State Summary
Categorie | Sub Categorie | Files | Creator |
Guides |
Scripting |
Elgan |
ATTACK_SECONDARY
ATTACK_PRIMARY_BUTTON
ATTACK_PRIMARY
DUCKED_VIEW_IN_WATER
VIEW_IN_WATER
CHECK_HEIGHT
GROUNDENTITY
STATE_ACTIVE
SOLID_FORWARD
FACING_DOWN_SLOPE
FACING_UP_SLOPE
CAN_STAND
CAN_GET_OFF_LADDER_BOTTOM
CAN_GET_OFF_LADDER_TOP
CAN_CLIMB_DOWN_LADDER
CAN_CLIMB_UP_LADDER
ON_LADDER
AT_TOP_OF_LADDER
LOOKING_UP
AT_LADDER
CAN_PULL
CAN_PUSH
LOOP_USEOBJECT
AT_USEOBJECT
FINISHEDUSEANIM
TOUCHEDUSEANIM
AT_USEANIM
TORSO
LEGS
KNOCKDOWN
PAIN_THRESHOLD
PAIN_LOCATION
PAIN_DIRECTION
PAIN_TYPE
KILLED
HARD_IMPACT
MEDIUM_IMPACT
FALLING
AT_DOOR
CAN_FALL
LEFT_LEG_HIGH
RIGHT_LEG_HIGH
SLOPE_45
SLOPE_22
HAS_VELOCITY
DOWN_VELOCITY
UP_VELOCITY
FORWARD_VELOCITY
BACKWARD_VELOCITY
RIGHT_VELOCITY
LEFT_VELOCITY
CAN_TURN
ACTION_ANIMDONE
ANIMDONE_TORSO
ANIMDONE_LEGS
DO_JUMP_FLIP
CROUCH
JUMP
STRAFE_RIGHT
STRAFE_LEFT
BACKWARD
FORWARD
RIGHT
LEFT
USE
RUN
MOVEMENT_TYPE
POSITION_TYPE
EW_WEAPON_IS_ITEM
IS_WEAPON_AN_ITEM
WEAPONS_HOLSTERED
RELOAD
HAS_AMMO_IN_CLIP
HAS_AMMO
MUZZLE_CLEAR
BLOCK_DELAY
TURRET_TYPE
IS_USING_TURRET
IS_DRIVER
IS_PASSENGER
VEHICLE_TYPE
IS_USING_VEHICLE
IS_WEAPONCLASS_READY_TO_FIRE
IS_WEAPONCLASS_ACTIVE
IS_NEW_WEAPONCLASS
MIN_CHARGE_TIME_MET
IS_WEAPON_SEMIAUTO
ATTACK_BLOCKED
ANY_WEAPON_ACTIVE
PUTAWAYOFFHAND
PUTAWAYMAIN
IS_WEAPON_READY_TO_FIRE_NOSOUND
IS_WEAPON_READY_TO_FIRE
IS_WEAPON_ACTIVE
IS_NEW_WEAPON
IMMEDIATE_SWITCH
NEW_WEAPON
HAS_WEAPON
ONGROUND
BLOCKEDHEALTH
//Movetypes//
1901336 14 behind_nopitch
1901352 10 side_right
1901364 9 side_left
1901376 12 behind_fixed
1901392 4 side
1901400 5 front
1901408 6 behind
1901416 7 topdown
1901424 10 coolobject
1901436 9 useobject
1901448 11 loopuseanim
1901460 7 useanim
1901468 9 climbwall
1901480 4 push
1901488 11 pickupenemy
1901500 9 rope_move
1901512 12 rope_release
1901528 9 rope_grab
1901540 7 hanging
1901548 8 absolute
1901560 13 user_moveanim
1901576 4 legs
1901584 4 user