Project Void (Version 1.0)

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Map name -

dm/project_void_v1

Game -

MOHAA

MOHSH

Map file(downloads)

Map RCON command -

dm/project_void_v1

Map feature modes

Theme

Map screen shot

Project Void (Version 1.0)

 

Map type

Death Match

Map Status

Working but with errors

 

Map Info external

Extra Files

Map Creator

<T|F|B>The Shadow

 

.Map Included for edit

No

Extra Credits

Le Mouton Noir (for lab drawings)

MD5

Map Description / install info

From Read Me File in pk3:

Welcome to a realm of mystery and darkness!

The mystical expanse known as "The Void" has been uncovered by the efforts of those searching for the
legendary realm within the MoH World. Was the Void a creation of man? Or perhaps something deeper, and more sinister only recently uncovered by scientific efforts. Boot up your game and open up Project Void to find out!

This is my 5th map project, and an idea inspired by the stock map "void" which can be accessed on all
MoH games as a black / empty cube through the maplist. On my server The Forgotten Battalion we made this dark cube into a fun kill space for a small number of players by adding more spawns and outlining the edges of the void with green func beams. This gave me the idea to make a larger map under the same premise of a dark area with colored func beams outlining the details. It is an abstract idea so the map might not suit everyone, but I think it is a fun concept and was cool to expand on our clan's inside joke/area. Due to issues with apparently running into a "limit" with func beams, the map is rather small and will likely work best for 4 - 12 players. Spawns for up to 24 players are added however. Other issues regarding crashes and the dreaded "bad command byte" error may also linger, so newer versions beyond 1.0 may eventually be created. Special thanks to Le Mouton Noir, (Sheep) for drawing the scientific posters for the lab spawn points.

-----NOTICES-----

**IMPORTANT**
**THE MAP MUST HAVE BEAMMAKER.SCR TO WORK, AND THE MAP SCR SHOULD NOT BE TAMPERED WITH EITHER**

24 TDM Spawns (12 Allied & 12 Axis)
18 FFA Spawns

Known Errors:

- If ran on a server (tested on SH so far) and there are more than 4 players, others will not be able to connect if not already on the server and will get the "Bad Command Byte Error". However if players are already on the server, then when Project Void is loaded or switched to via rotation, no one is booted.

- Map will not run on BT LAN Games, Bad Command Byte Error from func beams (however, map seems to run in AA & SH LAN games just fine)

- Map will run in AA and SH Single Player, but not on BT Single Player (Out of Date Entities Error on BT)

- The Shadow (William Davis)

If you have any questions or could contribute to fixing the listed errors above, contact us via email at

tfbclan001@gmail.com

//or visit\\

www.tfb-clan.jigsy.com

e.e

Map video