due to OpenGL image clamping or lack of (gl_clamp_to_edge) which could be an issue with your integrated graphics. Have you got the latest...
  4. Yeah, this is an issue that I've found in the...

    Yeah, this is an issue that I've found in the past and never really explored why it happens. The textures in question do not cause an issue on stock maps which almost suggests a compilation issue,...
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    456

    Yeah but I think he just doesn't like finding the...

    Yeah but I think he just doesn't like finding the model names, and with a loop you'd also need to give each a unique origin, angle and other stuff if you need, which is fine but it may not be as much...
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    It's easier to just spawn them in one by one, it...

    It's easier to just spawn them in one by one, it wouldn't take me long at all :).

    Edit, just to help I took a few seconds to find some of the ones I could see:

    models/human/allied_pilot...
  7. Replies
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    179

    Hey, Acca, nice to see you around! Yep, you're...

    Hey, Acca, nice to see you around! Yep, you're right. Intricate, delicate, or complex geometry like staircases, broken pieces, and debris etc.. should always be detail if you can help it.

    I...
  8. For my vent grills in test_bocage I added the...

    For my vent grills in test_bocage I added the fence surface flag: https://image.ibb.co/chQn1p/ventgrill.jpg

    Try doing that to yours to see if it helps.

    Remember, open up your Surface...
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    Have you checked the scripts/ss_soldier.shader...

    Have you checked the scripts/ss_soldier.shader file? Is this a custom file you've modified? Is the shader in this file spelled correctly? Do you have custom pk3s in your directory?

    It appears to...
  10. Replies
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    Hmm, suggests the file isn't being created...

    Hmm, suggests the file isn't being created because of a prior error. Are you able to see any before this one? Preferably the first.
  11. Replies
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    Have you tried running Mbuilder as administrator?...

    Have you tried running Mbuilder as administrator? It could be a permissions issue not allowing the software to generate files in certain directories.
  12. Replies
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    Thanks :). It's interesting looking through...

    Thanks :).

    It's interesting looking through all the AI animations that are in the game. Large amounts were never used for AA but salvaged for SH or BT (e.g. Flak 88 operators and officers,...
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    Don't worry, secrets will be present ;).

    Don't worry, secrets will be present ;).
  14. Replies
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    I'm about 1/3 complete on the level now. ...

    I'm about 1/3 complete on the level now.

    https://ibb.co/m7sD4T
    https://ibb.co/mgPRPT
    https://ibb.co/jDfNyo
    https://ibb.co/iaXfjT
  15. Replies
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    I didn't see this! I've been checking the forums...

    I didn't see this! I've been checking the forums daily as well lol...

    When it comes to building a map it's good to have in mind what areas you want to hide when you can't see them. This is where...
  16. Replies
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    Don't worry about missing stuff. I've spent years...

    Don't worry about missing stuff. I've spent years getting stuff right and to be fair I'm still learning. Another tip I learnt was to use as few brushes as possible when making an area or house or...
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    Yeah, as I said it's because if you go in the...

    Yeah, as I said it's because if you go in the editor and hide details, you'll see gaps. The compiler ignores details and only uses structural brushes as a means of creating partitions in your map. So...
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    Oh, I re-read your post and you're saying that...

    Oh, I re-read your post and you're saying that you don't see stuff disappear? Yeah, that's because it isn't completely sealed. If you hide details (CTRL+D) you can see that parts of the walls and...
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    r_showtris 2 shows everything that is currently...

    r_showtris 2 shows everything that is currently rendered, and in some locations things will be culled (either naturally or with the help of your hint brushes). r_showtris 1 is less useful and doesn't...
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    Regarding the VIS leafgroups, they are quite a...

    Regarding the VIS leafgroups, they are quite a pain to implement so don't worry too much about them. Looking over your map a lot of triangles are rendered in any given location, but that is to be...
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    Hey, the problem should be easily exposed. ...

    Hey, the problem should be easily exposed.

    What texture are you using? Like you say, it's probably a texture from Spearhead or Breakthrough, which you can use in AA by moving files over to /main.
  22. Replies
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    Thanks, Shadow! I did think of a bug this...

    Thanks, Shadow!

    I did think of a bug this morning without even playing the level, which will need to be fixed. You can actually get the fog in the secret area all over the map if you leave before...
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    I've since made changes thanks to your feedback:...

    I've since made changes thanks to your feedback:

    Various bug fixes
    Clipped roofs of courtyard houses properly
    Made subtle changes to some of the AI (e.g. aim) to increase difficulty before...
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    Hopefully I will provide the updated version this...

    Hopefully I will provide the updated version this week. I've modified difficulty in subtle ways leading up to the courtyard assault, and added fixes as well as included binoculars and given the...
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    Haha thanks. I wonder how many places in the...

    Haha thanks. I wonder how many places in the original campaigns aren't clipped properly...



    Yeah, this was completely deliberate and was something I learnt from the Valve guys and their...
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