TIK FILE ENTRIES (All are in game heads so no shader entry is required) OLD HEADS TIK ENTRY: path models/human/heads // Set new path for head model skelmodel head4.skd // Set head model surface head shader bjorn GERMAN OLD HEADS TIK ENTRY: // $include models/human/heads/german_old_heads.tik path models/human/heads skelmodel head2.skd // surface head shader dolf surface head shader hopper US YOUNG HEADS TIK ENTRY: // $include models/human/heads/us_young_heads.tik path models/human/heads skelmodel head1.skd surface head shader us_j GERMAN YOUNG HEADS TIK ENTRY: // $include models/human/heads/german_young_heads.tik path models/human/heads skelmodel head8.skd // surface head shader dolf surface head shader adhelm --------------------------------------------------------------------------------------------------------------- German Old Heads path models/human/heads skelmodel head**INSERT NUMBER FROM BELOW**.skd surface head shader **INSERT NAME FROM BELOW** Skins Heads allowed hopper, 2,5,6,7 old_dog, 1,2,6,7 roml, 2,4,7 maxwell, 21,2,4,6,8 German New Heads bensonazi, 1,2,4,6,7,8 bignose, 4,6,7 dolf, 1,2,4,6,7,8 hans, 1,2,6,7,8 gunter, 1,2,4,6,7,8 gustav 1,2,6,7,8 us old heads path models/human/heads skelmodel head**INSERT NUMBER FROM BELOW**.skd surface head shader **INSERT NAME FROM BELOW** old_dog, 1,2,6,7 srg, 1,2,4,6,7,8 tom, 1,2,7,8 us_bob, 1,2,4,6,7,8 us_north, 1,2,6,7,8 us_thomas, 1,2,6,7,8 US YOUNG HEADS // $include models/human/heads/us_young_heads.tik path models/human/heads skelmodel **INSERT NUMBER FROM BELOW**.skd surface head shader**INSERT NAME FROM BELOW** bensonazi, 1,2,4,6,7,8 bignose, 4,6,7 gunter, Doesn't work with new heads slick, 1,2,4,6,7,8 srg, 1,2,4,6,7,8 tom, 1,2,4,7 us_north, 1,2,6,7,8 us_thomas, 1,2,5,6,7,8 us_z, 1,2,5,6,7,8 us_j, 1,2,6,7,8 us_senn, 1,2,5,6,7,8 us_powzer, 1,2,6,7,8 us_mike, 1,2,6,7,8 us_chance, 1,2,4,5,6,7,8 us_bob, 1,2,4,5,6,7,8 us_dave 2,4,6,7