Strategic Hold V5.0

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Mod File number (downloads) -

MD5

Type -

Gametype

Server / Client -

Server Side

Mod Sub Cat -

N/A

Mod Version -

Total Views -

Mod screen shot -

Strategic Hold V5.0

Mod PK3

PK3 MD5

Mod External Info -

Game Type -

MOHAA

 

 

Mod Creator -

ViPER

 

 

 

 

Mod Status -

Fully working no errors

 

Team -

N/A

 

Theme -

Rating

Extra Credits -

 

Iinstall / info

Teams fight to hold strategic positions in the map for points. The FFA version is King of the Hill hold. Global script - add hold positions to your maps.

Here are ViPER's Strategic TDM mods. there are over 100 locations all usuable
in three gametypes. I've set the mod in a global.scr so it will be easy
to make your own STDM mods by using the provided template (bottom).

I've added the compass arrow feature to point to the strategic positions
(SH and BT only - so i made a marker that highlights the area in color
and an additional text string for detailed directions for AA users
was added) I added a check position feature - players in the trigger area
can press use to get confirmation that they are in position. there are many
options to add weapons and health to the position. added a mod rotation
feature so the mod can rotate on/off and/or through the different gametypes.
Also added a winning team Checker to the scoreboard and a few other features.
(below)

This mod pak is geared to TDM game play. However, I have taken care to merge
the mods into the existing scripts so you can turn the mod off and run whatever.

***************
***Thank You***
***************
Thanks to Ivan the Terible for the v2 rocket launch mod.
Thank you Jv_map, BDbodger, Ric-hard, Bjarne BZR, tltrude and Elgan for your help!
Thanks to all at .map and TMT for your help!
Thanks to Sorridstroker for his conversions and the ladderspawn
Thanks to The War Legends for testing this.
And Thanks to Darkshot for introducing me to the game.

******************
***instructions***
******************
place in
aa- main (not tested serverside)
sh- mainta
bt- maintt (not tested serverside)

******************** IMPORTANT!! ********************

Set hold 1 in console and restart or set it in your server.cfg to turn on

************************* The default is a passvie gametype "Strategic-Team-Match"
***STRATEGIC TEAM MODS*** This mod creates a strategic point of interest in the map!
************************* Teams fight over the position to score points to win.

set hold 1 // 1 = on // 0 = off (default)

in console and restart, or set hold 1 in your server.cfg

********************** "Strategic-Point-Match"- first team to hit point limit wins.
***POINT MATCH MODE*** points needed to win and time for point can be preset for each location.
********************** timelimit can be preset or turned off.
set hold 2 - restart

******************************* For the seasoned pros !! This is similiar to point-match.
***STRATEGIC IMPERATIVE MODE*** The hold time is increased (min 60 secs) and the first
******************************* team to score wins!
set hold 3 - restart

**********************
***rotate mod/stock***
**********************
set modrotation // you can set the mod to rotate on / off or or between gametypes

println "modrotation 0 = rotate off"
println "modrotation 1 = rotate off/hold 1"
println "modrotation 2 = rotate off/hold 1/hold 2"
println "modrotation 3 = rotate off/hold 1/hold 2/hold 3"
println "modrotation 4 = rotate off/hold 2"
println "modrotation 5 = rotate hold 1/hold 2"
println "modrotation 6 = rotate hold 1/hold 2/hold 3"
println "modrotation 7 = rotate off/hold 3"
println "modrotation 8 = rotate hold 2/hold 3"

***************************
***flashing team Balance*** Warns when the teams are uneven / 4 point spread
***************************
teambalance 0 = off

*************************
***flashing team icons*** the hud team icons flash in real time when the trigger is
************************* occupied. this feature can be turned off/on
set flashing 1 // 1 = on (default) // 0 = off

******************
***MESSAGE LOOP*** Turn off all the annoying noob messages!
******************
set messageloop 1 // 1 = on (default) // 0 = off

****************
***Add Marker*** Turns on a glowing light effect to help highlight the strategic position
****************
set addmarker 1 // 1 - 7 = on // 0 = off (default)

set addmarkersize default is 320

****************
***Add Health*** Puts a 100 health pak in the strategic position
****************
set addhealth 1 // 1 is 100 / 2 is 50 / 3 is 25 // 0 = off (default)

*****************
***Add weapons*** Puts weapons in some of the strategic positions (local - not global feature)
*****************
set addweapon1 1 - 36 // 1 = on // 0 = off (default)

set addweapon2 1 - 36 // 1 = on // 0 = off (default)

set addweaponrandom 1 = on / 0 = off // random weapon

set addweaponrifle 1 = on / 0 = off // random bolt rifle

set addweaponsniper 1 = on / 0 = off // random sniper rifle

set addweaponauto 1 = on / 0 = off // random auto

set addweaponspecial 1 = on / 0 = off // random special

set addweaponpistol 1 = on / 0 = off // random pistol

set addminedetector 1 = on / 0 = off // random MD (breakthroughonly)

set addnades 1 = on / 0 = off //

set addmg42 1 = on / 0 = off //

********************
***dynamic spawns***
********************
set dynamicspawns 0 // will turn off dynamic spawns and related hud in tow and
lib maps

******************
***combinations***
******************
set holdobj 1 adds hold gametype to obj maps

set holdtow 1 adds hold gametype to tow maps

set holdlib 1 adds hold gametype to lib maps

println "objoff 1 = obj off / 0 = obj on (aa)"
println "noholdobj 1 = hold off / 0 = hold on"
println "noholdhunt 1 = hold off / 0 = hold on"
println "noholdv2 1 = hold off / 0 = hold on"
println "noholdomaha 1 = hold off / 0 = hold on"
println "noholdbridge 1 = hold off / 0 = hold on"
println "noholdtow 1 = hold off / 0 = hold on"
println "cinversiontest 1 = on / 0 = off"
println "cinversion 1-15"
println "subversiontest 1 = on / 0 = off"
println "subversion 0-2 (??)"

**********
***MAPS***
**********

35 AA Stratgic Team mods!
*************************
Southern France -
Hold the Winery
Hold Center House
Hold N/E House
Hold Center House Basement

Destroyed Village
Hold the Church Tower
Hold center ladder House
Hold South House
Hold s/w house

Remagen
Hold Center Mezzanine House
Hold the Library

Crossroads
Hold the Hotel
Hold the Winery
Hold the Church loft room

Snowy Park
Hold the Center Bridge
Hold the west Bridge
Hold the east Bridge

Stalingrad
Hold South House
Hold Ladder House
Hold the Courtyard

Algiers
Hold Center House
Hold N/W House
Hold S/E House

Hunt
Hold Main st. Corner House
Hold End House
Hold

V2
Hold the tunnel room
Hold the moterpool
Hold the control room

Omaha
Hold the West Bunker
Hold the ladder room

m2l2b
Hold the Uboat (remove spawns from sub pen)

m3l2
Hold the Radar Bunker

m4l1
Hold Resistance HQ

m4l2
Hold the Bunker

m6l3a
Hold the Cell Block

3 BONUS Obj > tdm
*****************
m1l1 conversion obj > tdm "the hideout" (add)

m1l3c conversion obj > tdm "the Lighthouse"

"V2 Rocket" obj > tdm - Blow up obj stuff and keep playing

"The Bridge" obj > tdm - Blow up the bridge and keep playing

35 SH Stratgic Team mods!
*************************
Ardennes
Hold the Church Tower
Hold
Hold
Hold
Hold

Bahnhoff
Hold the center House
Hold the shed courtyard

Bazaar
Hold the winery
HOld the basement

Berlin
Hold North Radio Tower (+partition mod)
Hold Center House
Hold South Radio Tower (+partition mod)

Brest
Hold the West Corner Balcony House
Hold Center House
Hold East House

Druckkammern
Hold
Hold

Flughafen
Hold
Hold
Hold
Hold
Hold

Gewitter
Hold the West House
Hold
Hold

Holland
Hold the Center House
Hold West House
Hold the Train
Hold South House

Malta
Hold Swamp Tower (+partition mod)
Hold the Wild Goose (+partition mod)
Hold the Loft House (+partition mod)

Stadt
Hold North House
Hold south/West house

Verschneit
Hold Center House
Hold East House
Hold

4 BONUS tow > tdm - all the tow stuff works!
*****************
"Flughafen" tow > I added 8 forward spawns for each Team that can be removed
by blowing up the opposing teams transport.

Druckkammern

Ardeness

Berlin

14 BT Stratgic Team mods!
*************************
Anzio
Hold the Center Pier House
Hold Center House (add)

Bizertefort
Hold the Obj Room
Hold
Hold

Bizerteharbor
Hold the South House

Bologna
Hold the Tower
Hold
Hold

Castello
Hold the Library

MonteBattaglia
Hold the V2 Tower
Hold the control room

Palermo
Hold East House
Hold the North House

*****************

3 BONUS lib > tdm - open and close the jails! LOL why Not?
*****************
Tunisia

Bizerteharbor

Anzio

Ship

**************************
***global Strategic.scr***
**************************

To make your strategic mod - paste this template over your maps level waittil spawn
set trigger origin and size.
Modify the messages to describe your strategic position
Make sure you have the global/strategic.scr in your files.

//////////////////////////////STRATEGIC MOD TEMPLATE/////////////////

if(int(getcvar "hold") != 0)
{//setup triggers
local.o = ( 1160 223 270 )
local.sa = ( -219 -195 -1 )
local.sb = ( 219 195 250 )
//setup text array
local.mes[1] = "Capture and hold the Hotel top floor" //global meesage 1
local.mes[2] = "the Hotel is North of the main Courtyard" //global meesage 2
local.mes[3] = "Hotel top floor" //xteam occupies the""
local.mes[4] = "Hold the Hotel top floor" //objective and title
local.mes[5] = "by ViPER" //for scoreboard
local.mes[6] = "Hold the Hotel" //abv. title for hud
local.mes[7] = " top floor" //for hud
//setup point/time array
local.tp[1] = 15 //time for point - hold
local.tp[2] = 5 //time for point - point mode (local.tp[4]*local.tp[2]must exceed 60 sec)
local.tp[3] = 90 //time for win - imperative mode (minimum 60 sec)
local.tp[4] = 50 //points for win - point mode
local.tp[5] = 20 //timelimit for point mode (mins//.1 = off)
local.tp[6] = 25 //timelimit for imperative mode (mins//.1 = off)
local.tp[7] = 15 //default timelimit for hold (mins)
}///////////////////////////
level waittill spawn ///////
////////////////////////////
if(int(getcvar "hold") != 0)
{
exec global/strategic.scr local.o local.sa local.sb local.mes local.tp
}
exec global/Strategic_common.scr

//////////////////////////////////////////////////////////////////////

Report any problems to ViPER
thanks ViPER.

************************************
***MAKING TEAM PLAY THE OBJECTIVE***
************************************

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