Q3Radiant Editor Manual

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Paul Jaquays

Includes PDF, DOC & HTML version.
Part of the fun of games like Quake III Arena is the ability to add to your own ideas to a favorite game and then have others play and enjoy them. While the technical skills needed to create a 3D graphic engine is beyond many game fans, the skills and equipment necessary to make modifications to the game are not. It has become the custom of many game developers to share their development tools with the public. This allows fans make their own game content. The Q3Radiant editor is the software used by the designers at id to create the arenas in Quake III Arena. In fact, it’s an improvement on that editor, since it contains features that have been added since the game was completed.  If you are familiar with Q3Radiant’s immediate ancestor, the QeRadiant editor for Quake 2, then a good share of what’s in this manual will be old hat to you. Whether you are a veteran mapmaker or new to the art of making game arenas, we think you will find some indispensable information in this manual.
 
Now comes the caveat.
 
This manual will tell you how to use the tools, but not necessarily, how to make what you have in mind. Many fine on-line tutorial and resource sites will be listed at the end of the document.
 
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By Paul Jaquays
 
With additional contributions by Astrocreep, Christian Antkow,
EutecTic, Inolen, Mr. Elusive, Maddog, Martin Ka’ai Cluney,
Robert A. Duffy, Small Pile of Gibs, Suicide20, and The Dog!
 
Special thanks go out to the members of the Quake3world Editing forum.
Your questions prompted many of the sections in this manual.