State Summary

Categorie Sub Categorie Files Creator

Guides

Scripting

Elgan

ATTACK_SECONDARY

ATTACK_PRIMARY_BUTTON

ATTACK_PRIMARY

DUCKED_VIEW_IN_WATER

VIEW_IN_WATER

CHECK_HEIGHT

GROUNDENTITY

STATE_ACTIVE

SOLID_FORWARD

FACING_DOWN_SLOPE

FACING_UP_SLOPE

CAN_STAND

CAN_GET_OFF_LADDER_BOTTOM

CAN_GET_OFF_LADDER_TOP

CAN_CLIMB_DOWN_LADDER

CAN_CLIMB_UP_LADDER

ON_LADDER

AT_TOP_OF_LADDER

LOOKING_UP

AT_LADDER

CAN_PULL

CAN_PUSH

LOOP_USEOBJECT

AT_USEOBJECT

FINISHEDUSEANIM

TOUCHEDUSEANIM

AT_USEANIM

TORSO

LEGS

KNOCKDOWN

PAIN_THRESHOLD

PAIN_LOCATION

PAIN_DIRECTION

PAIN_TYPE

KILLED

HARD_IMPACT

MEDIUM_IMPACT

FALLING

AT_DOOR

CAN_FALL

LEFT_LEG_HIGH

RIGHT_LEG_HIGH

SLOPE_45

SLOPE_22

HAS_VELOCITY

DOWN_VELOCITY

UP_VELOCITY

FORWARD_VELOCITY

BACKWARD_VELOCITY

RIGHT_VELOCITY

LEFT_VELOCITY

CAN_TURN

ACTION_ANIMDONE

ANIMDONE_TORSO

ANIMDONE_LEGS

DO_JUMP_FLIP

CROUCH

JUMP

STRAFE_RIGHT

STRAFE_LEFT

BACKWARD

FORWARD

RIGHT

LEFT

USE

RUN

MOVEMENT_TYPE

POSITION_TYPE

EW_WEAPON_IS_ITEM

IS_WEAPON_AN_ITEM

WEAPONS_HOLSTERED

RELOAD

HAS_AMMO_IN_CLIP

HAS_AMMO

MUZZLE_CLEAR

BLOCK_DELAY

TURRET_TYPE

IS_USING_TURRET

IS_DRIVER

IS_PASSENGER

VEHICLE_TYPE

IS_USING_VEHICLE

IS_WEAPONCLASS_READY_TO_FIRE

IS_WEAPONCLASS_ACTIVE

IS_NEW_WEAPONCLASS

MIN_CHARGE_TIME_MET

IS_WEAPON_SEMIAUTO

ATTACK_BLOCKED

ANY_WEAPON_ACTIVE

PUTAWAYOFFHAND

PUTAWAYMAIN

IS_WEAPON_READY_TO_FIRE_NOSOUND

IS_WEAPON_READY_TO_FIRE

IS_WEAPON_ACTIVE

IS_NEW_WEAPON

IMMEDIATE_SWITCH

NEW_WEAPON

HAS_WEAPON

ONGROUND

BLOCKEDHEALTH

//Movetypes//

1901336 14 behind_nopitch
1901352 10 side_right
1901364 9 side_left
1901376 12 behind_fixed
1901392 4 side
1901400 5 front
1901408 6 behind
1901416 7 topdown
1901424 10 coolobject
1901436 9 useobject
1901448 11 loopuseanim
1901460 7 useanim
1901468 9 climbwall
1901480 4 push
1901488 11 pickupenemy
1901500 9 rope_move
1901512 12 rope_release
1901528 9 rope_grab
1901540 7 hanging
1901548 8 absolute
1901560 13 user_moveanim
1901576 4 legs
1901584 4 user