Scout Mod

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Mod File number (downloads) -

MD5

Type -

Map

Server / Client -

Server Side

Mod Sub Cat -

N/A

Mod Version -

Total Views -

Mod screen shot -

Scout Mod

Mod PK3

PK3 MD5

Mod External Info -

Game Type -

MOHAA

 

 

Mod Creator -

Bjarne Grönnevik

 

 

 

 

Mod Status -

Fully working no errors

 

Team -

 

Theme -

Rating

Extra Credits -

 

Iinstall / info

Also added within this file is: rjukanproject_scout_stock_map_modified_scripts.zip (Map scripts for all standard maps, to make them run the scout mod).

MOH:AA Scout modification
--------------------------------------------------------------

>>>>>>>>>>>>>>>>>>>>>>>>> ABSTRACT <<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Ever thought about what to use the binoculars for? Scout out
your enemy and expose his location to your team members!

>>>>>>>>>>>>>>>>>>>>>>>>>> INDEX <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- MODIFICATION DATA
- INSTALLATION
- HOW TO SCOUT
- I FOUND AN ERROR, WHAT SHOULD I DO WITH IT?
- KNOWN ERRORS IN VERSION 1.3
- CHANGES IN VERSION 1.3
- CHANGES IN VERSION 1.2
- CHANGES IN VERSION 1.1
- CHANGES IN VERSION 1.0
- THANX
- CONTACT
- NEED TO KNOW MORE?
- GOODBYE

>>>>>>>>>>>>>>>>>>>> MODIFICATION DATA <<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Name : Multiplayer Scouting modification
Game support : Medal Of Honour Allied Assault(Untested in SH)
Version : 1.3
Release date : 2003-12-08
Mod. designer : Bjarne Grönnevik
Mod. homepage : http://www.planetmedal.com/rjukanproject
Beta test crew: Clan "Friendly Fire is ON" http://ff.lmao.cc

>>>>>>>>>>>>>>>>>>>>>>> INSTALLATION <<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- To give your multiplayer maps players the ability to scout,
here is what you have to do:

1) Put user-rjukanproject_scout.pk3 in the /main
folder.
2) Insert this line in your main method(before roudstart):

exec global/rjukanproject_scout.scr

3) Insert this method last in your script(outside of main):

clickitem_fail:
exec global/rjukanproject_scout.scr::binocular_fire
end

4) Done! Lets scout them out!

- By default an instructional message is written on the
players screens about every 15:th time the map runs(not
very often).
This can be changed by adding a number to the execution
statement of stage 2) above.
Like this:

exec global/rjukanproject_scout.scr

If you want the message to be more frequent, replace
with a number less than 15 (Ex: The value 5 will
print the message every 5:th time the map runs).
The message can't be disabled completely, but using a value
of, say 1000 will make the message rather infrequent.

- Use the scout mod Logo in your loading screen if you want to
inform the players that the mod is included. The file
'scout_mod.tga' is a 32 bit 290*160 targa image. It is
rather large to allow resizing to fit your particular needs.

>>>>>>>>>>>>>>>>>>>>>>>> HOW TO SCOUT <<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------

- This is how the player can use the scout modification:

1) A player whips out his binoculars.
2) He centers them on an enemy an presses the "Fire button".
3) If he "hits", the enemy player will start to glow for
about 10 seconds.

- As the glow shines through walls and other stuff: the tagged
person will have a very hard time doing sneaky stuff for the
next 10 seconds...

- The details
- Teams : You can't tag a member of your own team.
- Range : As far as the farplane (Fog).
- Colors : Axis glow red, Allies glow blue. In FFA, all
victims glow green.
- Accuracy : A direct "hit" is needed. And you can't tag
an enemy you can't see, even if you know
exactly where he is behind that wall.
- Repetition : Once a player has been targeted, he or she can
not be targeted again until the glowing stops
( after 10 seconds ).
- Humiliation: The humiliation factor in tagging someone that
has no idea where the hell you are is very
high.
- Fun : Se "Humiliation".

>>>>>>>> I FOUND AN ERROR, WHAT SHOULD I DO WITH IT? <<<<<<<<<
--------------------------------------------------------------
- To report errors in this mod (something I would like a lot),
make a screenshot by pressing F12 and send it to me with a
description of the error, the address is on the map homepage
under the "contact" link.

>>>>>>>>>>>>>>>> KNOWN ERRORS IN VERSION 1.2 <<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- The sight trace is not done EXACTLY from the viewpoint of
the player, but as it is only one or two units off, I won't
do the extra calculations that it takes to be precice.
Some times our eyes decieve us .

>>>>>>>>>>>>>>>>>>> CHANGES IN VERSION 1.2 <<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- Complete re-design of the core to reduce/remove lag on full
servers 25+ players. Now contains a separate scanner thread
that pre-sorts all players to optimize the workload needed
to be performed when the actual scouting is performed.

>>>>>>>>>>>>>>>>>>> CHANGES IN VERSION 1.1 <<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- Removed an error that ocurred when adding scouting to a map
that had no farplane fog. Now works good with them as well.

>>>>>>>>>>>>>>>>>>> CHANGES IN VERSION 1.0 <<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- Removed the sound for the binoculars. Leave that to the
implementor to set up in their alias cache if they want to.
- Moved around some code to prevent a flooding of messages
when taging an enemy.

>>>>>>>>>>>>>>>>>>> CHANGES IN VERSION BETA <<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- None, Version BETA is the first release.

>>>>>>>>>>>>>>>>>>>>>>>> THANX <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- jv_map at .MAP for practically writing all the code for the
Scout modification in the .MAP forum.
- Clan "Friendly Fire is ON" for serious beta testing.

>>>>>>>>>>>>>>>>>>>>>>> CONCTACT <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
mail:

ICQ : 7153676
IRC : irc://irc.quakenet.eu.org/FFisON

>>>>>>>>>>>>>>>>>>>> NEED TO KNOW MORE? <<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Read all other useful and useless information at
http://www.planetmedalofhonor.com/rjukanproject/

>>>>>>>>>>>>>>>>>>>>>>>>>> GOODBYE <<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Have fun, play fair.
/Bjarne Grönnevik

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