The Ultimate Compile Errors List V2

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Mapping

Shadow

This list has been created by the hand of various other lists and forum posts out there. This list will show all the possible (known) compile errors, when trying to compile a map, and their (possible) fixes.
 
Some Errors have multiple descriptions and/or solutions, this is due to different sources, having different views on the matter, thus all the info is included for your convenience and you can figure out what solution is best for your situation. The multiple descriptions are separated by “1)” & “2)”.
 
 
Information Credits: eyeronik, The Rjukan Project, Kdjac, Balr14, SmallPileofGibs, TheStorm, Pantera, AccadaccA, Bdbodger, Tltrude & LizardKid
Bundled together, cleaned up and the document (& layout) itself done by: Shadow
 
 
Version 2 Changes

 

**NEW COMPILE ERRORS**
- Entity reached from outside -- No Filling -- Leaked!
- Entity 445 of type 'light' leaked
- Level::AllocEdict: no free edicts
- static model brush [mins = (coordinates), maxs = (coordinates)] outside map bounds
- 'textures/xxx' : Shader has no surface type specified!  
    WARNING: Couldn't find image for shader textures/xxx
 
**ADDED INFORMATION**
- LoadTGA Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported.
- MAX_ORIGINAL_EDGES
 
**ADDED EXTRA MAP LOADING PROBLEMS**
- Vision radius in map very reduced (white fog)
 
**ADDITIONAL CHANGES**
- Fixed a few more grammar issues
- Made all the 'PROBLEM' & 'SOLUTION' points bold.