Weapon Limiter

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Mod File number (downloads) -

MD5

Type -

Admin Tools

Server / Client -

Server Side

Mod Sub Cat -

Weapon Limiter

Mod Version -

Total Views -

Mod screen shot -

Weapons

Mod PK3

PK3 MD5

Mod External Info -

Weapon & Ammo Limiter

Game Type -

MOHAA

 

 

Mod Creator -

Purple Elephant1au

 

 

 

 

Mod Status -

Fully working no errors

 

Team -

 

Theme -

Rating

Extra Credits -

 

Iinstall / info

/*
Purple Elephants Complete Weapon Limiter

Version 1.02
19 November 2014

*Added CKR Realism Support

Version 1.01
14 November 2014

*Added Weapon swap

Usage:

Place
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exec global/weapons.scr::main
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In global/dmprecache.scr

If you are NOT using my eventhandler, you will need to place
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local.result = registerev "spawn" global/weapons.scr::spawn
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to your global/dmprecache.scr

////////////////////////////////////////////////////////////////
Cvar settings
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Each weapon and its ammo are controlled via cvars.

Example for sniper
set pe_sniper 1_2_3
1 = On or off 0 or 1
2 = Clipsize - Amount of rounds are in one clip
3 = Starting Amount - This is the Starting amount of ammo given BEFORE clip is loaded, clip amount is then taken from Starting amount.

Note: Grenades and Rockets DO NOT use the clipsize amount, they are limited to 1 only, so for them you would just use 1_2
ie
set pe_grenade 1_2
1 for ON
2 for Amount of grenades

Other Cvars include:
-----------------

set ckr_realism "1" 1 ON 0 OFF - If ON, CKR Realism Settings are applied, note this removed the settings like clipsize and dmstartammo from the other cvars

Both of these are triggered if the player chooses a weapon which is turned OFF
set pe_weapon_message "1" 1 ON 0 OFF - If ON , player will be displayed a list of allowed weapons, if OFF , no message will be displayed
set pe_weapon_choice "0" 1 ON 0 OFF - If ON , a player will get to choose another weapon and respawn , if OFF , players will be forced to a Sniper as default

set pe_weapon_swap "1" 1 ON 0 OFF - If ON , player will be allowed to swap his weapon for the other teams equilivent weapon
set pe_weapon_swap_time # - Sets the time in Seconds of how long between weapon swaps , set high if you only want them to be able to swap once
set pe_weapon_swap_key 'key' - Sets the keybinded key players use to swap weapons

set pe_allweapons # 1 = All weapons - Player gets all weapons , including those of the other team
2 = All Team Weapons - Player gets all weapons of their team
3 = All Allowed Team Weapons - Player gets all of the Allowed weapons of their team
4 = All Allowed Weapons - Player gets all of the Allowed weapons , including those of the other teams

So you can have a variety of different weapon variations
Say you want sniper only , you set
pe_sniper 1_5_47
and all others off
OR
If you wanted dual rifles, you would set
pe_rifle 1_10_60
All others off,
and Also
pe_allweapons 4

Example Config:
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set ckr_realism "0"

set pe_weapon_message "1"
set pe_weapon_choice "0"

set pe_weapon_swap "1"
set pe_weapon_swap_time = "10"
set pe_weapon_swap_key = "i"

set pe_shotgun "0_5_35"
set pe_rifle "1_5_55"
set pe_sniper "1_5_47"
set pe_smg "1_20_140"
set pe_mg "0_30_180"
set pe_pistol "1_8_16"

set pe_rocket "0_6"
set pe_grenade "1_2"
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Video