Spawnspots
Mod File number (downloads) - MD5 |
Type - Tools Server / Client - Client Side |
Mod Sub Cat - Locations |
Mod Version -
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Total Views - |
Mod screen shot -
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Mod PK3
PK3 MD5
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Mod External Info -
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Game Type - MOHAA
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Mod Creator - Rindog
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Mod Status - Fully working no errors |
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Team - N/A
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Theme - |
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Extra Credits -
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Iinstall / info This mod is the framework to organize scripted in spawnspots(player starting positions) to allow changing This mod uses a unique method to disable spawnspots with no targetname, which allows for such configurations as reverse spawns and custom spawns. Another nice feature is "Showoriginal" which will spawn a non-solid model at each original spawn location, using a different model for each type of spawn (Allies, Axis, FFa). To integrate with MAM: 2. Register the mod with MAM by adding this line to ci.cfg or custom.cfg depending on your MAM setup. 3. Set the "spawnspots" cvar to the desired setting by adding this line to your ci.cfg or custom.cfg 4.Now, through the console you can change the cvar "spawnspots" to another setting if desired, but a map restart rcon spawnspots pop - this will give all maps an effect like Algiers, where the spawns will switch sides. To use without MAM, just call the desired thread in your map script before the level waittill prespawn command. e.g. To reverse the spawns on Remegan(mohdm3) add this line before the level waittill prespawn in your mohdm3.scr file. exec maps/mapfixes/Spawnspots/spawnspots_dm3.scr::reverse
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