Out of the "MG"<-- Megagigs of tutorials I have,
I can't seem to find an easier way to try and make simple
underground drain tunnels.
I've been using the clipper tool and fitting things together at 45deg
angels, but then compile the map and can see through little holes here and there.
I've seen the bend tutorial, but unless I'm missing something, that only works for exterior looks,
and not something you can texture and see from the inside of the object.
I'm referring to the curve-primitive-cylinder tool.
The picture is just an example for now, "it's probly too small to walk through"...How do I apply the texture on the right, to the cylinder I bent on the left without the strechy look? ctrl+f wont fit it.
Aside from that, my original question was a tut on sewer/other pipes, so the next question is,
how do you do a 45deg angle pipe much easier like this,
without little leaks at the seems?
I've spent 12hrs now on a short tunnel system only to find I ef'd it up one way or another.
I prefer the 45 deg tunnels at the moment, would like to know how to do both. Unless there is an easy way of forgoing the 45deg clip, and making the 90deg corner some other way.
Thakyou for any help you may provide.
_
Thanks for the link to the .map's, that was my next step actually. Just had to find one or convert one.
Thanks also Bob. I was trying something similar to the patch idea just using the same texture.
However the same tunnel system comes up out of the ground, so when I started having problems like that above ground,
I just figured I wasn't doing something right so instead of pulling out more hair, I just thought I'd ask.
I could only find tuts on stuff like stove pipes, but nothing like storm drains to walk through.
Thanks guys for the encouragement, and I'll let you know what I find out.
If anyone has has anymore ideas or finds a tut on storm drains, please post.