TDM to OBJ/FTOBJ

Add Another Mod

 

Mod File number (downloads) -

MD5

Type -

Gametype

Server / Client -

Server Side

Mod Sub Cat -

N/A

Mod Version -

Total Views -

Mod screen shot -

TDM to OBJ/FTOBJ

Mod PK3

PK3 MD5

Mod External Info -

Game Type -

MOHAA

 

 

Mod Creator -

Herr Klugscheisser

 

 

 

 

Mod Status -

Fully working no errors

 

Team -

 

Theme -

Rating

Extra Credits -

 

Iinstall / info

TDM to OBJ/FTOBJ
===================================================================
This adds objectives to most of the stock AA/SH TDM maps and is built off the work by SniperM80 & SKI.
Most maps have multiple objective locations which are chosen randomly each round, similar
to the Flak88 location in obj/obj_team1.

Contributors:
=============

SniperM80(Special thanks to Herr Kruger)
=========
mohdm1, mohdm6, bazaar, brest, gewitter, holland, malta, stadt, verschneit

SKI(Special thanks to Herr Kruger, Jade, & Unreal Demon)
===
mohdm2, mohdm3, mohdm7

Herr Klugscheisser(Special thanks to everyone at TMT and the MoH modding community!)
==================
Added the above mentioned maps to work in conjuction with Mefy's Extended Gametype Mod
mohdm4, mohdm5, bahnhof, flughafen, plus additional locales in some of the other maps set up by SniperM80

Testing & feedback by:

[OTD]SoupNazi over at [DIRT]Clan IP:70.84.102.29
=TSB= KKILLER over at =TSB=FunClan IP: 85.25.7.45:55555

Additional thanks to:

Mefy (http://www.planetmedalofhonor.com/mefy/index.html) for his Extended Gametype Mods
Rindog (http://forums.rindog.com/) for his spawn blocking script
Ric-hard (http://www.ric-hard.tk )for his objective cinematic ending script

Requirements:
=============

This file needs to be run in conjuction with Mefy's Extended-Gametypes MOD Version 1.2.2

http://mefymods.clan-dwr.com/Downloads/user-mefy-extgametypes-1_2_2-STOCKMAPS.zip (0)

Conflicts:
==========
This has not been tested with AA so I am unsure if it will work correctly.

I modified libmefy/bomb.scr to use the radiobomb on certain maps. Add "level.radiobomb = 1"
to the map script to use a radiobomb instead. See Flughafen for example.

Also, I included the libmefy/util.scr fix for BT. Mefy fixed an error that would not allow this to work correctly with BT.

The map.scr's have been altered. If you are running any other map mods this will conflict with them.
dm/mohdm4 & obj/obj_team4 have the window fix included.

==========================================
Notes
==========================================

A sample maplist has been provided.

To test the objective, type into console:

set obj_debug 1
restart

Ric-hards cinematic ending has been bundled with this.
It's on by default, but you can turn it off setting the cvar:

set sv_cinematic_endings 0

============
SH & BT Only:
============

Some maps have been setup where the compass will point to the objective.
To activate this feature, set the cvar (either in your server.cfg or in console):

set compassobjective 1 // points compass to objective, 1 = ON, 0 = OFF

Also, if you would like to give the planter/defuser a point, set the cvar:

set bomb_points 1 //awards points, 1 = ON, 0 = OFF

Enjoy! 80)
{DOGZ}Herr Klugscheisser

www.dogzteam.net

//Available maplist
set x1 "set g_gametype 4; set g_extgametype_obj_team1 ftobj; map obj/obj_team1; set nextmap vstr x2"
set x2 "set g_gametype 3; set g_extgametype_mohdm2 ftobj; map dm/mohdm2; set nextmap vstr x3"
set x3 "set g_gametype 3; set g_extgametype_mohdm3 ftobj; map dm/mohdm3; set nextmap vstr x4"
set x4 "set g_gametype 3; set g_extgametype_mp_bazaar_dm ftobj; map dm/mp_bazaar_dm; set nextmap vstr x5"
set x5 "set g_gametype 3; set g_extgametype_mohdm1 ftobj; map dm/mohdm1; set nextmap vstr x6"
set x6 "set g_gametype 3; set g_extgametype_mohdm5 ftobj; map dm/mohdm5; set nextmap vstr x7"
set x7 "set g_gametype 3; set g_extgametype_mp_brest_dm ftobj; map dm/mp_brest_dm; set nextmap vstr x8"
set x8 "set g_gametype 4; set g_extgametype_obj_team2 ftobj; map obj/obj_team2; set nextmap vstr x9"
set x9 "set g_gametype 3; set g_extgametype_mp_verschneit_dm ftobj; map dm/mp_verschneit_dm; set nextmap vstr x10"
set x10 "set g_gametype 3; set g_extgametype_mohdm6 ftobj; map dm/mohdm6; set nextmap vstr x11"
set x11 "set g_gametype 3; set g_extgametype_mp_holland_dm ftobj; map dm/mp_holland_dm; set nextmap vstr x12"
set x12 "set g_gametype 3; set g_extgametype_mp_stadt_dm ftobj; map dm/mp_stadt_dm; set nextmap vstr x13"
set x13 "set g_gametype 3; set g_extgametype_mohdm7 ftobj; map dm/mohdm7; set nextmap vstr x14"
set x14 "set g_gametype 4; set g_extgametype_obj_team3 ftobj; map obj/obj_team3; set nextmap vstr x15"
set x15 "set g_gametype 3; set g_extgametype_mp_flughafen_tow ftobj; map obj/mp_flughafen_tow; set nextmap vstr x16"
set x16 "set g_gametype 3; set g_extgametype_mp_bahnhof_dm ftobj; map dm/mp_bahnhof_dm; set nextmap vstr x17"
set x17 "set g_gametype 4; set g_extgametype_obj_team4 ftobj; map obj/obj_team4; set nextmap vstr x18"
set x18 "set g_gametype 3; set g_extgametype_mp_gewitter_dm ftobj; map dm/mp_gewitter_dm; set nextmap vstr x19"
set x19 "set g_gametype 3; set g_extgametype_mp_malta_dm ftobj; map dm/mp_malta_dm; set nextmap vstr x20"
set x20 "set g_gametype 3; set g_extgametype_mohdm4 ftobj; map dm/mohdm4; set nextmap vstr x1"
set sv_maplist "" // leave it blank
// loads the first map
vstr x1

Video