Return to Castle Wolfenstein mod for MOHAA

Some time ago i started to create a mod for mohaa that aimed to combine the best available skins, models, sounds and textures for mohaa... However, the development of the mod shifted to recreate the game 'Return to Castle Wolfenstein', using the same textures, sounds and still using some of my own work. The part i need help is mostly mapping and modeling, because it would be nice if the mod could come with a single player campaign that recreates RTCW's leves, where Lt. Mike Powel after a failled mission, is captured and held in 'THE' Castle Wolfenstein where he must then escape. Some of RTCW's characters could appear like Wilhem 'DeathsHead' or Himmler. It would also be nice to convert some of RTCW's multiplayer maps to mohaa like 'assault' or 'castle'.

 

Are you guys interested in helping me with this mod?

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Re: Return to Castle Wolfenstein mod for MOHAA

RTCW civilian skin to MOHAA

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Re: Return to Castle Wolfenstein mod for MOHAA

New mohaa title.

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Re: Return to Castle Wolfenstein mod for MOHAA

looking good:)

Re: Return to Castle Wolfenstein mod for MOHAA

RTCW Weapons, same textures and sounds.

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Re: Return to Castle Wolfenstein mod for MOHAA

Almost perfect replicas of the Return to Castle Wolfenstein Multiplayer skins and soon with the same multiplayer voices.

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Re: Return to Castle Wolfenstein mod for MOHAA

Very cool great job - May I suggest you also posting update on Mods R Us as thats now back up and running and think more will see what you need help with Smile
 
Link here incase http://www.mods-r-us.net/
 
 

Happy shooting - Kill em ALL and kill em again

 

 

Cheers

  Heatsinkbod

&nb

Re: Return to Castle Wolfenstein mod for MOHAA

Level shot test

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Level shot test 2

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Re: Return to Castle Wolfenstein mod for MOHAA

Fully functional RTCW multiplayer compass.

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Wolfenstein flag in V2 Rocket facility.

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Re: Return to Castle Wolfenstein mod for MOHAA

Cool great Jobs so any update on the full release of the MOD 

Happy shooting - Kill em ALL and kill em again

 

 

Cheers

  Heatsinkbod

&nb

Re: Return to Castle Wolfenstein mod for MOHAA

I don't know yet, i have only worked with skins and sounds and no one offered to help me yet, maybe when im done with the sounds ill release the mod for people to try and see if they like it so far.

Re: Return to Castle Wolfenstein mod for MOHAA

Wolfenstein: Enemy Territory M1 Garand. Same sounds, textures and gloss mod on metal parts.

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Re: Return to Castle Wolfenstein mod for MOHAA

Progress so far:
-Got a m1 garand model more accurate to the Wolfenstein: Enemy Territory m1 garand;
-Weapons pack that attempt to recreate the RTCW weapons;
-Got the RTCW multiplayer chat voices working in MOHAA and filled some with voices from Wolf:ET in order to the voices being more close to the instant wrote chat message;
-Some of them however do not match with the wrote message or means the complete opposed, so i changed the subtitles to help a bit;
-Trying some new loading screens on multiplayer RTCW themed;
-Single player is modded;
​-About more/less 60 per cent of the single player skins of RTCW were adapted to MOHAA;
​-Have some maps that recreate the RTCW ambient like supernatural (Herr Kruger's 'Ritual' map), push city hall (attempting to recreate the game tactic used in the map 'Destruction') and the Beach objective map for mohaa (un-boted by me).
-The german characters in singleplayer have the same voices from the singleplayer models of RTCW.
Need:
-Silenced sten smg to replace the HSS pistol;
-Silenced COD Luger model (does not replace any weapon and appears only in singleplayer);
-Scoped m1 Garand with silencer to pose as the 'Snooper' rifle (does not replace any weapon and only appears in singleplayer);
-Scripts that enable the class habilities by selecting the player skin.

Re: Return to Castle Wolfenstein mod for MOHAA

Improved venom soldier skins.

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Axis alchemist from Return to Castle Wolfenstein now availlable as multiplayer skin for MOHAA

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Re: Return to Castle Wolfenstein mod for MOHAA

RTCW style of the MOHAA primary weapon select window.

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Re: Return to Castle Wolfenstein mod for MOHAA

The evil nazi scientist Wilhem Strasse, a.k.a. DeathsHead, from Return to Castle Wolfenstein is now availlable as a multiplayer skin for MOHAA.

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Re: Return to Castle Wolfenstein mod for MOHAA

Keep up the great work on this you have done a fantastic Job !! greatly appreciated

Happy shooting - Kill em ALL and kill em again

 

 

Cheers

  Heatsinkbod

&nb

Re: Return to Castle Wolfenstein mod for MOHAA

A better version of the wolfenstein flag, can also be found in the v2 rocket facility.

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Re: Return to Castle Wolfenstein mod for MOHAA

Good Stuff hereyes
 
Excellent work Soares. Our clan -.=[ETT]=- is using the Return to Castle Wolfenstein skin pack. And those skins look amazing. Gives a new perspective to the game.
 
WELL DONE wink

Re: Return to Castle Wolfenstein mod for MOHAA

The big boss himself, Heinrich Himmler, from Return to Castle Wolfenstein is now a multiplayer skin for MOHAA.
He now has the correct SS Reichsführer collars and sholder rank insignias.

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Re: Return to Castle Wolfenstein mod for MOHAA

Higgs and Murphy player skins.

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Re: Return to Castle Wolfenstein mod for MOHAA

I found a secret area Laughing out loud !!!

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Re: Return to Castle Wolfenstein mod for MOHAA

Here is a mod that gives you a little peek at what is in the mod MOH:RTCW  http://www.mohaaaa.co.uk/AAAAMOHAA/content/wolfenstein-enemy-territory-thopmson-and-mp40

Re: Return to Castle Wolfenstein mod for MOHAA

Example of a face texture from RTCW converted to MOHAA. When i started to converting the faces it was a bit hard because RTCW's head models lack eyelashes, so its a single surface for the entire face and a second surface reserved for the closed eyes texture, and i had to recreate that 2d effect on MOHAA's more detailed head models where the entire eye is required in the face texture sheet. If i used the original eye texture on wolfenstein faces they would look like they were glowing and looked really awfull. The only way to overcome that was to recreate the original eye coulors form the wolfenstein fales which in many cases were realy dark due to the faces' shadows, but in the end i managed to overcome this little problem and the skins in game look amazing, some of them you can't even tell the difference.
 
Can you guess who's face is this? Smile

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Improved RTCW Blackguard player skin, half of the Blackguard skins from RTCW SP are already done and once that is over the skin pack will be finished.

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This is a new skin for the stock 'Elite Officer' multiplayer model.

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Re: Return to Castle Wolfenstein mod for MOHAA

Hey guys, I'm afraid that the mod will not be completed now that I got a job and will not have much time to finish it. Probably after including the 'disguise' mod and the medic/radioman classes (riped from MOH Hell in the Pacific mod) in the maps scr and add the final voice sounds I will post it on mohaaaa.co.uk for you guys to try it out and if you wish to later improove it.
Progress so far is:
 
SINGLE PLAYER
-RTCW weapons skin pack;
-RTCW silenced weapons pack added in single player, making the stealth part of mohaa just as intense like in the stealth missions in RTCW (and allows you to move around the map without being noticed by the majority of the nasty npcswink).
-completely new inventory of weapons that makes the gameplay a bit more different;
-RTCW background musig playing in almost every map of the campaign;
-the original npc skins of mohaa were replaced with the skins of RTCW's npcs (ex: Blackguards, venom soldiers,...) and have the single player voices from RTCW.
-Health packs have low healt to make the gameplay harder and more intense (I DARE YOU to play mohaa in hard mode with these health packs  devil ).
-Unfortunately no awsome single player campaign where Lt. Powel escapes from Castle Wolfenstein, or fights zombies in the catacumbs, or figths DeathsHead in the X-labs.
 
MULTIPLAYER
-RTCW's original multiplayer voices replace mohaa's multiplayer voices although some of them do not match with the written instant message;
-An almost complete skin pack from RTCW's both single player and multiplayer modes;
-New global localization messages;
-Hud hasn't many new features, just the crossair and the compass riped from RTCW.
 
OTHER FEATURES
-RTCW blood mod;
-RTCW sound effects that replace MOHAA's original sound effects example bullet hit objects and bodies; footsteps, weapons change, ammo pick up and 'press button' sounds.
-RTCW muzzle flash mod.
Hope you will like it smiley

Re: Return to Castle Wolfenstein mod for MOHAA

RTCW sten smg

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Re: Return to Castle Wolfenstein mod for MOHAA

Testing nightvision scope for the Snooper rifle. I need a modeler to make a M1 Carabine model with supressor and infra-red gear, and a M1 model with just the supressor and normal sniper scope.The models are suposed to replace the springfield sniper.

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Re: Return to Castle Wolfenstein mod for MOHAA

NICE!

Re: Return to Castle Wolfenstein mod for MOHAA

Hey guys, I'm going to show you a little something that I managed to work on for a bit, its a Wolfenstein(2009) style skin for the mohaa MP40. I know it doesn't look exactly like the one from Wolfenstein, but with the model and tools I have, its the closest I could get. At least it has the same fire sounds. This skin is not going to appear in the MOH:RTCW mod, its for an extra-weapons test mod that I started working on regarding the 'ultimate mohaa mod' post.

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Re: Return to Castle Wolfenstein mod for MOHAA

This is looking good i happened to stumble across this while googling skins being an extremely loyal fan of both the Medal Of Honor and The Wolfenstein Series i'm looking forward to playing this any idea on a release date? 

Re: Return to Castle Wolfenstein mod for MOHAA

The mod is now availlable for download
Hope you enjoy and leave a comment Smile
 

Re: Return to Castle Wolfenstein mod for MOHAA

just done a few missions with a few things i noticed there is absolutely no music also i don't here and death sounds aor anything like that from the german soldiers and you should replace the npc allied soldiers to there rtcw equivalents but other than that excellent mod.
 
EDIT: Fixed the sound and music had to add the new sound to the main folder directory lol my npc allied soldiers suggestion still stands.

Re: Return to Castle Wolfenstein mod for MOHAA

also i noticed that a couple of the afrika corps skins in sp wasn't changed either which are the german_afrika_grenadier and german_afrika_NCO.

Re: Return to Castle Wolfenstein mod for MOHAA

Well it is a beta version, i didn't change the africa corps much because I don't have the textures from the afrika korps of RTCW's play station and Xbox versions that have the extra single player levels.

Re: Return to Castle Wolfenstein mod for MOHAA

Oh ok lol.

Re: Return to Castle Wolfenstein mod for MOHAA

Testing if I could port RTCW models, success. Seriously considering continuing development of the mod and pause the extra weapons mod.
Return to Castle Wolfenstein FG42 in MOHAA!
 

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Re: Return to Castle Wolfenstein mod for MOHAA

Return to Castle Wolfenstein Luger pistol in MOHAA!

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Re: Return to Castle Wolfenstein mod for MOHAA

Here is a gameplay video testing the Snooper rifle.
My channel on bitchute is S93_MOH_Moding.
 

Re: Return to Castle Wolfenstein mod for MOHAA

Nice i seen you also ported the mp40 from rtcw also is it me or did port the nazi's from rtcw too?

Re: Return to Castle Wolfenstein mod for MOHAA

No, but im working on it.

Re: Return to Castle Wolfenstein mod for MOHAA

Here is a video of testing a trigger in a specific location of the Catacombs from the Medal of Honor custom add-on 'Operation Krugerland'
I have been altering some things in this campaign since its the most close to Return to Castle Wolfenstein.
 
 I also added a 'read intell' mod in the campaign, now you can bring up a document and read it just like in RTCW, in the catacombs you have an entire journal that adds a background story to Krugerland and creates a more immersive ambient.
 

Re: Return to Castle Wolfenstein mod for MOHAA

oh i see that's looking good man looking forward to playing what is new in the next version. Smile

Re: Return to Castle Wolfenstein mod for MOHAA

Testing the Venom gun from RTCW in MOHAA’s Fort Schmerzen.
It does not overheat or require pre-spinning to fire yet.
 

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Testing the Panzerfaust from Wolfenstein in MOHAA’s D-Day mission.
Even the projectile and original rocket flares were converted.
 

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Re: Return to Castle Wolfenstein mod for MOHAA

Wolfenstein Enemy Territory converted M1 Garand with the same gloss mod.

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Re: Return to Castle Wolfenstein mod for MOHAA

RTCW Kar98 remake, this model uses only the ironsights and scope models from the original game because for some reason the Wolfenstein model of the Kar98 refuses to be converted, sometimes even crashing LightRay 3D when attempting to convert it.

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