Sliding Door Tutorial

Categorie Sub Categorie Files Creator

Tutorials

Mapping

Voxel

A tutorial on how to create a sliding door in a map.

Sliding Door:  
1. Make your door brush, texture it, etc...  
2. Add a door function: highlight your door brush, rightclick on it in the 2D view, select: func - door  
3. Specify direction: Select your door, hit "N". Direction is best done from the top view. The little angle pad (90,180,270,360 etc.) matches the angles with the top view. Just click a button and values are entered automatically. in this case key=angle value=0. 0=360.  
4. Sound: by default sound is set for a wooden door. in this case we need a metal sound. key=doortype value=metal You should now have a functional sliding door.

 

 

Rotating Door:  
1. Make your door as usual, texture it.  
2. Now we need a hinge for the rotation. Use the "Origin" texture from the "Common" pack for it.  
3. Highlight both the door & hinge & add func - rotatingdoor.  
4. Hit "N", set the angle.  
5. key=alwaysaway value=1 is obvious. the door will always open away from the player.
 6. If you want a double door you just repeat that process, and if the doors are touching they work as 1.