Tram Siege OBJ

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Map name -

obj/obj_tram_siege

Game -

MOHAA

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Map RCON command -

Map feature modes

Theme

Map screen shot

Tram Siege OBJ

 

Map type

Objective

Map Status

Fully Working some errors

 

Map Info external

Extra Files

Map Creator

Gerry

 

.Map Included for edit

No

Extra Credits

Original Author: =VFor=Waylander

MD5

Map Description / install info

THE CURRENT VERSION OF THIS MAP MIGHT STILL HAVE SOME LAG ISSUES AND CONSOLE ERRORS. THERE IS STILL WORK BEEN DONE TO FIX THIS AND UPLOAD AN IMPROVED VERSION SOON.

Map: Tram Siege - Objective Version
Original Map Creator: =VFor= Waylander

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Release: 1.a

Hi,
This map has been converted to play with the MoHAA objective gametype.

The map is the original Spearhead version with a few minor enhancements.

All of the existing Obj spawns are used.
80 (40 Allies / 40 Axis) Spawns.
All scripted items & events are still active.

Also included are:
.A new loadscreen & scoreboard screen picture.
.All textures required by Spearhead.
.Changed models so they don't glow.
.Revised scripts removing redundant items & fixes incase the document carrier changes teams.
.A min file.
.Extra models in various places - winter_smallpine x22, winter_tallpine x34.
Created alternate .tik & shaders for these models, console/developer 1 no vertex errors.

The map name & original author is viewable on the load & scoreboard screen.

Thanks to:
FPS Admin, .map, The Rjukan project & ModTheater for your information.
Bjarne Grönnevik for the remove objective script.
Rindog, Sorridstroker, Rush, Mefy, BDBodger, Ski, Unreal Demon & The Elite Clan Ladder for the Obj versions of the stock dm maps.
Cobra {sfx} & Gold {sfx} for the stock SH converted map pack.
.:[LSE]:.vkdawg & *GCC*_unclebob for the fixes in Remote Village.
Shadow from AAAA for feedback.

Cheers

Gerry

-----------------------------------------------

gerryde65@hotmail.com

http://www.users.on.net/~gdenatris/cod/cod.html

Map video