VS-UK Factory - St. Agnes OBJ

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Map name -

obj/obj_vsuk_st_agnes

Game -

MOHAA

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Map RCON command -

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Map screen shot

VS-UK Factory - St. Agnes OBJ

 

Map type

Objective

Map Status

Fully Working some errors

 

Map Info external

Extra Files

Map Creator

Gerry

 

.Map Included for edit

No

Extra Credits

Original Author: Kingmarzo

MD5

Map Description / install info

THE CURRENT VERSION OF THIS MAP MIGHT STILL HAVE SOME LAG ISSUES AND CONSOLE ERRORS. THERE IS STILL WORK BEEN DONE TO FIX THIS AND UPLOAD AN IMPROVED VERSION SOON.

Map: St.Agnes - Objective Version
Original Map Creator: Kingmarzo (Dave Marsden)

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Release: 1.a

Hi,
This map has been converted to play with the MoHAA objective gametype.

The map is the original Spearhead version with a few minor enhancements.

All of the existing Obj spawns are used.
40 (20 Allies / 20 Axis) Spawns.
All scripted items & events are still active.

Also included are:
.All textures required by Spearhead.
.Replaced the jeep model for a shermantank & included a destroyed version with effects on explosion. Tank smokes earlier than the jeep.
.Changed models so they don't glow.
.Changed fog colour for ambience.
.Revised scripts removing redundant items.
.A min file.
.Extra model in various places - bush x9.
Created alternate .tik & shaders for these models, console/developer 1 no vertex errors.

The map name & original author is viewable on the load & scoreboard screen.

Thanks to:
FPS Admin, .map, The Rjukan project & ModTheater for your information.
Bjarne Grönnevik for the remove objective script.
Rindog, Sorridstroker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps.
Cobra {sfx} & Gold {sfx} for the stock SH converted map pack.
.:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village.
Shadow from AAAA for feedback.

Cheers

Gerry

-----------------------------------------------

gerryde65@hotmail.com

http://www.users.on.net/~gdenatris/cod/cod.html

Map video