Spawnspots

Add Another Mod

 

Mod File number (downloads) -

MD5

Type -

Tools

Server / Client -

Client Side

Mod Sub Cat -

Locations

Mod Version -

Total Views -

Mod screen shot -

Spawnspots

Mod PK3

PK3 MD5

Mod External Info -

Game Type -

MOHAA

 

 

Mod Creator -

Rindog

 

 

 

 

Mod Status -

Fully working no errors

 

Team -

N/A

 

Theme -

Rating

Extra Credits -

 

Iinstall / info

This mod is the framework to organize scripted in spawnspots(player starting positions) to allow changing
of spawnspots using a cvar. This mod was designed to be integrated with MAM, but MAM is not required to be
installed to use this mod.

This mod uses a unique method to disable spawnspots with no targetname, which allows for such configurations as reverse spawns and custom spawns.

Another nice feature is "Showoriginal" which will spawn a non-solid model at each original spawn location, using a different model for each type of spawn (Allies, Axis, FFa).

To integrate with MAM:
1. Place Rindogs_Spawnspots_MAM_addon.pk3 in the corresponding folder for each game:
maintt for Breakthrough
mainta for Spearhead
main for Allied Assualt

2. Register the mod with MAM by adding this line to ci.cfg or custom.cfg depending on your MAM setup.
append mam_register_mod "global/Rindog_spawnspots.scr"

3. Set the "spawnspots" cvar to the desired setting by adding this line to your ci.cfg or custom.cfg
seta spawnspots "showoriginal"

4.Now, through the console you can change the cvar "spawnspots" to another setting if desired, but a map restart
will be required after changing the "spawnspots" cvar.

rcon spawnspots pop - this will give all maps an effect like Algiers, where the spawns will switch sides.
rcon spawnspots reverse - this will reverse the spawnspots.
rcon spawnspots custom1 - custom spawnspots
rcon spawnspots custom2 - custom spawnspots
rcon spawnspots custom3 - custom spawnspots
rcon spawnspots ffa - this changes ffa spawnspots to all new custom spots.
rcon spawnspots showoriginals - this is more for developers, it will spawn a non solid model at all the original spawns using a unique skin for each type of spawn. (Allied, Axis, FFA).

To use without MAM, just call the desired thread in your map script before the level waittill prespawn command.

e.g.

To reverse the spawns on Remegan(mohdm3) add this line before the level waittill prespawn in your mohdm3.scr file.

exec maps/mapfixes/Spawnspots/spawnspots_dm3.scr::reverse

Video