MOHAA Walkthrough (4)

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*~ Medal of Honor Allied Assault ~*
for the PC

FAQ/Walkthrough
Version 1.00
Last Updated 6/1/04

* Written & Compiled by "TestaALT"
Email Address: TestaALT [at] aol [dot] com

* Completed by "El Greco"
Email address : REMOVED

This file is Copyright © 2003-2004 Andrew "TestaALT" Testa and Don "El Greco"
Fleming. All rights reserved.

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Table of Contents
*~*
_________________________________________________________________

1. Author's Forward

1.1 Introduction
1.2 Dedication
1.3 Version History

2. Basics

2.1 Story
2.2 Controls
2.3 Overview

3. Walkthrough

3.1 Lighting the Torch

3.11 Rangers Lead the Way
3.12 The Rescue Mission
3.13 Sabotage the Motorpool
3.14 Lighting the Torch
3.15 Grounding the Airfield
3.16 Lighting the Torch (Part II)

3.2 Scuttling the U-529

3.21 Secret Documents of the Kriegsmarine
3.22 Scuttling the U-529
3.23 Escape from Trondheim

3.3 Operation Overlord

3.31 Omaha Beach
3.32 Battle of the Bocage
3.33 The Nebelwerfer Hunt

3.4 Behind Enemy Lines

3.41 Rendezvous with the Resistance
3.42 Diverting the Enemy
3.43 The Command Post

3.5 Day of the Tiger

3.51 Sniper's Last Stand
3.52 The Hunt for the King Tiger
3.53 The Bridge

3.6 Return to Fort Schmerzen

3.61 The Siedfried Forest
3.62 The Communication Blackout
3.63 The Scmerzen Express
3.64 Storming Fort Schmerzen

4. Appendices

4.1 Weapon List
4.2 Item List
4.3 Vehicle List
4.4 Medal List
4.5 Mission Briefings
4.6 Cheats
4.7 Frequently Asked Questions

5. Closing

5.1 Credits
5.2 Legal Disclaimer
5.3 Contact Information

------------
Section Jump
------------

Here's how you can instantly get to any section you want to in this guide
without scrolling.

1. Hightlight the section name in the table of contents (Look up).
2. Press Control-C.
3. Press Control-F.
4. Press Control-V.
5. Press Enter.

You should now be at the beginning of the appropriate section.

==============================================================================

1. Author's Forward

==============================================================================

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1.1 Introduction

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Welcome, everyone, to our FAQ/Walkthrough for Medal of Honor Allied Assault.
This guide should cover every little aspect of this game, along with giving
you a beginning to end walkthrough on the game. We will not be able to
actually shoot the axis (enemy) for you, but I will tell you where they are,
along with how to avoid them. So, as you can see, this is a guide on a FPS.
This FPS is pretty damn good. It is set in World War II, and you are the front
line in battle. The game is very realistic, as you go past 8 missions, and 30
levels. Though it may not be as good as Call of Duty, it certainly holds
second place. Second place is good.

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1.2 Dedication

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This document is dedicated to Black Hole Sun. Why? I don't really know. I have
not exchanged one word with him nor do I know if BHS really is a "he." The
only reason I can decided to dedicate this guide to BHS is because of his
stupendous guides for bloody good games. He has written on games that he
likes. And that is something I have yet to have accomplished; I tend to let
the game choose me rather on me choosing the game. And well, BHS has a great
writing ability, BHS did get me through MoHAA in piece, didn't he?

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1.3 Version History

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Version 1.20 -- 8/20/04 -- Added in the Frequently Asked Questions section.

Version 1.00 -- 6/1/04 -- First complete version of guide.

Version 0.65 -- 7/3/03 -- First version of document.

==============================================================================

2. Basics

==============================================================================

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2.1 Story

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Read a history book on World War II (^_^).

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2.2 Controls

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(As taken from the instruction booklet that came with the game.)

========
Movement
========

Action Primary
-----------------------------------------------
Free Look/Aim Weapon Mouse
Look Up None Set
Look Down None Set
Move Forward W
Move Backward S
Jump Spacebar
Crouch Left Control
Turn left None Set
Turn right None Set
Strafe left A
Strafe right D
Run/Walk (hold to use) Left Shift
Always-Run Toggle None Set
Center View None Set

=======
Weapons
=======

Action Primary
-----------------------------------------------
Primary attack Mouse Button 1
Secondary attack Mouse Button 2
Reload Weapon R
Use (Action) E
Select Weapon 1-6
Holster Weapon Q

=====
Other
=====

Action Primary
-----------------------------------------------
Pause Game Pause
Save/Load Game Screens F4
Review Objectives/Scores Tab
QuickSave F5
Load last Quicksave F9

===========
Multiplayer
===========

Action Primary
-----------------------------------------------
Lean Left Z
Lean Right C
Select Team U
Select Priamry Weapon P
Quick Message Y
Team Message T
Voice Message Main V
Voice Message Squad none set
Voice Message Commands none set
Voice Message Responses none set
Voice Massage Taunts none set
Voice Message Team Taunts none set
Drop Weapon H

* None Set indicates that choices can be set from within the game, although
none is set by default.

* Free Look lets you control your view directly by moving the mouse to face in
any direction. It combines the functionality of turn left/right, and look
up/down. Free Look is highly recommended.

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2.3 Overview

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Okay, I will *not* list basic things, like walking and firing. You want to
know why, don't you? Wellsir, just do the training tidbit in the game. It
should get you used to the controls as well as doing things (firing a gun,
throwing a grenade, WALKING!). So, if you are inexperienced at FPS (First
Person Shooters) then please, do the training mission. ^_^

===============
On Screen Stuff
===============

---------
Crosshair
---------

This is in the center of the screen, and it is four lines of the four basic
directions; north, south, east, and west. Inside the crosshair is where your
bullet will go. So, if your crosshairs are aiming towards a bottle, then when
you fire your weapon you will hit the bottle. Clear?

------------
Health Meter
------------

Through out the game you will get hit, either by bullets or by a enemy
swinging there weapon as hard as they can at you. This is unavoidable in most
occasions, and you will get it. Trust me. Anyways, when you get sprayed by
bullets or whatnot your health meter will deplete. It starts at 100. Can
anyone guess what happens when it reaches 0? You are right, you die, and
respawn to your last saved area.

-------
Weapons
-------

Change your weapon by either pressing a number key or by scrolling the mouse.
The latter, being scrolling the mouse, will bring up a icon at the botton of
the screen that has different gun types on each icon. Scrolling up and down
will change the weapon to your choosing. And well, do this or the number key
way.

----
Ammo
----

Ammo appears on the lower right hand corner of the screen and naturally tells
you how much ammo you have left. If it says 0 then, well, you got no ammo
left.

-------
Compass
-------

One of the most important pieces of equipment in the game, it is some sort of
ancient navigation. Wait, any dolt *would* know a compass tells direction.
And, what's that(?), there seems to be a compass type object on the upper left
hand corner of the screen! Well how be damned! I might (and will) use this
during my walkthrough. Also, the arrow on the outer part of the compass tells
you where your next objective will take place. There will be two little
circles on that same outer rim of the compass. The closer they are together
the closer you are to where your next objevtive is going to take place. This
is a great way to play the game if you are not using my walkthrough, merely
follow the compasses directions.

-------------------
Dealing with alarms
-------------------

During one of your many confrontations with the axis soldiers you are bound to
have one of those sneaky bastards set off an alarm on you. This will bring in
tons of reinforcements and cause you to waste ammo and lose some health. To
silence these pesky buggers look for a red box on the wall somewhere. Walk up
to it and push the USE key (E) to turn it off. Hopefully this will stem the
flow of people on your ass.

----------------
When in disguise
----------------

During two missions in the game, you will have to disguise yourself as an
enemy to infiltrate their base and blow some shit up. What you must do to
keep a low profile is holster your weapon using Q and pick up a set of
identification papers. You will need to show these papers occasionally when
you run across a security guard or other type of personnel. When you are
asked for the papers just press the 7 key to whip them out in their face.
They will hopefully pass you on without alerting anyone else in the area.

Now never get close to any officers when in disguise, they will see right
through it. When this happens they will shoot at you and run around
screaming at other people to come and kill you.

==============================================================================

3. Walkthrough

==============================================================================

This is the meat of this document; the walkthrough. So, like, start walking...

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3.1 Lighting the Torch

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------------------------------------------------------------------------------

3.11 Rangers Lead the Way

------------------------------------------------------------------------------

Objective 1: Infiltrate the German occupied village.
Objective 2: Check the Door.
Objective 3: Man the MG42 mounted machine gun.
Objective 4: Hold off the reinforcements.
Objective 5: Continue your mission.

============
Objective 1:
============

You will start the game in a old truck looking back at the truck behind you.
Turn inside the truck to see some of your troops. The captain will detail you
on this mission, stating that it is a rescue mission and giving you some basic
rescue mission details. He will then tell you to keep quiet as he turns off
the light. Some of your fellow soldiers will look outside; do the same. You
will see a soldier check something from the truck behind, then you will see
the man in the truck shoot the soldier dead.

Now, after this event your troops will start telling you to "Go!" Before you
do as they say, look at the wall to the left of the truck. Shoot the soldier
on top of the wall dead. Then, hop out of the truck and face south-west. You
will see a soldier in view a little ways away. Shoot him with your M1 Garand,
if your first bullet misses you still have a chance! Aim correctly at the
torso or the head of the enemy and shoot him dead. Then, walk up more past the
corner of the wall. Then, aim towards the gate opening to see some troops
firing at you. Shoot them dead, then walk up more to the gate. You will see a
soldier crouching with a red flag behind him. Shoot the red barrel to the
right of him, it will explode and kill the enemy.

At that moment, walk into the wall opening. You will see two troops running
down. Fire at them twice, and they should both be out of commision. If not,
keep shooting until they are dead. Then, walk inside the gateway and into the
town with your fellow troops. Walk down the walkway and look past the corner
to see two guards. Kill them. Your point troop *should* kill the guard on top
of the house and your other troops should kill the enemy directly behind you;
so don't worry about them.

Walk past the corner and past the next. You will see a troop running past the
following corner. Kill him, or have your troops do it. Then, follow your point
troop to a open arched doorway. You will see crates and a couple guards
scattered apart. Move in and take cover at the crate in front of you. If you
want, you can wait for your fellow soldiers to take out the troops in the
room. But, some two or more troops will take cover at the next room. You can
easily kill one of them, but the other might be a pain. Walk up by the doorway
where he is, you should be able to see part of the troops torso. Two shots
should make him go to hell.

Follow the lead soldier and you will see another enemy running towards you
from the corner. Shoot him, if you miss he will take cover. Then, side-step
left until you get a good view of the enemy. Shoot him and your troops will
run by you. Your captain will call for a regroup, so walk over with them. As
you walk this objective will be completed!

============
Objective 2:
============

So, you need to check the door. Walk south to the doubledoor. Press the use
key (Hint: E). Once done, the door will not open because it is locked. Then,
this objective will be completed.

============
Objective 3:
============

One of your fellow soldiers will tell you that he thought he heard something
so be ready. Walk back out past the crate and someone will yell "AMBUSH!" This
means that enemies will be coming from the roof, trying to shoot you along
with throwing grenades out at you. Walk back to the door you just tried to
open wear you will find cover. But, some enemies will start shooting from the
other side. Take out the guy in window manning the MG42 and the three on the
roof. Then, go from your cover over to the crate to the west. Shoot out the
men that are on top of the roof. You will see that men come from three
specific places and that two of them have a nuisance of throwing grenades down
at you. If they decide to do that, remember to run out of the way while you
avoid fire.

After most of your men die, you will get objective three, which is to man the
MG42 and kill all of those damn roof men. Walk inside, the gateway will be
open as of a door, the MG42 is the north house, while walking around you will
see an opening. Go in and walk up the stairs to the second story. You will see
one of your men shooting from a window. The window to the right of him has the
MG42 mounted on it. Walk up to it and press the use key (E) to man it. Press
the fire button to fire bullets.

From here, take out all of the men on the roof that you can. They may seem
infinite, but after a while you will get your next objective.

============
Objective 4:
============

Meh, your next objective is to old off the reinforcements. So, go back over to
the machine gun and shoot everyone on the roof again. After a little while,
this objective will be completed.

============
Objective 5:
============

This next objective is to continue the mission. So, after your captain says "I
got you covered" run back down the stairs and to the grounds. Then, walk
directly west to the crate. Once you reach the crate the door in front of you
will blow and three men will come out. Shoot them one by one, crouching when
you need to. If, at one point, you get shot and it is not from the three on
the ground then it must be from the roof enemies. They can be easily disposed
of by aiming up to the roof behind you. Then, walk through the door that just
blew open. Then, open the gate to the right by pressing E.

------------------------------------------------------------------------------

3.12 The Rescue Mission

------------------------------------------------------------------------------

Objective 1: Find and rescue the SAS agent.
Objective 2: Follow the SAS Agent.
Objective 3: Steal the explosives from the fortress
Objective 4: Use the explosives to escape.
Objective 5: Use the explosives to destroy a flak88.
Objective 6: Meet Grillo by the gate and exfiltrate.

============
Objective 1:
============

This mission will start out where you left off. You will be next to a corner.
Walk around it and you will see a wooden gate and people talking. It seems
that through the wooden gate you can see a truck drive off and a couple
enemies walk around. Okay, go up the gate and walk right. You will see a gate
door, along with a reminder on how to open doors. So, do as the game states
and press E to open the door. From here, take the health kit on the crate if
you need it. Then, walk west to the wall, and south to the gateway. Open it by
pressing the use key and you will be in.

Walk over to the corner in front of you and look at the deck. There will be
one guard patrolling it. Kill him easily with your M1 Garand, lining up your
crosshairs with his head. After he is history, walk south until you see a open
doorway. You will hear a couple guards talking while sitting on there chairs,
most likely playing a game of cards. Take out your colt 45 and shoot one of
them in the chair. Make sure this is a head shot. Then, shoot the other guard
in sight. The last guard will sidestep to the doorway where you are, so shoot
him when he does.

Afterwards, pick up all of the ammo and get the health pack off of the table.
Then, go up the stairs. Stop at the first landing a couple steps up. Look
south west and you will see a rail and two guards patrolling the upstairs.
Kill the first one with an obvious head shot. The second one should be a
little tougher, so take cover if he starts shooting before you can nick him.
Walk up the stairs then go around past the table, walking over the two rifles
to get 20 rounds. Walk a little further and you will see a cell door. Open it
to find the SAS Agent.

============
Objective 2:
============

Follow the SAS agent back down to where you shot the two guards. He will take
a MP40 on the dresser, and you should take the other. Then, follow him back
down the stairs. Two guards will be there, and he should be able to kill one
of them. You should kill the one that is by the stairs, while the agent kills
the one walking up. Follow him out of this house and deeper inside the German
base.

Once you pass the gate, shoot the guard that is patrolling the tent. Then, if
the agent has not already, kill the guard directly west on the railing. The
agent will turn the corner and will shoot another guard. Walk with him, he
will go into another house. Once inside, he will go to a desk and take a
health pack. Do the same. I wonder how he knew exactly where that was...

Anyway, follow him s'more. He will come up to a gate. While he is opening it
he will tell you that all of the documents and explosives he had were taken.
So, looks like we will have to go into the heart of this base and take them
back... So much fun, so little life...

==============
Objective 2/3:
==============

Lucky for you that the SAS agent knows exactly where the documents and
explosives are. Follow him and take out the guard that patrolls right in front
of you, not even looking at you. Take his weapon, then get back to following
the agent. The agent will shoot the guard on the railing, so don't worry about
him. Keep up with the agent, he will go into the shadows and back out in the
open. Then he will go inside another house. Keep close by, and get ready.
After a short distance you will see a guard coming for you. Kill him or get
shot while the SAS agent kills him. Your choice.

Then, after following the agent some more, he will give you the task of
shooting the spoltlights out to the west. Walk west and take cover by the
rock. Then, shoot out the three spotlights. Afterwards, shoot at the men by
the spotlights, because they are manning MG42's and could kill you. After the
men are disposed of, it will be time to run back to the SAS agent. Once you
walk up to him he will start to run over to the gate. Follow him inside the
house.

He will run to the next room where a guard will be patrolling. Every single
time his back will be facing you. Shoot him, or have the agent shoot him.
Whatever floats your boat. Then, follow the agent into the hallway. If you
angle yourself to where you can see past the agent you would be able to kill
the guard that is going to come by. Nevertheless, the agent will have no sweat
at all pulling the trigger. So it doesn't really matter.

Keep following the agent, he will go into a room and run back out. You will
then see *another* guard. Shoot him, then follow the agent inside the room. He
will take some document from the table and go back out of the room. You have
now finished objective two.

============
Objective 3:
============

Follow the agent up the stairs. You will hear some people talking, but don't
worry about that now. Walk over to the crates where the agent is and take a
health pack (if you need it). Then, walk back over with the agent. He will
tell you that it seems like the enemy has more allied prisoners, as those are
the voices. Walk back down the stairs, following the agent. He will go down
another flight of stairs to the basement. There will be three guards. Kill all
of them with your MP40, it *should* be easy, as they are all bunched up. Spray
some bullets in them to end there life early. Then, walk straight to the
explosives that are glowing red. Take them by pressing the use key. And that
concludes this objective!

============
Objective 4:
============

After you acquire the explosives, follow the agent back up the stairs and back
out into the open area. He will kill the guard on the gateway, so you don't
have to. Follow him along the road to a wooden gate. You will see a red
glowing spot of the ground that is shaped like the explosives. Do you get the
picture? No? Well, you have to plant the explosive you have and run back a
couple paces. It will explode and you will be almost outside.

============
Objective 5:
============

Well, now you have to destroy a flak88... So, follow the SAS agent to a
gateway. Before you do, kill both of the guards that are in the doorway of the
house to the left. Then, after walking down to the gateway, you will see a
guard patrolling. Kill him. Then, start to walk in the leftways. You will see
two guards. Shoot them both dead. Walk in and shoot the guard on the steps to
your left (when you are facing left).

Afterwards, you will hear the SAS agent tell you to set an explosive on one of
the flak88's. You get the one to the east (on your compass). Press E at the
glowing-red-place. This will start a 5 second timer. Run as far as you can in
five seconds and both the flak88's will explode. You just finished objective
5.

============
Objective 6:
============

Just follow the SAS agent (aka Grillo) to the gate. He will start talking.
Basically, you will go do all the dirty work and destroy most of the weapons
and tanks in the village while Grillo (aka SAS agent ;]) will get you a ride.
Fair 'nuff. After he says this, the objective and mission part will be over.

------------------------------------------------------------------------------

3.13 Sabotage the Motorpool

------------------------------------------------------------------------------

Objective 1: Disable the Opel trucks.
Objective 2: Bomb Tanks.
Objective 3: Bomb munitions cache.
Objective 4: Exfiltrate the facility.

============
Objective 1:
============

Start off this mission by waiting a couple seconds until the patrolling guard
passes ahead of you and paces back. See that barrel by the corner? That will
be your cover. Run up to it and change to your M1 Garand. Then, as the guard
walks back aim for the head and shoot. If one shot doesn't do it, I am sure
one more will. Using the M1 will trigger a guard to come over to see what
happened hence the M1 is loud. Walk over to the corner and look west. You
should see a worker with a pistol. Shoot him with your M1 then walk inside the
facility to the left.

Look inside the facility and you will see a truck. This is apart of objective
one, which is to disable the trucks. Walk up to the truck and go over to it's
hood. You should see a red wire glowing. Press the use key (E) and you will
cut it. Walk around the hood and look left. You should see another truck as
well as some barrels. Walk over to the barrels and wait for a worker to come
around with a crate. He will go past the truck to some shelves at the end of
the facility. Shoot him as he puts them down for a clear shot. Then walk over
to the truck and cut it's wire.

After, walk north of the truck to the little opening in the garage type door.
If you look outside you should see a guard patrolling. SHoot him with your M1.
Then, walke exactly north east to the open door. Crouch by pressing the left
control. Then, walk inside and look north east. You should see a worker
walking over to another truck. Shoot him as he walks over to it. Then, walk
over to that same truck and cut the red wire. This objective will then be
completed!

==============
Objective 2/3:
==============

Once you are done cutting the wire, walk over to the tail of the truck. Then,
wait for a guard to come into view past the huge door opening. Shoot him, then
walk to a bundle of crates on the ground due east. From here, look north and
you will see more crates. Walk over to them then look west to see a tank. This
is one of your targets. Walk over to the back of the tank. You should see a
glowing red spot in the center of it's "butt." Walk up to it and press E to
throw a explosive there. Don't worry, though, it won't explode until you tell
it to.

From here, walk back over to the bundle of crates then look north. You will
see a spotlight going around the grounds here. Go over to the next bundle of
crates, dodging the spotlight as you go. If you get caught by the light you
will be sprayed by bullets, so save the game here. After you get to the next
bundle, look over at the tower. Shoot out the spotlight, then shoot left of
the light to kill the guard with the MG42.

After this, walk past the crates and go east to the wall. Then, walk north a
little ways around the corner and look north east. You will see a guard aiming
at you. Aim at him and kill him (^_^). Then, look north and go up to the
parked tank. Go to the "butt" of it and throw an explosive on it. After this,
look north and walk inside the facility. Once done, look south east to see a
worker walk to a door. Before he makes it inside the room, shoot him dead.

Then, walk through the door he was going to go through and walk through the
next. You will see some crates, sidestep facing north and you will see a tank.
Walk on over to it, watching out for guards. Go over to the "butt" of it and
throw a explosive on it. Then, look southeast to see a guard. Shoot the red
barrels behind him, as that will kill him and his friend nearby.

Afterwards, walk over to the wall to the east and look at the corner. You
should see a spotlight tower. Shoot right of it to kill the guard there. Then,
shoot the light out. After this, sidestep out of the corner looking east to
see a guard. He will get his colt out and try to shoot you. Shoot him before
he does you in. After this, wait for the spotlight to pass then walk south to
some crates.

Look northeast and you will see *another* spotlight tower. Look inside the
tower and you should see a guard to the left of the spotlight. Shoot him, then
shoot out the spotlight. After this, walk over to the last tank, which doesn't
have it's top on. Put the explosive on this tank, then follow the compasses
directions back to the facility. From here, go around some boxes to see
another glowing red spot. Press the use key and you will throw and explosive
on it. This will start a ten second timer, so walk back over to the tank that
doesn't have it's top of.

============
Objective 4:
============

Don't get to close to it, as it will explode shortly. After this, walk past
the tank and over to a open gate. You should see the door open and guards come
out. Shoot the guards with your MP40. Then look southwest to see two guards
coming for you. Shoot them, then go east inside the house with the door open.
From here, walk right from the fork to go to a hallway. Once the hallway turns
east, you will see a table and a desk. Take out your colt .45 and wait for
guards to come. As they come, shoot them with your colt. When this is done,
walk over and pass the tables, going north. Change to your M1 Garand and open
the door. Look northeast, you should see a guard running with his back facing
you. Shoot him, then shoot the worker guard in that same area. He should be
seeable.

After this, walk over to that worker, and take cover with the bundle of
crates. Then, look northwest to see another spotlight tower. Aim just below
the light to shoot the guard. Then, shoot the light. After this, walk to that
tower. After you pass the truck, you will see your SAS agent in a hummer. Walk
over to the passenger side door and the game will take over from there.

------------------------------------------------------------------------------

3.14 Lighting the Torch

------------------------------------------------------------------------------

Objective 1: Reach the airfield.

============
Objective 1:
============

You will be manning the gun on the hummer, so you will have to kill all of the
baddies that come in your way as well as airplanes and other vehicles. Shoot
both of the guards as you come up the hill, they are on both sides of the
road. Once you are over the small hill you will start to go down a little. A
guard will be on the road. Shoot him.

After this, you will turn right. From here, you will see a guard. Shoot him,
then shoot the two guards on the top of the house. The agent will take a
detour around the house, hence the road is blocked. Once you got around half
the house, the agent will tell you to shoot some fence. Do so, and kill the
guard that decides to come out right after you destroy it. You will see a
guard to the left. Shoot him. The agent will turn around the house and then
again back to the road.

From here, a couple guards will jump the wall to your left. Shoot them, then
kill the two guards on the road. Well, basically just shoot guards along the
road. There will be two on each side. Dispose of them. Afterwards, wait a
little until you see a green water tank. There will be a guard there with a
rocket launcher, shooting at you. Kill him, then kill the two guards that come
out after you turn up the hill.

The agent will tell you about the airfield. Then, more guards will come out
from each side. Kill them, then this part will be completed.

------------------------------------------------------------------------------

3.15 Grounding the Airfield

------------------------------------------------------------------------------

Objective 1: Destroy the aircrafts.

============
Objective 1:
============

The agent will tell you to destroy much as possible at the airfield. If you
look at your objectives you will see that you have to destroy twelve
aircrafts. Have a short ways, there will be a truck on your tail. Shoot the
engine until it explodes. Then, shoot the guards to the north. The agent will
make a turn to the left. If you look on top of the house ahead of you you will
see a guard. Shoot him, then wait until the agent goes inside the tank area.
You will see a couple tanks along with a couple trucks. Shoot the explosive
barrels next to them to destroy the tanks and trucks with ease.

After you do this, the agent will tell you that some guards are coming out to
shoot at you. Look southwest and you will see about five or six guards coming
out. Kill them all. After this, the hummer with start to drive over to where
the airplanes are. Kill all the guards along the way, there should be three or
four. They will come out from the corner where you turn. Look east, then shoot
all of the airplanes on the left side. They are pretty tough, but they will
destroy all destroy and give you enough time to destroy the next.

After this, the hummer with make a U turn and you will have to destroy all the
airplanes on this side. Once you destroy the one in the little facility, or
the second place on the other side, a truck will come behind you. Shoot the
engine to destoy the truck. Then, look back left and shoot the three airplanes
on that side. After this, destroy the remaining airplane. The agent will bring
you to an entrance, so shoot all the guards that try to shoot you while he is
driving over there. Then, the agent will tell you to go inside why he fends
off the reinforcements.

------------------------------------------------------------------------------

3.16 Lighting the Torch (Part II)

------------------------------------------------------------------------------

Objective 1: Destroy all communication equipment.
Objective 2: Make your way to the lighthouse.
Objective 3: Signal the fleet with the lighthouse beacon.
Objective 4: Meet up with Major Grillo at the truck and escape.

============
Objective 1:
============

Walk down the stairs and wait for a guard to come out of the open door. Once
he does, kill him. Then, walk over to the next door in the hallway. Once you
open it shoot inside, because the soldier in there will be trigger happy,
firing a MP40 at you unless you kill him before he does so. Take the weapon,
then walk over to a fork in the road. You can either turn right or go
straight. Turn right and you will go into another hallway.

Wait for a soldier to come out and kill him. Collect his weapon and go into
the first door to your left. Take the rifle rounds on the wall and shoot the
two soldiers as they go past the room. From here, go to the room on the right
and take all the rounds there. After this, walk down the hallway more until
you hit another open door. Go in to see a bathroom. You can see a guy's feet
in one of the stalls. Shoot his feet and he will open the stall. Then kill
him.

After this, check the remaining two rooms to find some health and bullets.
Then walk back to the stairs where you started. If you look to the east while
you go back you will see a door just before the stairs. This is a door that
you have not yet opened yet. Open it and destroy the two guards, using the
table for cover. Then, destroy all of the red glowing communication equipment.
This objective will now be completed.

============
Objective 2:
============

You will hear the elevator come. Now, I don't have to tell you that guards are
coming, do I? Anyways, walk out to the main hallway and kill them as they
blindly come in your range. After this is done, go inside the elevator and
press the glowing button to use the elevator. Walk out of the elevator once it
descends. Then, sidestep to the right and look north. Shoot the guard on that
side. After this, sidestep over to the other side to the right and kill the
two guards there. Then, look down and you will see a worker and a soldier.
Kill them both.

Afterwards, jump down to the bottom and look north. You should see two guards.
Kill them both then turn east. Kill the guards that decide to come out and
play. After this, head west and outside of the facility. Follow the road until
you see a guard that is not facing you. Shoot him, then shoot the guard in the
distance. Walk moreways to the lighthouse, killing the men as you go along.
There should be two men by the little circle house. Shoot them with your M1.

Follow the road more and kill the guard by the end. Look up to the lighthouse,
you should see a guard on the balcony of the lighthouse. Aim upward and kill
the guard. Then, walk north inside the lighthouse entrance. This objective
will then be completed.

============
Objective 3:
============

Through the window straight ahead you should be able to see a guard. Shoot
him, then go around to where he was. From here, follow the hallway, killing
the guard. Then go up the stairs to the top of the lighthouse. At the top
there will be one guard; kill him. Then look right at the top of the stairs to
see a lever glowing. Press the use key and you will pull it. Once you have
done this you will have signaled and have been done with this objective.

============
Objective 4:
============

Now it is time to escape. Go out to the balcony of the lighthouse and look
down at the road. You will see a truck drive over to the lighthouse. These are
the bad soldiers, and you will have to kill them all. So, walk back down the
spiral staircase and go over to that open port hole. From here, shoot out all
of the soldiers one by one as they come along. Then, loop around the entrance
to the Major Grillo. This mission will then be completed!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

3.2 Scuttling the U-529

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------------------

3.21 Secret Documents of the Kriegsmarine

------------------------------------------------------------------------------

Objective 1: Enter the complex with assistance of Major Grillo.
Objective 2: Steal the research documents.
Objective 3: Enter the main facility.

============
Objective 1:
============

Start off this mission by walking a little ways. From there, the agent will
radio in saying that he is at the gate. Walk a little further to a rock and he
will say he is going to take out a guard. Put your scope on and look at the
guard in watch tower. When the agent tells you to give him cover fire with the
sniper, take out the guard in the tower. Then, go down to the gateway and
shoot out the two guards by the gate. After this, the agent will push the gate
open. Once he does a little, just enough for you to get through, one guard
kills him.

Look out north and kill that guard. Then turn west and kill the guards that
pass the corner on that side. After you are done, go around the tower and to
the corner. Look north and change to your sniper. Zoom in and wait for a guard
to get into view. Shoot him, then go around the corner and look northwest.
Zoom in again and you will see two guards. One will run around the corner and
the other will aim at you. Kill the one that is aiming, then go back to the
corner. Wait for a dog to come, and shoot him with your silencer. Then, go
back around the corner and shoot the guard at the wall straight ahead of you.

Go west more, and pass the first house. Turn south down the alleyway then go
west. Once you reach a turn, change to a frag grenade. Throw it, making it hit
just below the window. It will blow up the two soldiers and *hopefully* the
dog that are there. If the dog does not die then shoot it with your silencer.
After this, walk down the alleyway where you threw the frag. Two men will
round the corner to you, kill them both. Then, go over to the corner they
rounded and look northwest. You will see three guards come out. The first will
go straight out, so shoot him. The next two will come out for you, so shoot
them. If you are using the silencer like I did, the bullets will shoot through
the first enemy and hit the next. They will both die.

Go on over a little ways northwest to the door the enemies just came out of.
If you didn't kill the enemy that ran he will look out of the corner to the
north and shoot at you. Kill him, then throw one frag grenade inside the
second story window of the building to the northwest. Two enemies will come
out and try to fire at you, so kill them both. Then go inside the door the
enemies came out (finally).

============
Objective 2:
============

Once inside, go up the stairs a couple steps. You will see two guards. If they
notice you, walk back down the stairs. Then, walk back up and kill both of the
guards. Then, go up the stairs and turn north. Walk inside the first doorway
to see some documents on the desk. Take them, then walk back out and explore
the following room.

You will see an empty desk in this room. Turn southeast and you will see some
documents on the wall. Take them, then walk back out the main hallway. From
there, go through the remaining door at the end of the hall. There should be
three or four guards in there. They will take cover at the corners. Kill them
by waiting for the enemy to reload there bullets. Once they do, go out and
shoot them, Then, walk down the hall and take the first door to the left.

When inside, you won't see any guards. Well, there are three in there. Go
around the... thing in the middle of the room and kill the first two guards.
The third will sidestep and try to shoot you. Shoot him first, then take the
documents on the desk in the southwest corner of the room. Then go through the
door in the southeast corner of the room. Sidestep facing north when you go
inside. There will be a soldier there with the last document behind him. Kill
the soldier and take the document.

============
Objective 3:
============

Go back past the hallway and down the stairs to entrance of the facility. Then
go north and to the door that was locked before. Take out the three guards
that are in that room. Then, walk down the hallway, passing the doorways. This
will bring you an open door which will then bring you to another hallway. Go
around the corner and you will see two guards. They tend to take cover at the
corner, just for you to know. After they are history, go around the corner
again and shoot *another* guard.

Then, walk down the hallway and to a door. The game will then save.
Afterwards, open the door and change to your sniper rifle. Look straight out
from the door to see two guards. Kill both of them, then look northeast to see
a dog and a soldier. Kill both of them, then walk northeast. Follow the road a
little ways until you hit a turn. From here, sidestep northways and shoot the
guard. A guard will come from southeast and three will come from the
northeast. Kill all of them, then go northeast back to the road.

Once you get to the road, turn west and you will see some wood boxes. Go over
to them and and walk on the left side of them. There should be a guard
patrolling, so kill him. Then, walk west over to the mounted MG42. Man it, and
take out all of the soldiers and dogs that come your way. Then, take out the
soldier that is on the house far away. The house will have two red chimne's
coming out. Shoot near there to kill the sniper. Then go around and walk down
the hill.

From here, follow the road west to that same house. Go inside and kill the
guard through the window. Then, kill the guard on the second floor, he will be
on the rail. After this, a guard will come out the door on the first floor.
Kill him, then take the stairs to the second floor. From here, go over to the
doorway to the northwest. Go down the stairs and enter through the following
doorway. Then the game will save and you will have completed this objective.

------------------------------------------------------------------------------

3.22 Scuttling the U-529

------------------------------------------------------------------------------

Objective 1: Find a disguise.
Objective 2: Destroy the Naxos Prototype.
Objective 3: Enter the 2nd U-boat.
Objective 4: Plant the Bombs.
Objective 5: Escape.
Objective 6: Eliminate the opposition and escape.
Objective 7: Exfiltrate. (for the third time)

============
Objective 1:
============

Before I start, I have to say that the end of this mission is perhaps one of
the most annoying missions in the game. Of course, the beginning objectives
are very easy. So, holster (put away) your gun by pressing the Q key. Then,
walk up to the door and press E. It will open, and you will be in a locker
room. Look on the bench in your right view to see glowing clothes along with
papers. This is what will keep you from being discovered. Walk up to the items
and press E. You will now be wearing a uniform (though you cannot see it) and
will have the papers to prove it.

============
Objective 2:
============

Once you have done this, two guards will walk in. Walk right past them and to
the door they used. Open it and walk past the guards playing poker on the
table. Open the door past them, and walk down the stairs. You will then see a
guard. He will have a flag behind him. Walk up to him and he will ask for your
papers. Press key 7 and you will show your papers to him. He will tell you can
pass, so walk past the doubledoors to the left.

You will be in a big room, with stairs going down and a little room upward.
Walk around the rail on the same level to the couple stairs going up to a
room. Walk inside the room and you will see that it connects to a hallway.
Walk through the hallway and take out your weapon. Change to the MP40 then
open the door to your left. You will see that you are in a lab, with three
scientists. Walk up the stairs (there are only three) and the door will close
automatically. Shoot all of them, then shoot the prototype once on the desk.
This will destroy it along with this objective.

============
Objective 3:
============

Change your weapon to the silencer and holster it. You are now asking "Why
change to the silencer?" Reason being is because the next time you use the
weapon you will have to kill one single guard without alerting any other
guards. And you don't want to get hit while you are changing your gun, right?
I knew we met an agreement....

Walk back down the hallway to the middle level. From here, take the stairs
down to the lower level. Before you follow the room to the other room, wait
for a soldier to walk out of it and over to the side. This soldier will give
your position away if he see's you. And you want to know why? He has a brain!
Anyways, walk into the next room undetected by that guard. Walk past the
supply's and to the open door.

Go inside to reveal a hallway. Walk down it, and you will see another door.
Open it and you will be outside in the fresh air. Walk down the walkway past
the barrels. You will see a guard patrolling that area. Walk up to him and he
will ask for your papers. Press 7 and you will show them to him. Walk along
down the walkway to a more open area. Turn north and you will see stairs and a
guard by them. Walk up the stairs and to a room. In this room, get your gun
out and kill the soldier. Then take the papers on the table and holster your
weapon.

From here, walk back down the stairs to that soldier. He will ask you for you
papers. Show him them. As you might of guessed, the papers you have would of
been invalid and would of started something. Walk past him and to an almost
identical dock. You will see a U-boat. This is the boat that you have to go
into. So, walk west down the walkway until you reach a walkway to the U-boat.
Walk down this walkway and, as you are on the boat, go west more to the
ladder. Walk up them then go inside the trap door.

============
Objective 4:
============

Now that you are inside the U-boat you have to plant to bombs. Before you do,
clear out the whole U-boat's enemy problem. After that is taken care of, go to
the bow of the ship due west. You will see some missiles. On one of them you
will see a glowing red spot. Plant the explosive and a timer will be set. You
now have 75 seconds to plant the other bomb and get out of the ship alive. On
top of that, your cover it blown. Even more to add on, the game has decided to
put more soldiers in the U-Boat. So, make your way to the back of the ship. In
the engine room there will be another glowing red spot. Press E and you will
throw another explosive on it.

============
Objective 5:
============

This is another easy objective; escape the ship. There will be only one or two
enemies at the ladder. The ladder will be in the middle of the ship. Go up to
it and look up to cling onto the ladder. You will now be out of the ship.

============
Objective 6:
============

This is one of the hardest objectives in the game, so get ready. And by "get
ready," I mean save the game so when you die you can load back to this
position. Anyways, there will be tons of enemies firing at you. First, kill
the two enemies on the boat. They will be on deck. Then, walk out to the
walkway and kill the soldier to the west. Then, look back to the east and kill
the two crouching soldiers. Walk over to the east then go north. This
objective will be completed once you pass the opening.

============
Objective 7:
============

Continuing the hardest objective in the game, kill all the enemies that are in
the area. Use the crates for cover. Once you reach the last docking area, go
west down the walkway. Kill all the enemies that are walking over to kill you.
Then, walk down the walkway the almost the whole way until an opening comes to
the right. Go in and walk up the stairs. Kill all the enemy that runs into you
when you go up the stairs. Then, follow the hallway to another storage room.
This room will have a ladder to the ventelation (sp) duct. Climb the ladder up
to it. Then this part will be completed.

------------------------------------------------------------------------------

3.23 Escape from Trondheim

------------------------------------------------------------------------------

Objective 1: Exfiltrate the base.
Objective 2: Meet up with allies at train station.

============
Objective 1:
============

This mission is difficult, hence the factor you are trying to leave the base
with every soldier knowing. So, start of by switching to your silencer. Then,
walk down the shaft. After a couple turns and long stretches you will notice
that there are vents that overlook the floor and some German baddies. Take
them out from the shaft, there should only be one per opening, and nobody will
notice that they are dead. After three openings to the floor you will take a
turn. From here, there will be an enemy in the shaft with his gun up. Use your
silencer to, well, silence the poor guy. Then, walk up ahead and you will see
an opening that does not have a cage on it. Go up to it and you will fall to
the floor.

I used a silencer for this next part, but if you like the spray of bullets use
the MP40. Walk around to the hallway. Walk down it, and kill the enemy at the
corner. Then, go a little ways more, seeing that there are tons of enemies
around that corner. As BHS said in BHS's guide, use the look around the corner
and shoot technique to kill most of the enemies. Go down the long hallway more
and more, taking cover at the corners and shooting the enemies. Once it is
cleared out, take the turn left to another hallway. If you look left again you
should see some stairs. Now, this is where it gets tricky. There will be about
three guards at the corner, and some will come up. Use the corner technique to
kill the guards at the corner, and while guards are coming up the stairs shoot
them.

After this, walk down the stairs. You will be at a corner. Look past the
corner and you will see a soldier that loves killing. Shoot him. then at the
fork in the road go east. Clear the room to the right if you want to, then go
east more to come up to doubledoors. Open them to reveal about five guards.
They will start running to the right, trying to take cover on at the boxes. I
used my silencer and took a majority of them out. If one or two go over to the
crates on the right for cover kill them. Then, go over southeast past the rail
to the door. Wait out five soldiers that will come out. Kill all of them. Then
walk through that door, there should be a guy stationed to the right, and
right next to you. Shoot him, then go down the hallway. Open to door, and you
will be on the outside.

============
Objective 2:
============

This is the hardest part of the level, and I suggest you save it at every
cover point. Walk out with your MP40, shooting the men that decide to shoot at
you. Take cover at the crates as you go along. At the smaller crates remember
to duck. Then there will be a 80 second timer for you to escape. Just fire
every for cover while you are moving and proceed to the following crate. Once
you reach the last of the crates, do a dead out sprint to the train. You might
get hit a couple times, so save before sprinting as it might take a while to
advance to the train alive. These enemies are infinite, and with the timer on,
this is one of the hardest parts in the game. And well, that's it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

3.3 Operation Overlord

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------------------

3.31 Omaha Beach

------------------------------------------------------------------------------

Objective 1: Get to the Shingle.
Objective 2: Meet the captain.
Objective 3: Get the bangalores.
Objective 4: Bring the bangalores back to the shingle.
Objective 5: Follow the captain to the bunker.
Objective 6: Make your way to the trench.
Objective 7: Infiltrate the bunker.
Objective 8: Eliminate the MG42 machine gunners.
Objective 9: Exit the bunker.

============
Objective 1:
============

Ah, doesn't this look familiar? Omaha Beach was one of my favorite levels in
Battlefield 1942, but in Medal of Honor, it just might be the hardest. You
will start on a boat with all of your troops. Actually, they are not your
troops, and you are not actually captain. Actually, you could be co-captain,
hence you do most of the work. After 30 seconds the gate will drop, and you
will run out into the water. Most of your men will die when the gate opens,
and you will get hit by bullets. Jump out as fast as you can and take cover on
the beach obstacles. This would be those steel X's that are throughout the
beach. Take cover at them, and progress your way up to the shingle.

You will get to the shingle, most likely very beat up. There is a medic at the
halfway point if you go exactly from where you where dropped. Anyways, the
last stretch of land to the shingle is pretty devastating, considering that
there is no cover. Once you are there, your next objective will be to meet the
captain.

============
Objective 2:
============

Save the game here and walk over east to the captain, he might be north,
depending on where to you got up at. Just follow the compasses directions and
you will be there. Remember to stay low, because there are some soldiers that
would love to put a couple bullets into Powell's head.

==============
Objective 3/4:
==============

Now he wants you to grab the bangalores. They were held by another troop, but
he got shot (like so many others). Anyways, there is no real magic to this
part. Run down northeast to them, getting sprayed by bullets, and run back.
Simple enough, eh?

============
Objective 5:
============

Now that you have them, the captain and his fellow troops will plant them.
Then, there will be an explosion. Afterwards, it will be time to move up. You
will get sprayed by bullets going up to the bunker, so save it right after the
bang's explode. Then, run up like your pants are on fire (they real are on
fire, the enemy will be firing at them.) After you reach the bunker side, look
back to see half of your men have died. There are only four left including
you. Now, the captain will tell the two soldiers, besides you and him, to go
to the other bunker. There will be covering fire from the captain, and the two
soldiers will go. They will both get picked off.

============
Objective 6:
============

Now it is your turn to try to make your way to the trench. When the captain
yells "Covering FIRE!" you better move your arse. You have to get to the other
side in one piece, and there are some mine fields. Save before running, so
when you die you can load back to that point. Yes, you WILL DIE AT THIS POINT.
At any rate, run straight west to the trench and no mines should blow up. Once
in the trench, run down it until you see a wounded soldier. He will tell you
that there is a MG42 mounted at the end of the tunnel, and that he will fire
at will when you try to run inside the bunker. Well, look around the corner to
see him fire at you. He will most likely miss. So, fire at him and he will be
looking at stars.

============
Objective 7:
============

Oh great, now you have to infiltrate a whole damn bunker! Walk in and go
around to the stairs. Do not go up the stairs just yet, walk inside where the
MG42 was mounted. Take the pistol rounds, and on the shelves there will be a
health kit. Use it, and then walk up the stairs. Then the game will start part
II, but you will have the same health and everything. Walk up the stairs and
to a enemy that is at a half door. Kill him, then open the door.

From here, walk into the next room and kill the three soldiers there. One will
throw a table to it's side for cover, but he is still visible. Once all three
enemies are dead, take the hallway that will lead to a ladder and a trap door.
A soldier will open the trap door, leaving himself visible to kill him. Do so,
and then fire once at the explosive barrel to the side. This will make one
more enemy come over to the trap door. When he does, kill him. Then, climb the
ladder and you will see another enemy sidestep his way to the side. Kill him,
and if you didn't look to where he is now. You will see three troops on that
side. Kill all of them.

Now, look to the opposite end. You will see three more troops on that side.
Kill all of them using the look, shoot, and cove technique. Afterwards, walk
over to the west end and follow the hallway to another trap door. Go up the
ladder and look east to see a MG42 hole with some soldiers talking. Kill them,
then kill the two soldiers that come over to your side. After that, walk over
to where they were and go out to the bunker top. You will see two soldiers
manning MG42's. Take them both out.

============
Objective 8:
============

Now it is time to really make all your work success. Man the MG42 and the
soldiers on the hill will start running. Shoot them, then face the other
bunker. Kill both of the soldiers that are manning there MG42's and this
objective will be completed.

============
Objective 9:
============

Exit stage left! No, really just go back to the inside of the bunker. Then
kill the soldier at the MG42 port hole. Afterwards, go over to the other side
and kill the following soldier. Then go out the door to your left.

------------------------------------------------------------------------------

3.32 Battle of the Bocage

------------------------------------------------------------------------------

Objective 1: Search the house.
Objective 2: Defend the back of the house.
Objective 3: Defend the front of the house.
Objective 4: Locate any flak 88's guarding the roads.
Objective 5: Find a radio to call an airstrike on the flak 88 cannon.
Objective 6: Call an airstrike on the flak 88.
Objective 7: Destroy the anti-aircraft gun so air support can return.
Objective 8: Call an airstrike on the second flak 88.
Objective 9: Bypass the roadblock.

============
Objective 1:
============

The new captain will tell you that you both are going to search the house
because there might be some of our boys in it. So, walk over to the house and
through the door. A enemy will walk out in front of you and bump into you.
Shoot him dead, then walk into the room to the right. You will see a man by
the a table. Kill him, then duck over by the desk ahead of you. You will then
see a enemy take cover at the doorway behind the wall. He will be viewable, so
shoot him. If the captain decides to go through remember not to kill him. Then
go into the room he went into to. He will tell you to throw a grenade so throw
one into the library.

Afterwards, walk down the hallway to see a clear dinning room. Then, go back
over past the hallway to the stairs. Walk up them then go into the room ahead
of you. Kill the guard in the middle room, then kill both of the other guards
in the bathroom. One might take cover with the tub but, luckily, he will still
be visible.

After they are taken care of, go into the room down the hallway to see that it
is another clear room. On the next, though, there is a health pack. Use it if
you need it, then go back out to the stairway. Explore the room closest to
you, the door will be open. Walk in and turn east to see a enemy behind the
door. Kill him then go back out to the last room. The captain will yell
thunder and the guy inside will yell flash. The door will then open and the
troops inside will start to talk. After a little talk, one of the men will get
sniped. Sucks to be him...

============
Objective 2:
============

Now that you have searched the house, it is time to defend it. Go over to the
window past the table and look out. You will see enemies trying to get into
the house. Shoot them off. They should be pretty easy to kill. Duck, hence
some of them have sniper rifles and will shoot you. If you run out of BAR
bullets, change to your Thompson or sniper rifle. If any make it passed you
they will come inside and start to fire at you. Don't worry about that,
though, because the table is great cover and the captain will take care of
them. After you are done defending house for a couple minutes, this objective
will be completed.

============
Objective 3:
============

Now it is time to defend the front of the house. Walk down the stairs and over
to the front room. Go over to the window besides the captains, there will be
an MG42 mounted there. Need explanation for what you will have to do next? Man
the MG42 and the opposition will start to go down the little bridge. Shoot
them as they come down, it should be fairly easy. Sometimes the enemies stop
before the bridge to the side and start to shoot at you. Shoot them back.
After another couple of minutes, this objective will then be completed.

============
Objective 4:
============

Walk outside and two men will follow you. The captain will say you are on
point, so you have to be the leader. From the fork in the road, go right.
Follow the path until you see a tank. It will be out of commision, but there
are enemies behind it and enemies going up to it for cover. Speaking of cover,
get behind one of the rocks. Then, pick off the enemies as they try to talk to
the tank. After no more come, walk around the tank and kill the enemies there.
After this, do the same for the following tank. Then, walk down the road more.
When there is a fork in the road, go straight. When the compasses circles come
to together, stop. If you look in front of you you will see a flak 88 firing
it's explosives at you. They will come short. After this, the objective will
be completed.

==============
Objective 5/6:
==============

You will now have to find a radio to take out the flak 88. Go back to the
tank. At the tank, head south to another road. Walk down it until you see a
house. From here, look ahead of you to see a red brick wall. That will be your
cover. From the wall, look southwest to see a couple windows with men on it.
They will start to fire at you. Step back into your cover. Then, step out,
fire, and cover. Repeat the process until the window men are gone. Then, walk
inside the barn and take the ammo. After, walk back out to see the captain
yell the code word. A man will come out and say that there radio man died out
in the middle of the road. He will also say that there is a sniper out there
and they cannot get near the man or the radio. So, as always, the captain
tells you to go get it because you are the only sniper.

So, walk back into the barn and out the backside. Then, wait at the wall while
one of your men gets killed by the sniper. After this, turn over to the sniper
tower and take cover at the nearby rocks. Kill the enemy in the green plants
to your right. Then, go over to the tower. Go around it and walk backwards
until the sniper is in view. Shoot him, then east over to the dead men. By one
of them is a radio. Take it, then backtrack to the barn, killing all the
enemies along the way. From there, walk all the way back to that flak 88 that
was firing at you. Press key 7 and get the flak 88 in your scope. Then, press
the fire key. After a little while, a plane will come and take out the flak
88.

============
Objective 7:
============

Now that that flak 88 is gone, walk down that road. Once you make the turn,
you will see another flak 88. Now, do not call for airstrike again, as your
next objective is to take out the anit-aircraft guns. So, go back to that flak
88 you destroyed a little earlier. You will see a open gate past it. Walk down
that road until you come to an opening on the right. From here, run to a pit
and change to your sniper rifle. Then, aim at the bunker. There will be
someone manning a MG42. Kill him, then go passed the bunker. Follow the
compass directions to an anti-aircraft weapon. On the back of it is a glowing
red spot. Throw an explosive on there by pressing the use key and a timer will
be activated. When it reaches zero the anti-aircraft will be destroyed.

============
Objective 8:
============

Now you have to call an airstrike on the second flak 88. Before you do so, go
into the bunker where you killed the soldier manning the MG42. Now it is your
turn to man it. Kill all the troops that try to come, they should be easy with
the MG42. Then, backtrack all the way to the second flak 88, killing enemies
along the way. Once you get in view of the second flak, use your binoculars.
Then press the fire key once you have the flak into view. Then, another
airstrike will occur and destroy the flak 88.

============
Objective 9:
============

Walk down the road and turn right. You will see a trench with two enemies
manning MG42's. Kill both of them, getting out of there range for cover. After
they are history, go up to the trench. Duck and you will go into it. Then walk
a couple steps and this part will be completed.

------------------------------------------------------------------------------

3.33 The Nebelwerfer Hunt

------------------------------------------------------------------------------

Objective 1: Locate and destroy the Nebelwerfers.

============
Objective 1:
============

Go straight over to the panzerschreck (panzer for short) and take it. It is
the rocket launcher straight ahead of you against the crate. Then, follow the
trench to the end. You will see the blown up flak 88 with a enemy next to it.
Kill it, then go over to the trench hole where the flak 88 is. Look northeast
to see two enemies. Kill them both, then follow the road.

You will come up to a blown up tank, if you look around it, on the road, there
will be a tank coming down for you. Now, don't be afraid. Switch to your
panzer and aim at it. Then, shoot two rockets and it will blow up. There will
be one enemy that will run up to you, but the captain should be able to take
care of him. Then, walk down the road to the tank.

Once you are at the tank, an enemy will come out from the back of it. Shoot
him dead. Afterwards, backtrack to where the captain is. He will be talking to
two other of your boys. They will say that they heard a weird looking rocket
launcher a little ways away. So, your four men will follow behind you as you
follow the road.

You will come up to a car and a bob wire fence. Walk back to the car and face
north. Some enemies will come out from here, so dispose of them, using the car
as cover. Then, go over to where they were. If you go down the first alleyway
you should get sprayed by bullets. And it is by the MG42 mounted at the window
just ahead of the alley. So, using the wall for cover, shoot the man mounting
the MG42. Then, go down the alleyway and look north. You will see another
mounted MG42. Destroy the enemy that is manning it, then face east and kill
the two enemies that decide to come out and play.

Afterwards, get inside the house that your men are in, it should be one of the
southwest houses. Kill all the men in the houses visible from this house, as
you have great cover inside a house. Afterwards, explore the three houses
closest to that house. Clear them out, and at the house north of your
safehouse is a great lookout point. There will be a man in there, kill him.
Then, look out north and kill the men by the MG42 mounted nest. After that,
clear out all of the houses in that area. Make sure not to go past the turn in
the road. After that is done, go past the corner. There will be more men. Take
cover at the parked car and kill'em all. Then, take out the men in the last
house to the north. After that is done, go to the house directly south of
that. Pass the hallways and you will see a tank coming for you. Change to your
panzer and take out the tank. After a couple hits it will actually notice you
and start firing at you. When this happens sidestep out of the blast radius.

Afterwards, go over to the west most part of the little room to get all the
panzer rounds you need. Then, walk over to the tank and as the men jump out of
it, kill them, Then, round the corner and kill the men there. Take cover at
the car and kill all the men inside both of the houses. This will take a long
time, the men will seem infinite. But, they are not. After a couple minutes of
battling, progress further and clear out the last two houses. Go inside the
house most northeast. Once inside, make your way to the back. It will have a
backyard. Go out through it and to the right. Walk a little ways and you will
at a church's graveyard. The church in the background has a couple MG42's
mounted, and that will be a problem. Make your way to the churck, using the
headstones as cover. Once you are at the front headstone enemies will start to
come out from the sides. Kill them, then kill the opposition that is mounting
the MG42's.

Once done, go around the left side of the church. Kill any enemies that are
coming, or come out at you. Now head into the church via the steps in the
back of it. Crouch and go behind the columns and take quick shots at the
groups of enemies in there. There are about 5 or 6 enemies in the church,
taking into account the fact that you should have shot the MG42 gunners before
you entered.

Now head down the road and look for the little trench on the right. Duck into
it and take out your Springfield '03 rifle. Scan the ridge where the
Nebelwerfers are located and take out any MG42 gunners that you see either in
the nests or in the bunkers. Just one little side note: when you hear the
Nebelwerfers go off that means that you should move somewhere else or else you
will get hit by a barrage of rounds.

Head along the trench to the right side of the field. Run up to the bunker
with your Thompson and quickly shoot the German by the entrance of it. Head
into the area where the machine gun nests were and grab the health packs from
either side of the door. Now head down the stairs and toss a grenade around
the corner to take a few enemies out. Now peek out with your Thompson and
shoot any enemies you see along the length of the trench. Proceed along the
length with your Thompson at the ready and take out any remaining enemies. Run
up the stairs to the field and plant explosives on the two closest
Nebelwerfers.

Head back into the trench to take out one or two more enemies that would
otherwise attack you from behind. Now plant some explosives on the third
Nebelwerfer. If you look at the middle of the field you will see one of those
handy little signs that tells you you are about to run into a minefield. If
you would like to stay intact for the duration of this mission run back around
the bunker the way you enterd it initially and head for the bunker that is on
the left side of the field.

As you approach it try and stay behind one of the concrete walls in front of
it. An MG42 gunner will appear at the gun and start firing at you. Quickly
shoot him in the head with either your Thompson or your Springfield '03. Head
around the side with your Thompson drawn and shoot the last two enemies that
are waiting for you. Plant the explosives and all you have to do is wait for
the level to end.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

3.4 Behind Enemy Lines

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------------------

3.41 Rendezvous with the Resistance

------------------------------------------------------------------------------

Objective 1: Locate the downed G3 pilot.
Objective 2: Escort the pilot to the Marquis hideout.

============
Objective 1:
============

You start out the mission with an M1 Garand rifle on a dirt road. Advance
slowly along the raod, around the bend, until you see two Germans off on the
left side ahead. If they haven't seen you then carefully take aim and squeeze
off a few rounds. Shoot both of them down quickly. If you stay far away they
won't be able to hit you so stay back. You have plently of ammunition for
your purposes right now.

Keep moving down the road and grab the ammo they dropped. Look to the left
when you reach the intersection and you will see the downed G3 plane. On the
right side of the plane are two German soldiers. Shoot them and then look to
the left of the plane and you will see a German officer run out towards you
with a pistol. He is kind of hard to hit and he has good aim so try to
quickly fire off some rounds while moving around to throw off his aim.

Move towards the plane and you will find the G3 pilot. He will speak to you
briefly and then you should head off towards the house atop the hill.

============
Objective 2:
============

When you reach the top of the hill you will hear a German shooting a pistol at
you. Look to the right and you will see him atop some steps leading to
another house. Shoot him with your Garand and then move around to the back
of the house. Look in through the open basement doors and shoot the two
Germans there. Grab the health packs and then continue on down the road if
you encounter no more resistance. if you do then just make quick work of them
by riddling their chest with a few well placed bullets.

When start to see the next intersection up ahead look to the right and shoot
the sub-machine gunner behind the sandbags. Now continue down the road and
you will see three more Germans in the road. Crouch and shoot them with your
Garand. Now move up the hill and stay crouched with your Garand equipped.
Stay behind the wooden barriers and cautiously worm your way out from behind.
If you are situated correctly then just shoot the MG42 gunners.

When you reach the top of the hill look behind you and take out your
sub-machine gun (I'm assuming tht you picked one up along the way) and shoot
the Germans that come up the hill in the truck.

Now make your way into the church and shoot the remaining three enemies with
either your Garand or the MP40. Move to the altar and press the USE key. It
will move to the side and reveal a passage to the underground hideout. Move
along the tunnel and you wil find your informant waiting at the end of it. She
will speak briefly and give you some new weapons.

------------------------------------------------------------------------------

3.42 Diverting the Enemy

------------------------------------------------------------------------------

Objective 1: Infiltrate the tank park.
Objective 2: Bomb the Tiger Tanks [3].
Objective 3: Switch the tracks at the first junction.
Objective 4: Find a way into the train station.
Objective 5: Plant explosives on the track barrier.
Objective 6: Get to the control tower and switch the tracks.
Objective 7: Get into the back of the Opel truck.

============
Objective 1:
============

You start this mission out with a silenced pistol and a few grenades. When
the truck goes by run down the hill and when you reach the road press the
SHIFT key to walk silently. Walk right to the back of the truck and you will
hop inside it. Just stay inside the truck for now and when it stops get out.

============
Objective 2:
============

Hop out of the truck and quickly shoot the driver before he can alert any one.
Now move to the Tiger to your left (assuming that you are facing towards the
front of the truck) and shoot the German patrolling there. Plant the
explosives and then grab his MP40. Take it and go into the tent by the second
tank and shoot the two Germans in there. Now just plant the explosives on the
last two tanks and move towards your next objective. Look at the compass to
get your bearings.

============
Objective 3:
============

You should grab a Kar98k sniper rifle on your way down so take it out and
look down the tracks to the right. Shoot the attacking dog and then look for
the bunker next to the tracks on the right side, it should be up on a little
hill. Blast the MG42 gunner in the face with your Kar98k and go to the switch
track and... switch the tracks. Then go into the little tunnel.

============
Objective 4:
============

This next part requires speed and precision. There is an MG42 gunner in the
doorway to the right. Get out your Kar98k and face the direction that the door
should be. Now quickly side-step and try to shoot him in the face. If you
miss just keep going and re-adjust your aim. He will eventually stop to
change out his barrel so take advantage of that break to get in a clean shot.

Go into the bunker with your SMG and shoot all the Germans inside and grab any
ammo you can. Now head out and down the tracks. Take out you Kar98k and move
forward with the scope equipped. You should see two Germans appear in the
distance. If you look carefully you will be able to see the barrels behind
them. Shoot the barrels and they will explode, conveniently killing both of
them. Now if you look to the right side of this area you will see another
German coming towards you and shooting so if you can shoot the barrel behind
him or just shoot him outright.

Look to the right and you will see a small passage through the wall of this
canyon. Take out your Kar98k and shoot the searchlight. Make sure that_you_
are_very_well_hidden. A MG42 gunner will mount the gun mounted next to the
disabled light and start shooting at you. I find him hard to hit because he
usually seems to start hitting me before I can see him. So if you start
taking damage just move to the left to get under cover.

When he is out move slowly out from your hiding spot and keep your eyes peeled
for a German with an SMG. Shoot him and then enter the station. Take out
your SMG and shoot the Germans that come out of the small control room to the
right. Head up the stairs.

Shoot the German at the top and thenhead out the next door to the walkway
where you shot the MG42 gunner. Man the MG42 and look down at the area below.
You should see about 5 Germans approaching below you. Quickly open up some
fire on them and with some luck you'll get all of them. If not just wait with
your SMG and wait for them to come through the door you just exited.

Now head into the doorway and take out the next German. Move through the
doorway and shoot the German waiting behind the window. Look to the right and
take out the German down at the far end of the room. Now go to the window and
look for a dog. Shoot it. Now move through the room and down the hallway to
the elevator. Push the switch and go down.

Shoot the German around the corner and then look for a hallway with a lit room
at the far end of it. Take out your Kar98k and shoot the German patrolling
down the hall and then the two who appear the the open doorway. Now move
down the hall and you should emerge into a room with a set of stairs. Shoot
the two Germans that appear there and then go up the stairs. When you reach
the door watch out because there is an attack dog about to ride up your arse.
I personally suggest that you pump a bullet or two into his brain with the
Kar98k. Grab the health pack in the last room in this building and then get
out your SMG and head outside.

============
Objective 5:
============

Shoot the German to the left of the door and then get out your Kar98k and
snipe the Germans along the top of the bridge. When they are all down get to
the underside of the bridge and scan the area to the left with your scope.
Shoot any guards that you see. Run to the rail barrier and plant your
explosives.

============
Objective 6:
============

Just head up the stairs and look at your compass for the bearings to the
control tower. Shoot the two enemies on your way there.

============
Objective 7:
============

Look for the truck which has now lit up and beeped its horn. Just run up to
it and jump in the back. When it drives over the bridge just use your SMG to
take out anybody you see.

------------------------------------------------------------------------------

3.43 The Command Post

------------------------------------------------------------------------------

Objective 1: Infiltrate the perimeter.
Objective 2: Send the false communique.
Objective 3: Steal the troop manifest.
Objective 4: Steal the battle plans.
Objective 5: Gather intel on new Tiger Tank.
Objective 6: Escape and meet up with Manon.

============
Objective 1:
============

Wait for the truck to pull up to the barn. When it does get out and move
through the door in the barn to the right. Grab the health packs if you need
them and then exit the barn through the side door.

Turn to the right and move towards the wall atop the hill. As you get close
to the top you should be seeing a guard patrolling along the top, take out
your Hi-Standard pistol and take aim at his head. Fire a shot and take him
out. Keep moving along the wall, staying close to it. You should be seeing
a watch tower with a searchlight soon.

For now ignore it. Take out you Kar98k sniper and look to the base of the
tower, on the closest side to you. Shoot the two MG42 gunners quickly and
then the searchlight and the guard in the tower.

By now you will probbaly have attracted some unwanted attention from nearby
Germans so you will want to whip out your Kar98k rifle and shoot oncoming
Germans to the right of the watchtower. Now just head through the opening in
the fence and go behind the mansion by turning left immediately and following
down to a stone wall.

==============
Objective 2-5:
==============

You should happen upon a guard by an alarm swtch so get out your pistol and
walk up to him by pressing SHIFT while walking. Smack him a few times in the
head and he will go down easily enough.

Quick note: for all intents and purposes of this walkthrough it would be
pretty hard to walk you through the mansion mentioning every single enemy
position and such mainly because that depnds on how many alarms you set off
and how long you let them ring and what weapons you use. So I will just walk
you through the mansion without mentioning enemies and leave the shooting to
you. A good rule of thumb is to go into each room with the MP40 fully loaded
because there will probably be enemies in it. Do that and you should do fine
for the most part.

Go through the door and take the first door on the left. Head up the stairs
and through the red double doors. Head up the stairs and grab the battle
plans off the table. Head back down the stairs and through the red double
doors and go into the halway on the right. All the way at the end of the
hallway you will find a room with some explosives. It is optional to use
them you don't have to but if you want to just plant them on the Panzer tank
you saw on the way in.

Go back into the hallway and down the stairs and through the door at the
bottom of them. Head to the left and go outside. When you turn left you
should see some double doors ahead. Go through them and turn through the next
door to the left. In this room you will find a door that leads to a basement.
You will find the Tiger Tank intelligence on a table at the bottom of the
stairs.

Head back up the stairs and head for the room you first entered. Move around
the left side of the firelace and follow the hallway all the way to the end
where you will find the radio where you can send the false communique.

============
Objective 6:
============

Head back out of the mansion and move to the fence in the front of the
mansion. Shoot the guard standng by the guard house and then take out your
Kar98k sniper rifle to shoot the MG42 gunner up ahead. Now whip out your MP40
and charge ahead with it. Shoot the three riflemen ahead and then quickly
turn around, there will be an attack dog running up your arse.

Now all you have to do is run up and over the bridge to get to the truck.
Occasionally you will want to turn around and clear out any approaching
enemies so keep your gun loaded.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

3.5 Day of the Tiger

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------------------

3.51 Sniper's Last Stand

------------------------------------------------------------------------------

Objective 1: Locate the bazooka team.
Objective 2: Get past the gate into the rest of town.
Objective 3: Proceed to the south edge of town.
Objective 4: Locate the tank crew.
Objective 5: Defeat the Panzer tank.
Objective 6: Keep the tank crew alive and infiltrate city hall.
Objective 7: Steal the King Tiger with the tank crew.

============
Objective 1:
============

Move around the corner with your Springfield and look for the topmost window
in the building at the end of the street. Fire a shot at the sniper hiding
there and then move up towards the small squad of soldiers ahead. Listen to
what they have to say, none of it is imortant but it's good to listen to
anyways.

Now move to the building SW of you. Look to the building on the other side of
the street and shoot the two snipers hiding in the windows. Move up the
stairs with your Thompson and shoot the sniper hiding in the room at the top.
If you look West and slightly southwest you will see a sniper firing off
rounds from atop a roof. He is hard to see since you have to look through
some tree branches but it is best to shoot him now.

Keep your Thompson out and ready and move across the street and up the srairs,
quickly. Shoot the last German in here and get out your Springfield sniper
rifle. Look nowrthwest from one of the side windows and shoot the sniper in
the bombed out building on the top floor and the sniper near the ground in a
window to the left of the last sniper.

Now move southwest along the road and move to the very edge of the gap in the
stone wall. Scope your rifle and look almost straight ahead through the gap
but slightly left, you will see two snipers on the ground behind a stone wall.
Shoot them quickly. Look up at the tower and find the window. Shoot the
sniper there. Now shoot the last sniper who is hiding on a little ledge
slightly up and to the left of the first two snipers.

Now move around the next corner and spot the fire burning. Loom straight up
to a window where you can just make out a sniper shooting at you. Shoot him.
Now look to the right of the fire and you can just barely make out a sniper
hiding behind some rubble. Quickly cap him before he can shoot you.

Now get out your Thompson and run quickly to the stairs by the gate. Run up
and shoot the two snipers hiding there. Now look out the window and across
the street (from the side you came in from not on the other side of the
building). You should see a sniper hiding in the window. Shoot him and then
get out of the building.

If you look northeast you will see an open doorway with some stairs. Run up
and shoot the Greman if there is one(sometimes there isn't for some reason).
You will find the bazooka team dead. Just grab their bazooka and their ammo.

============
Objective 2:
============

Now head for the gate. Go up to it and try to open it by pressing the Use
key. It won't open so back track to the gap in the stone wall and then turn
around. Two germans should have opened the gate and are coming out of it.
Run up and shoot them and then just proceed through the open gate. There will
be a third German coming through so keep your gun loaded.

============
Objective 3:
============

Just keep going up the stairs and into the street and the game will load.

============
Objective 4:
============

The game will load up and a member of the tank crew will come out and greet
you. Follow him inside to find the rest of the tank crew.

============
Objective 5:
============

Get out your sniper rifle and quickly run up the stairs. If you look out the
window at the top you will see three Germans with rifles shooting in your
direction. Quickly shoot all three of them. If you are lined up correctly
you may even be able to take out two of them with one shot.

Now get out your bazooka and shoot the oncoming Panzer tank. If you hit it in
the sides it will go down much quicker.

============
Objective 6:
============

This objective is a real pain in the arse. The main rule of thumb here is to
move slowly and scout ahead with your sniper rifle. Even if you do that there
will be enemies popping out everywhere and shooting at you. Use quick save a
lot to save yourself some time.

When you exit the building you are going to have to go to the end of the
street and look around. Some enemies will come out of the open doorway to
the east so be careful. Now scout around in this area and take out any more
enemeis that you see but you want to wind up in the central building of this
area. inside this building take out all the enemies inside with your Thompson
gun and snipe out the windows at any mor eenemeis that you can see.

Heading out of this building you will want to go around it to the right. Enter
the building via the stairs on your left and shoot the three Germans inside.
Exit and go across the street and up the smaller set of stairs. Inside shoot
the two Germans that are lurking inside, one will be right in front of you and
the other to the right.

There is a sniper atop the building in the middle of the courtyard but he is
kind of hard to spot unless he is shooting at you so be careful and keep a
lookout for him. Move along furhter and in the building just ahead you will
see a sniper or possibly two hiding in the window. If there is only one then
look along the top of the stone wall.

Now look to the right and you will see a whole group of enemeis both on the
overpassing bridgeway and on the ground. Whip out your Thompson and start
spraying them with bullets. Advance under the bridge and look around for any
more enemies. You will want to head up the stairs directly across from you
once you have cleared the area.

Now just head through the building, with your Thompson equipped, until you
happen upon the City Hall. You will know this when your objective gets
completed and you start getting attacked by a huge number of Germans.

============
Objective 7:
============

Now just keep reloading and firing at any Germans that come through the door.
When they seem to have stopped for the most part head out of the room and
shoot any Germans that are below. There are only a few Germans left after
this so just go down to the bottom level and shoot any enemeis that you see
on the way down. Use your compass to guide you to the Tiger Tank and wait for
the rest of your crew to arrive.

------------------------------------------------------------------------------

3.52 The Hunt for the King Tiger

------------------------------------------------------------------------------

Objective 1: Escape with the King Tiger.

============
Objective 1:
============

To start out just get yourself familiarized with the controls. Once you feel
confident with your driving and handling move ahead.

In this level you will want to move slowly, very slowly so that you can
thoroughly clean out every building with your tank shells as well as sweep out
every nook and cranny for those irritating Panzershrekers.

When you go through the gates you will be attacked by a small group of
Germans. Only one of them has a Panzershrek but it is stil good to deal with
him promptly. Turning left you will find yourself being attacked by another
German with a Panzershrek so let him meet face to face with one of your
artillery shells.

Move down the road a bit and when you reach the first telephone pole stop. If
you look carefully through the mist you will see a Flak 88 gun waiting to
shoot at you so take aim and fire at it before it sees you. When you move up
the road to the intersection you will be attacked by some Panzershrek toting
Germans so try to move out of the way of any oncoming rockets and eliminate
all of them before they can do you any damage. A halftrack will come down the
road also so blast it to pieces the first chance you get.

Now turn left and head down the road. You will run upon a Panzer tank coming
around the bend. I can usually destroy it with one well-placed shot to the
side and rear of it. Continue down the road ignoring the Germans that come
out of the tank. They will just shoot at you with pistols and will
essentially wind up being a nuisance. If you like you can shoot them to
satisfy your bloodlust.

Keep going down the road and you will see a Flak 88 gun. Quickly shoot it and
ignore the houses as you pass. They don't have any Panzershreks in them.

Wehn you reach the next open space you will be accosted by two tanks on either
side of the road. Take out the one on the right first, considering that it
does more damage to you. It will take about three shots to take it out. Then
work on the second tank. It should take one or possibly two shots.

Continue down the road and you will reach a checkpoint. All your lost health
will be restored automatically. Move ahead and look to the left at the
intersection. You will see a Panzer tank coming in but you can quickly
destroy it by clicking your mouse button.

Move on along the road and you will be able to make out a Flak 88 gun. Shoot
it before it can attack you. You will reach another fork in the road with a
guard tower and some barricades. Behind the barricades is a Flak 88. Shoot
it and then turn your attanetion to a Tiger tank coming down the road. Disable
it for the moment by firing a shot anywhere on its armour and then take your
time firing your last two shots ot destroy it. If you like you can turn
towards the guard tower and shoot the barrels underneath it to make it topple
over killing that irritating MG42 gunner in an oddly satisfying way.

Now go into the town and when you reach the intersection look to the right and
shoot the Flak 88 gun and the MG42 gunner and the German with the Panzershrek.
Ignore the Tiger tank on the left unless you feel like kickin' some more booty
Otherwise just head down the road to the right and you will be done with the
level.

------------------------------------------------------------------------------

3.53 The Bridge

------------------------------------------------------------------------------

Objective 1: Sneak in and find a high position overlooking the bridge.
Objective 2: Snipe the Germans that try to blow up the bridge.
Objective 3: Use the high vantage point to call in artillery strikes.
Objective 4: Destroy the enemy King Tiger.

============
Objective 1:
============

Immediately take out your Thompson gun and tirn the first corner. There is a
German right there so quickly shoot him and then move on to take out the rest
of his comrades up ahead. There will be two Germans approaching from behind
you so keep a look out for them. Go inside the building at the end of the
alleyway and make your way up to the top level taking out any Germans you
encounter with your Thompson.

============
Objective 2:
============

Now get out your Springfield and face the bridge. You will need to take out
about 12 Germans that try to reach the detonator and blow up the bridge. All
I can say, since I can't shoot the Germans for you, is to aim carefully and
reload after about two shots. If you take more tha two shots and then reload
you will have to wait too long and most likely the bridge will get blown up.
Eventually the Tiger will get to the bridge and shoot the plunger and the Flak
88 gun.

============
Objective 3:
============

Now make sure that your Thompson is fully loaded because you will have to
watch your back while calling in the air strikes on the incoming Tiger tanks.
All you have to do is aim with the binoculars and click to call in the air
strike. All the while you will have Germans trying to kil you from behind as
they come up the stairs in the house. This part really isn't too hard, just
make sure that the health count for the King Tiger on the top of the screen
doesn't reach zero. If it does your game will be over.

============
Objective 4:
============

Just rinse and repeat the previous step for the final King Tiger that comes
into view. Keep calling in air strikes on it until it is destroyed.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

3.6 Return to Fort Schmerzen

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------------------

3.61 The Siedfried Forest

------------------------------------------------------------------------------

Objective 1: Find and destroy the 20mm Flaks. [2]
Objective 2: Keep tracking towards the rally point.

============
Objective 1:
============

For this first objective i will only describe to you a (for the most part)
straight line path to the objectives since the forst is large and confusing.
So assume at all times that you must have the arrow on your compass pointed
directly at your objective.

Now get yourself situated by taking out your Springfield sniper rifle and
point yourself at the objective. Walk forward up the small incline and you
will come to a rock face. Go around it to the left sticking as close as
possible to the rock itself. When you start to see the compass's ball
bearings get closer together press the SHIFT button to walk slowly. You will
see the first Flak 20 gun.

Aim with your rifle and quickly shoot both of the Germans standing there with
your rifle. Plant the explosives and grab the health and any ammo you can off
of the Germans. Now point and aim yourself at the next objective.

Now what you have to do is take out your Thompson and look to your right once
you get going. You will see two or maybe three Germans shooting at you. Mow
them down quickly and then head up the hill. Make sure you go as far up it
as you can because there is a MG42 nest to the side of it and going over the
top of it will keep you out of sight.

When you get into a relatively dense group of trees look due east and you will
see a German sniper shooting at you from atop a bunker. Make quick work of
im with your Thompson and then look to the right. You will see some Germans
rushing at you. Shoot them with your Thompson and then head for the objective
by going over the top of the bunker. Shoot the two germans there and plant
the explosives. Grab the health pack and get moving towrds the next objective.

============
Objective 2:
============

Just move straight at the point on your compass and you will find a bunker
manned by two MG42s and two snipers. Take cover behind the big rock that is
to the left of the bunker and then shoot the two snipers. Take out the MG42
gunners next. now just headpast the bunker and into the small gulley. Your
last objective will be completed.

Now your objectives will be repeated in the second half of the mission. This
time the only difference is that you have one Flak 20mm to take out.

============
Objective 1:
============

Move straight forward and you will be rudely accosted by a German sniper atop
a small rise to the left. Shoot him and then look to the right. There may or
may not be another sniper there, depending on what your game decides. Moving
forward to the Flak you will find a bunker with three Germans inside it. Whip
out your Thompson and charge in. There will be two to your left and one to
your right. Climb up the ladder and you will find the final Flak 20mm. Plant
your explosives grab the health and then climb down the ladder before the
boom-boom.

============
Objective 2:
============

Proceed to the rally point by pointing and walking. The only worry that you
will have is a bunker that will come up on your right side. Quickly take
cover and expose as little of yourself as possible as you take out the Germans
inside. When you are done there will be one more German that comes into the
bunker with an SMG. If you hang back you can take care of him pretty quickly
and efficiently.

Now your coast is clear all the way to the rally point. Simply walk around
the rock face and move towards the point on your compass.

You have a whole new set of objectives when the load screen goes away.

Objective 3: Infiltrate the base (Hint: find a disguise).
Objective 4: Steal blueprints for StG44.
Objective 5: Steal an StG44.
Objective 6: Destroy the weapons stockpile.
Objective 7: Exfiltrate the base.

============
Objective 3:
============

Advance forward with your pistol drawn. When you near the open gate slow down
to a walk and when you feel you can get in a good shot on the moving guard
stop take it. If you miss he probably won't notice so wait for him to make
another pass. Now go to the right of the guard box and hide behind the boxes
until the searchlight goes away. Peek out and look for the MGS42 gunner,
shoot him quickly before he sees you. Now make sure that the searchlight
isn't near you and dash ahead to the entrance of the base. Move forward down
the hall and the objective will be completed.

============
Objective 4:
============

Now take a right and go into the room at the end of the hall. If you look to
the left you will see an officer drawing his pistol to shoot at you. I can
usually take him down with one quick shot of my pistol but it is up to you
which weapon you want to use: the Thompson or the Pistol. Now just walk up to
the pile of glowing clothes on the table and press the Use key to put them on.

Take out your Thompson and find the entranvce to the stairwell. There will be
one rifleman there and another in the room ahead. Make quick work of both of
them and then grab the Level 1 papers on the table.

Head down the stairs and make sure that you holster your weapon or else your
cover will be blown. Turn to the right and walk all the way down to the end
of the hall. Go into this room and draw your pistol. Step into the next
room and shoot the officer there and grab the Level 2 papers off of the table.
Holster again and proceed down the hall that is just out the door.

When you reach the MG42 nest show your papers to the guard by pressing 7. He
will show you through the door with no problems. Keep going down the long
hallway, ignoring the scientist. When you see some double doors to your left
go through and grab the blueprints for the StG 44 off of the table. If you
like you can shoot the scientist, I always do.

============
Objective 5:
============

Proceed down the hall further and go up the stairs next to the guard and the
scientist conversing. Open the doors and grab all the ammo you can after
picking up an StG 44.

============
Objective 6:
============

Plant the explosives at the red marker and get the hell out of the room.

============
Objective 7:
============

Now you must exfiltrate through about 100 German soldiers who are trying to
get a bite of your ass. If you use the StG 44 you can tear your way through
them easily and not have to worry about running out because you will pick up
a lot of it on the way through. Basically just shoot your way out. I can't
walk you through this part because there is no limit to the amount of soldiers
that come through the base. Just aim high and you will do the most damage
possible.

When you get outside the base take your time since all the enemies you happen
upon will come from ahead of you. When you have an open moment shoot the
searchlights and the MG42 gunners atop them. Go slowly and softly. That's
really all I can say.

Just one thing you have to make sure of is that you enter the last bunker
before moving on and taking out the two MG42 gunners inside.

------------------------------------------------------------------------------

3.62 The Communication Blackout

------------------------------------------------------------------------------

Objective 1: Plant explosives in the radio command post, in the northeast
corner of the town. [6]
Objective 2: Escape through the Commandant's residence on the south side of
town.

============
Objective 1:
============

Move forward with your pistol and shoot the two patrolling guards. When you
get into the street shoot the guard standing on the left side and then enter
the door on the right side. Shoot the officer that comes out and head back
into the strete. If you look to your right you will see a German firing at
you shoot him quickly and then look to the left. Shoot that German and head
down the street where you shot the second German.

Take out your Springfield and fire a shot at the sniper to your right up on
the balcony. Look back down below him, at the street and you will see a
German kneeling down to fire at you. Shoot him and then turn your attention
over to the left side. Shoot a second sniper up on a balcony and proceed down
the street. Take out your Thompson and shoot the two Germans in the MG42
nest.

Head up the stairs to the right and keep your Thompson out. Quickly shoot the
Germans atop the stairs and in the street and if an alarm goes off move onto
the street directly across from the stairs and go into the room on the right.
You can shut the alarm off in there.

Now head over the bridge and shoot the German over on the other end. Go
further down the street and take out your Springfield. Shoot the searchlights
and the MG42 gunners. If an alram goes off just go into the guard booths and
disble it. Head around the back of the two main buildings and plant
explosives on the antenna towers. Now head inside both of the buildings and
plant your explosives fater shooting the Germans inside, there will be two in
each.

============
Objective 2:
============

Run away from the buildings before they blow up. Now grab your StG 44 and
head back to the bridge. There will be a big crowd of Germans there so shoot
them all and go atround the corner on the same street. You will have to make
it all the way to the end of this street because that is where the commander's
room is. Keep shooting Germans as you go along, there will be quite a few so
make sure you take cover and reload often. When you reach the commander's
room kill anybody inside, grab the health pack, and jump out the window to
finish your objective.

------------------------------------------------------------------------------

3.63 The Schmerzen Express

------------------------------------------------------------------------------

Objective 1: Locate and enter train station.
Objective 2: Cut the power to the electric fence.
Objective 3: Send radio communication.

============
Objective 1:
============

When the loading screen goes away you will find yourself in an alleyway that
leads to an open field. I find it best to stick close to the stone wall so
turn to the left and follow the wall. Take out your Springfield sniper rifle
and take aim at the first group of enemeis you see. Shoot the dog first since
it is hardest to hit when it is moving. Quickly take aim on the soldiers and
shoot them. Now keep following the wall until you reach a bridge. Take out
your rifle again and shoot the dog next to the soldier. Then shoot the
soldier.

Go across the bridge and follow the wall again. When you see two soldiers and
a dog again off to the right take out your sniper rifle (if it isn;t out) and
shoot the dog and the two Germans. Then head through the gateway and equip
your StG 44. Follow the little road until you see a German officer. He will
try to run away but you will shoot him. Then follow the road agauin and you
will come to a small opening. There will be two more Germans there for you to
shoot.

Now jump down and go left. As you go along there will be three dogs and one
soldier for you to shoot. When you can finally see the train station get out
your Sprignfield sniper rifle and look up to the walkway. If you are far
enough away the three German snipers on top will have not seen you so try and
keep your distance. Anyways, shoot the three snipers, two will be on the
closest part of it to you and the other will be on the right section of the
walkway.

============
Objective 2:
============

Head up the stairs to the left side of the station. Take out your sniper
rifle and shoot the guard and the searchlight in the tower to your left. Do
the same witrh the one to the west. Now keep going through the fenced in area
and rinse and reapeat the same thing for each tower. Shot the guards and any
MG42 gunners and then shoot the searchlights.

When you reach the next set of stairs head for the entrance of the building
and toss a grenade all the way in and then a grenade right at the entrance.
Wait for them to go off and then run in with your Thompson and shoot
whoever/whatever is inside. Go to the glowing control box and press the Use
key to cut the power.

============
Objective 3:
============

Now head back to the big building by the train station. You shouldn't have to
worry about all the towers now ince you took all of them out, right? Grab
your StG 44 and dash inside and all the way up to the top level of the
building. You will find a radio blinking in red. Press the Use key and the
level will end. You don't really have to worry about enemeis in here because
you can make quick and easy work of all of them with your StG 44 and some duck
and reload action.

------------------------------------------------------------------------------

3.64 Storming Fort Schmerzen

------------------------------------------------------------------------------

Objective 1: Snipe the tower guards and avoid excessive casualties. [9]
Objective 2: Unlock the cell block and free the POWs.
Objective 3: Plant the explosives on the fuel control valves. [3]
Objective 4: Open the main fuel line valve.
Objective 5: Find a way into the inner facility.
Objective 6: Acquire a gas mask.
Objective 7: Make your way to the lower level.
Objective 8: Open the main gas valves.
Objective 9: Plant the explosives.
Objective 10: Return to the elevator.
Objective 11: Escape Fort Schmerzen.

============
Objective 1:
============

This is it. The end of the game. The final battle. Keep your head up,
trigger fingers itchy and so on. This may be one of the hardest in the game
so be prepared to face a good deal of Game Over screens.

Anyways, you start out in a boxcar heading into a German railyard that is
adjoining a mustard gas production facility. When the boxcars open you will
have to take out German snipers that are placed all around the perimeter of
the facility. All the while you have to be protecting your squad of rangers.
If you lose less than four rangers you will get a medal for your efforts.
How touching...

============
Objective 2:
============

When the door to the north of you opens up you'll find a whole group of
Germans waiting for you. Get out your Thompson and take them down quickly.
Try and shoot as many of them as possible from beyond the doorway so that you
can have some cover when you engage them.

When the coast is clear head over to the opposite side of the room and open
the door by spinning the wheel next to it with the Use key. Do the same with
the next door and shoot the German that is lying down in the hallway shooting
at you. Get out your grenades and spin the wheel on the next door. Toss two
Grenades in there and wait for them to blow. Then whip out your StG 44 and
shoot whoever is left of the Germans inside. Look for a door that is closed
in this area and open it. Grab the StG 44 ammo and then pull the lever on the
wall. It will release the POWs in the cell.

If you run to the chain link fence covering one of the doorways you will get
a little briefing from the American soldiers there.

============
Objective 3:
============

Head back down the corridor and you will find two American soldiers who just
rigged up a door with explosives. Apparently they want you to set off the
charges. Aw shucks... Anyways, blow the charges and take out your
Springfield sniper rifle and aim down the long corridor. Shoot the MG42
gunner and then wait there for four more Germans to come into view. Shoot
them all.

Head down the corridor with your StG 44 out and turn to the right. Shoot the
German coming from there and then go around the corner from where he came. Go
down the stairs and plant your explosive charges. Shoot the Germans that are
directly opposite the charge location. Hop over the crates and head down
the hall where you will have to shoot two more Germans. Keep pushing down
the hall and you will find yourself at a dead end with two Germans that are
guarding a fuel control valve. Shoot them and plant.

Now turn around and head back. When you reach the first valve you will have
to shoot a German soldier running through. Now turn to the left and go to the
crates underneath the walkway. Hop over them and turn the corner and shoot
the German hiding behind the crates. Turn the enxt corner and you will see
the third and final fuel control valve. Unfortunately, although certainly not
surprisingly, you will have to shoot a few more Germans to the left of you
before you can do that.

============
Objective 4:
============

Just head down the hallway and shoot the lone German inside. Duck under the
pipes and press the Use key to open up the valve.

============
Objective 5:
============

You will have to fight past a small force of Germans trying to get back up to
the leveator but you should find this rather simple with your StG 44 in hand.
When you get up to the top level just locate the elevator in the nearby area
using your compass.

============
Objective 6:
============

When the elevator stops fire straight ahead at the Germans at the top of the
stairs. Run right up the stairs and look around for any more Germans. Go
into the room on the right and descend the ladder when there are none left.
Shoot the three Germans that you immediately encounter at the bottom of the
ladder. Slowly creep around the corner and shoot the German hiding behind the
barrels.

Move towards the barrels and toss two grenades to the back and right of them.
You should kill a small group of Germans by doing this. Move around the
barrels and shoot anybody that survived.

Head further down the hallway and when you get to the small set of stairs just
shoot the German to your left. Turn into the hallway on the right and you
will have to make your way past a large number of Germans to get to the end.
So use your StG 44 and shoo them all and keep going.

When you see the elevator turn right into the hallway. Peer around the corner
and try to take out the enemies you see here with your sniper rifle or some
other gun of your choosing. Proceed slowly down this hall as this is a
barracks of some sort for the enemy.

At the end of the hallway shoot the last few guards and grab a gas mask and
some health.

============
Objective 7:
============

Head back to the elevator you saw and there will only be a few enemies in your
path so dispatch them and descend on the elevator.

============
Objective 8:
============

As the elevator descends you will find yourself wearing a gas mask. It
severely restricts your vision but you can't take it off so stop whining.
Anyways, shoot the first German you see and then proceed onwards down the
hallway and take your first left. Shoot the two Germans at the doorway and
turn to the right. Keep going through this room and enter the hallway to the
left.

As you enter this next room you will have to shoot one guard. Soon enough you
will hear some scientist yell "You fools, you'll release the gas!" Oh...
poo-poo... release the gas by shooting the big container at the end of the
hall and watch sadistically as everyone but you dies.

Now run ahead and turn the two glowing red valves.

============
Objective 9:
============

Plant your explosives at the marked point between the two valves.

=============
Objective 10:
=============

Now all you have to do is backtrack to the elevator before the big boom
happens. You will not to shoot any enemies thanks to your valient efforts
beforehand.

=============
Objective 11:
=============

Cripes! This last objective is really tough. You have to dash through the
burning base, avoiding explosions falling debris, and clearing your path of a
few maniacal germans who refuse to quit their posts.

Anyways... lemme start by saying that you CANNOT STOP RUNNING! If you do the
explosions will catch up to you and well, you will get some severe burns and
a free trip to the Game Over screen.

Now finally on with the finale. Basically all you have to do is take the only
possible route through the burning base and take out a few enemies along the
way. No matter what happens DO_NOT_STOP_RUNNING.

When the final loading screen finally comes on you will have to make it to the
waiting train outside the gates. Shoot one sentry to the left and then one
behind him and dash outside to the train. Do not linger inside because you
have about 5 seconds (if that) before the flames and explosions and all around
bad stuff comes through the tunnel to you.

When you break out into the sunshine just take some pot-shots at the enemies
but try and make a bee-line for the train. That's really all I can say to you
besides: Good luck!

When you finally reach the train you will have finished this spectacular game.
Now go watch the crappy ending. Oh wait, it's only a single line of dialogue!

"Would ya' look at that!"

*pulls the curtains closed*

==============================================================================

4. Appendices

==============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

4.1 Weapon List

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Yeah, these ****ers might be more reliable then your troops but... ah, well,
give the computer a break!

(The following descriptions have been taken directly from the EA Games website
for MoHAA and are copyright of them. The descriptions that are marked
otherwise are otherwise. The instruction booklet descriptions are copyright of
them. Also, my descriptions are copyright of me. ;])

==============
Allied Weapons
==============

========
Colt .45
========

The Colt .45 was the sidearm of choice for the American military from 1911
until its retirement in 1984. Originally suspicious of its innovative
autoloading mechanism, the American military asked its inventor, John M.
Browning, to rework the mechanism before accepting the gun into service.

A subsequent version, the M1911A1, utilized recoil forces to push the slide
back, eject the shell, cock the hammer and reload the chamber-in a fraction of
a second. The finished version of this semi-automatic pistol packed more
stopping power than its predecessor, the .38-cal M1900, and, with its improved
autoloader, could fire at a more rapid rate. While more than half of all
enlisted men in World War I carried the Colt .45, regulations forbid
infantrymen from using them in World War II. However, these regulations were
rarely enforced, as many sought them as a weapon of last resort.

On VJ Day in 1945, the last order for Colt 45s was canceled by the US
military, and for the next 39 years, all pistols in service were rehabilitated
secondhands. Reliable and accurate, the Colt .45 is the finest American
military sidearm ever made.

===============================
OSS Hi-Standard Silenced Pistol
===============================
(My Definition)

This weapon kicks some major ass when you are close to the enemy. However,
when you are out of range (ei far away) it is pretty much useless. This weapon
is used for stealth mostly, but still is superior to the Colt .45 because it
packs a punch AND is silenced. You will find yourself using it most of the
time in the later missions of the game because of how good it is. Well, EA
games should of made it worse, I tell ya!

=========
M1 Garand
=========

The U.S. Rifle, Caliber .30, M1 rifle, or Garand was the standard-issue rifle
for American infantry. Named after its inventor, John C. Garand, it was the
first semiautomatic rifle widely used in combat. Although it was adopted by
the army in 1936, the Garand was in short supply until 1943, but by the end of
the war more than 4 million had been produced.

The Garand was easy to disassemble and clean, and its combination of caliber,
muzzle velocity, and semiautomatic operation provided superior firepower over
bolt-action rifles. Its only weakness was that partially fired clips were so
difficult to reload that GIs tended to simply fire off the remaining rounds
and insert a new clip.

Special Traits

1. The M1 used special clips designed to be ejected from the gun when
spent. There is a very distinct 'Ping' sound that occurs that must be
captured.
2. Semi-automatic action, can fire almost as fast as the player can push
the fire button.
3. This weapon will 'kick' a bit, meaning that it will require a little
time to re-center to where the player was aiming. If the player fires
in quick, rapid succession, the weapon won't have the proper time to
re-center its self, therefore simulating the effects of rapid fire that
the player can learn to adjust for, and make it seem more life-like.

============================
Springfield '03 Sniper Rifle
============================

Officially designated "U.S. Rifle, Caliber .30, Model of 1903," it was better
known as the Springfield, the Springfield '03, or simply the '03. This bolt-
action rifle was adopted by the U.S. Army in 1903 and remained the standard
issue rifle of America's armed forces until 1936.

In 1906, the .30-caliber cartridge was modified and designated the "M1906
Cartridge"; it became widely known as the .30-06. This cartridge was the
standard U.S. rifle and machine gun cartridge for the next 50 years.

In 1936, the Springfield '03 was replaced by the M1 Garand, but many
Springfields saw service in World War II. In the Normandy Campaign, the
Springfield was used primarily as a sniper weapon; the vast majority of
infantrymen preferred semiautomatic and automatic weapons to the bolt-action
rifle. Any advantage the Springfield may have had in accuracy was more than
offset by the rate of fire the Garand, M1 Carbine, and Browning automatic
rifle offered.

Special Traits

1. This weapon will have a Sniper Mode, activated by the secondary weapon
use key, allowing the player to zoom the camera to make precise shots.
The edges of the screen will feather out as the scope is brought up to
the camera. Then the crosshair overlay will be seen, which will be
different from its German counterpart rifle.
2. When not in Sniper Mode this weapon will function like a bolt action
rifle.
3. This weapon will 'kick' a bit, meaning that it will require a little
time to re-center to where the player was aiming.

========================
Thompson Sub-Machine Gun
========================

John T. Thompson, who helped develop the Springfield '03 rifle and Colt 45
pistol, began work on a "trench broom" for close-quarters combat shortly after
his retirement from the army in 1918. He recognized that the .45-caliber slug
of the M1911 pistol would be devastating when used in a full automatic weapon.
By the spring of 1920, Thompson's company (Auto-Ordnance) produced a prototype
capable of firing 800 rounds per minute. Despite its excellent test
performance, the Thompson was not adopted for use by either the U.S. Army or
Marine Corps.

Still, Thompson contracted with Colt for the manufacture of 15,000 guns,
designated "Thompson Submachine Gun, Model of 1921." The 15,000 guns
manufactured by Colt lasted until the eve of World War II. In 1940, the U.S.
Army ordered 20,000 Thompson submachine guns; in 1941 the army ordered an
additional 319,000. One of the main assets of the Thompson submachine gun was
reliability; it performed better than most submachine guns when exposed to
dirt, mud, and rain. The main complaints against the Thompson were its weight
(over 10 pounds), its inaccuracy at ranges over 50 yards, and its lack of
penetrating power (a common complaint with all World War II submachine guns).

Special Traits

1. Fully automatic firing ability
2. This weapon will 'kick' a bit, meaning that it will require a little
time to re-center to where the player was aiming. If the player fires
in quick, rapid succession, the weapon won't have the proper time to
re-center its self, therefore simulating the effects of rapid fire that
the player can learn to adjust for, and make it seem more life-like.

==============================
Browning Automatic Rifle (BAR)
==============================

The initial M1918A1 version of the Browning automatic rifle (BAR) was first
used in combat by American soldiers during World War I, and many of these guns
saw service in World War II. The BAR received high praise for its reliability
under adverse conditions. In 1940, model M1918A2 was adopted.

Unlike earlier models, it could only be fired in two automatic modes: slow
(300 to 450 rounds per minute) or fast (500 to 650 rounds per minute) but not
in semiautomatic mode. Both versions were widely used; the BAR was a popular
weapon in all theaters because it was reliable and offered an excellent
combination of rapid fire and penetrating power. The BAR's only serious
drawback was its lack of a quick-change barrel to reduce the chances of
overheating.

Special Traits
1. Fully automatic firing ability
2. This weapon will ‘kick’ a bit, meaning that it will require a little
time to re-center to where the player was aiming. If the player fires
in quick, rapid succession, the weapon won’t have the proper time to
re-center its self, therefore simulating the effects of rapid fire that
the player can learn to adjust for, and make it seem more life-like.

====================
Mark II Frag Grenade
====================

American soldiers used many types of hand grenades during World War II, but
the primary hand grenade issued to GIs was the Mark II fragmentation grenade.
The Mark II was egg-shaped and constructed of cast iron. The outside of the
Mark II was serrated to produce more fragments when it exploded. The
specifications for the Mark II called for a TNT filler, but because TNT was in
short supply when the war started many early Mark IIs were filled with a
nitrostarch compound.

The time delay on the Mark II's fuse was 4 to 4.8 seconds. The Mark II's
killing radius was 5 to 10 yards, but fragments could kill at up to 50 yards.
Because the accepted throwing range was 35 to 40 yards, soldiers were ordered
to keep their heads down until after the grenade exploded. Of the other types
of hand grenades issued to GIs in Europe, the two most common were smoke and
phosphorus grenades. Both these grenades were used to mask movements or mark
artillery and ground-support aircraft targets.

Special Traits
1. The grenade is thrown not shot. This means that the strength of the
throw (distance) can be controlled, by how long the Fire button is held
down before releasing.
2. Grenades will detonate on impact with an enemy
3. Grenades will bounce and roll when thrown.
4. Grenades can be picked up and thrown back at the player
5. Secondary weapon use will throw this in an under-hand toss for going
under things

Grenades explosions will send out a small amount of shrapnel, which will cause
minor damage (1-5 HP) but trigger hit reactions in affected AI.

=======
Bazooka
=======

In response to the need for an infantry antitank weapon, Leslie A. Skinner and
Edward G. Uhl of the Ordnance Department developed the bazooka-a metal tube
that used an electrical firing mechanism-by early 1942. Until then American
infantry had lacked an antitank rocket capable of stopping a tank.

Another member of the Ordnance Department, Henry H. Mohaupt, had been working
on a shaped-charge grenade for use by infantry against tanks. Mohaupt's M10
grenade weighed over 3.5 pounds, making it nearly impossible to throw
effectively. However, when Skinner and Uhl started attaching Mohaupt's
grenades to their bazooka rocket, scoring hits on three successive shots
during testing, the Ordnance Department immediately recognized the value of
this new weapon.

Many bazookas were shipped to America's allies; in fact, when the Germans
captured one, they copied the design to produce the Panzerschreck ("Tank
Terror"). The bazooka was named for a musical contraption devised by comedian
Bob Burns.

Special Traits

1. Accurate but has a slow reload time.
2. When fired the round will explode on contact.
3. This weapon has no secondary use.

==================
Winchester Shotgun
==================
(Instruction Booklet Definition)

Originally designed as a police weapon, the Winchester Shotgun packs a short,
solid punch. This solid-framed, pump action shotgun houses a 20-inch barrel
that creates a wide dispersal pattern in the vicinity of the shooter.

===================================
M1919A4 .30 Cal Mounted Machine Gun
===================================
(Instruction Booklet Definition)

While earlier water-cooled versions were noted for their higher rates of
sustained fire and accuracy, the air-cooled M1919A4 has become preferred on
the front lines. Some are mounted on U.S. Army Jeeps for armed patrols.

============
Axis Weapons
============

===========
Walther P38
===========
(Instruction Booklet Definition)

The lean P28 semi-automatic pistol is a weapon for the long haul. Its reliable
firing mechanism makes it a favorite among officers of the Wehrmacht.

==============
Mauser KAR 98K
==============
(Instruction Booklet Definition)

This repeating rifle with a blunted nose is in the hands of all German
soldiers for basic training. For many, it is their only weapon in combat yet
is useful in most situations

===================
KAR 98 Sniper Rifle
===================
(Instruction Booklet Definition)

Adding a ZF41 2.5x Scope or a ZF42 5x scope to the KAR 98K turns it into an
effective sniping weapon. In dense areas of Western Europe, snipers are a
persistent threat.

===================
MP40 Submachine Gun
===================

This submachine gun evolved out of the MP38 which was prone to misfirings that
had sometimes lethal results. A simple technical innovation to the hammer
eliminated the problem, and the MP40 was born. Effective in close combat and
simple in construction, the MP40 was very cheap to make, as its parts were
machine-stamped. Mass-produced throughout the War, the MP40 numbered over
900,000 when the Third Reich fell.

Special Traits

1. Fully automatic firing ability
2. This weapon will ‘kick’ a bit, meaning that it will require a little
time to re-center to where the player was aiming. If the player fires
in quick, rapid succession, the weapon won’t have the proper time to
re-center its self, therefore simulating the effects of rapid fire that
the player can learn to adjust for, and make it seem more life-like.

=================
STG44 Sturmgewehr
=================
(Instruction Booklet Definition)

Tests among German engineers have shown that their standard rifle cartridges
are too long and too difficult to target in fully automatic weapons, so the
StG44 Sturmgewehr fires a shoter cartridge. In meeting Hitler's demands for
increased production of submachine guns and light machine guns, the StG44 is
considered a resounding achievemnt of technology and production.

========================
MG42 Mounted Machine Gun
========================
(Instruction Booklet Definition)

A unique, delayed blowback firing system allows the gun to achieve rates of
fire three times greater than any American machine gun. MG42s are used
extensively in cover and defensive situations throughout the European
threater.

================
Stielhandgrenate
================

As they did with almost every other weapons type, the Germans developed a
number of different hand grenades. There were, however, two primary types of
German high-explosive hand grenades: the Stielhandgranate 24 ("stick hand
grenade, model 24") and the smaller egg-shaped Eihandgranate 39 ("egg hand
grenade, model 39").

The stick grenade was the more familiar of the two, having seen widespread use
in World War I and undergoing various improvements in the interwar years. It
consisted of a thin sheet-metal can containing a TNT charge and was mounted on
a hollow wooden handle. The handle provided leverage that made this grenade
easier to throw than other egg-shaped German and Allied grenades.

The stick grenade was armed by unscrewing the metal cap on the bottom of the
handle to expose a porcelain bead attached to a cord in the handle. Pulling
the bead actuated a friction igniter, and the TNT charge exploded after a 4-
to 5-second delay. Late in the war variant stick grenade models substituted a
concrete or wooden charge container for the original metal head.

Special Traits

1. The grenade is thrown not shot. This means that the strength of the
throw (distance) can be controlled, by how long the Fire button is held
down before releasing.
2. Grenades will detonate on impact with an enemy
3. Grenades will bounce and roll when thrown.
4. Grenades can be picked up and thrown back at the player
5. This grenade can be fetched by dogs
Secondary weapon use will throw this in an under-hand toss for going
under things Grenades explosions will send out a small amount of
shrapnel, which will cause minor damage but trigger hit reactions in
affected AI.

=============
Panzerschreck
=============
(Instruction Booklet Definition)
The larger cousin to the grenade-launching Panzerfaust, the Panzerchreck
propels a rocket-powered grenade from a shoulder-held tube. A rough shield
with a small opening for aiming provides the operator some protection from the
exhaust blast of the rocket.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

4.2 Item List

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

4.3 Vehicle List

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

(The following was taken from the eagames website on MoHAA and is copyright of
them.)

==================
Fockey-Wulf FW 190
==================

The small Fw 190 was one of the greatest fighters of WWII. Designed by Dr.
Kurt Tank, the Fw 190 was built as a sturdy all-round fighter, rather than a
lightweight interceptor; but the early Fw 190A's nevertheless proved clearly
superior to the Spitfire Mk.V. The Fw 190 was a better fighter than the Bf
109, except at high altitude. The radial-engine Fw 190 was also succesfully
developed into a series of fighter-bombers.

The Fw 190D-series used a liquid-cooled Junkers engine instead of the radial
BMW, and had increased span and length. The Fw 190D was a very good high-
altitude interceptor, equal to the P-51D or Spitfire XIV and without the
altitude limitations of the Fw 190A. It was the stepping-stone to the Ta 152.
Total Fw 190 production was 20001.

===============
King Tiger Tank
===============

Armaments Minister Albert Speer began thinking about an even more powerful
tank than the Tiger and Panther. In January 1943 a specification was issued to
Porsche and Henschel for a new heavy tank carrying an 88mm high-velocity gun.
The two prototypes, VK.4502 (P) and VK.4503(H) were available by October.
Porsche were so confident in their turret design that they put it in
production. However, Henschel won the competition again and entered production
at the end of December. The first 50 vehicles had the Porsche turret to avoid
waste.

The PzKpfw VI Ausf B, also called Tiger II or Königstiger (King or Royal
Tiger) was the most formidable tank in service until the introduction of the
Soviet JS-3 just before the war's end. It was, however, miserably underpowered
because it used the same Maybach HL 230 P45 engine as that in the Tiger I,
which was 11 tons lighter! The power-to-weight ration was extremely poor.
Although a maximum road speed of 41.5km/h was achieved during trials, it was
almost certain that the vehicle would break down if it tried to sustain this.
However, by the time the Tiger II entered combat in February 1944 Germany was
defending, and heavy armor and a powerful gun were much more important than
mobility.

The Tiger II had extremely thick armor that were also well-sloped, and a long-
barrelled high-velocity 88mm KwK 43 L/71. It was the most powerful German tank
of the war, and its gun enabled it to engage Allied tanks at long ranges.
However, its poor maneuverability made it susceptible to attacks in the flanks
or rear. In addition, the Tiger II was just as vulnerable to aerial attacks by
fighter-bombers, and its size made it hard to hide. Only 487 were produced,
and, like many other German weapons in the latter part of the war, they were
too little, too late.

=================
M4A4 Sherman Tank
=================

The M4A4 Sherman Tank is a medium size tank and can go up to 30 miles an hour.
Although no match for German medium tanks in the way of power, caliber and
armor thickness, the Sherman proved a real winner of the war because of
numerical superiority.

Weighing in at 35 tons, the Sherman is armed with a 75mm, 40 caliber cannon
capable of punching through 3.7 inches of armor at 500 yards. On the defensive
side, the tank had an effective armor thickness of 2.8 inches in the front,
1.6 inches in the sides, and 1.4 inches in the rear. It carried a crew of five
and had three machine guns.

The Sherman was a poor match for any of the German tanks against which it
fought. Even the Panzer IV, the weakest of its opponents, had a more powerful
gun. Against the Panther and the Tiger, the Sherman was hopelessly outclassed.
The Panther and the Tiger had frontal armors of 4.8 and 4.0 inches
respectively; thus, the Sherman's gun could not kill either tank in a head-to-
head encounter, even at close range. The German guns were more powerful than
the Sherman's; they could easily penetrate the Sherman's frontal armor even at
great ranges.

The only chance a Sherman had against a Panther or a Tiger was to shoot it in
the side or rear, where the armor was thinner. This required that the Sherman
lay in wait and shoot its victims from hiding.

But the Sherman possessed two less obvious advantages: reliability and
simplicity. These may not be very exciting traits, but in the heat of combat a
little thing like a sticky clutch can be disastrous. A minor breakdown during
a retreat can result in the complete loss of the tank. Such problems were rare
with Shermans. And their simplicity made it possible to manufacture them in
astounding numbers. Over 49,000 Sherman tanks were built during World War Two
-- more than all the tank production of the Third Reich for the entire war.

=========
GMC Truck
=========

The GMC 2 ½ ton 6 x 6 truck was known as the 'Deuce and a half' or more
affectionately as 'Jimmy'. A vast number of these ubiquitous load carriers
were built - over 562,000 by GMC alone, and 250,000+ by other manufacturers.
They were also fitted with a wide variety of other bodies - tankers, operating
theatres, dump trucks, & mobile workshops.

=========================
P-47 Thunderbolt Airplane
=========================

In the entire history of military aviation, there has never been an airplane
that could match the P-47 Thunderbolt for ruggedness and dependability. The
pilots who flew it into combat called it "The Unbreakable" and "The plane that
can do anything." They were not far from wrong. P-47's often came back from
combat shot full of holes, their wings and control surfaces in tatters.

On one occasion a Thunderbolt pilot, Lieutenant Chetwood, hit a steel pole
after strafing a train over Occupied France. The collision sliced four feet
off one of his wings--yet he was able to fly back safely to his base in
England.

The P-47's nickname, the Jug, is a commentary about its bloated, pug nosed
appearance. The British, however, believed it to be an abbreviation for
Juggernaut. Both monikers, in their own way, are true. While hardly an
attractive aircraft, it was nonetheless formidable and difficult to bring
down.

The Thunderbolt was the largest single engine fighter of World War II, and its
appearance led many - particularly in the RAF - to dismiss the design as
ungainly and ill-suited for a fighter role against nimble Luftwaffe aircraft,
such as the Me109 and FW 190. What the Jug had, however, that the RAF fighters
lacked at the time was range. It served as an able bomber escort until late
'43 when the Merlin powered Mustangs arrived.

=============
M3 Half Truck
=============

The halftrack personnel carrier T14 which was produced in the late 1930’s was
the prototype for all the wide variety of halftracks produced by the USA
during the war years; it soon became standardized as the M2. There were many
variations [which included] carriers of the 81mm and 4.2in mortars, 75mm and
105mm howitzers, the 57mm gun and various AA mounts including the 40mm Bofors
and multiples - twin .50cal MGs, four .50cal MGs and a 37mm cannon plus twin
.50cal MGs.

The halftrack was originally conceived as a recce vehicle, with adequate
protection against small arms and a good cross-country performance. It was
widely used throughout the army for a variety of jobs. The basic M2 model was
intended as an artillery gun tower for the 105mm howitzer. The M3 model was
produced concurrently with the M2 and was the basic personnel carrier. It was
armed with a .50cal MG on a pedestal mount and had seats for 10 men, so it
could carry a rifle squad in the rear, and had a crew of three.

==================
Higgin Boat (LCVP)
==================

"The second class consisted of various types of Higgins landing craft (LCPs,
LCPLs, LCVPs, LCMs) constructed of wood and steel that were used in
transporting fully armed troops, light tanks, field artillery, and other
mechanized equipment and supplies essential to amphibious operations.

It was these boats that made the D-Day landings at Normandy, Guadalcanal,
Tarawa, Iwo Jima, Okinawa, Leyte and Guam and hundreds of lesser-known
assaults possible. Without Higgins' uniquely designed craft there could not
have been a mass landing of troops and material on European shores or on the
beaches of the Pacific islands, at least not without a tremendously higher
rate of Allied casualties."

=========================
PZ. KPFQ. VI 'Tiger' Tank
=========================

This tank, originally the Pz. Kpfw. VI, first was encountered by the Russians
in the last half of 1942, and by the Western Allies in Tunisia early in 1943.
It's colloquial name, Tiger, was adopted officially in February 1944. The
current version is Model E.

Unlike the Panther, the Tiger is designed on familiar German lines, but all
the dimensions are increased. The main armament is the 8.8cm Kw.K. 36, which
is essentially the 8.8cm Flak 36 adapted for turret mounting. The mounting of
such a heavy gun has raised considerable problems of rigidity, and
consequently the hull is constructed of large plates entirely welded together.

The superstructure is made up in one unit, and welded to the hull. The turret
wall is made from a single large piece of armor, 82mm thick, bent into a
horseshoe shape. Further, all the armor plates are interlocked, in addition to
being welded. The armor of the Tiger, at the time of its appearance, was the
thickest ever to be fitted on any German tank, the front vertical plate being
102mm thick, and the hull sides 62mm.

The suspension, which employs interleaved, Christie-type bogie wheels with a
very wide track, is reasonably simple and is an effective solution of the
suspension problem for such a large and heavy vehicle.

The Tiger engine requires very skilled driving and maintenance to get the best
performance, and in the hands of insufficiently trained crews mechanical
troubles are apt to appear. This characteristic has been the tank's principal
disadvantage.

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4.4 Medal List

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=============
Career Medals
=============

The Bronze Star is awarded when you choose the "easy" difficulty.

The Silver Star is awarded when you choose the "medium" difficulty.

The Distinguished Service Cross is awarded when you choose the "hard"
difficulty.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

4.5 Mission Briefings

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is all of the missions briefings in this game. Now, one might call this
filler, but these briefings really will help you in the game. These mission
briefings are copyright of eagames and were taken from eagames.com.

=============================
MISSION 1: LIGHTING THE TORCH
=============================

Rangers Lead the Way - Algeria, North Africa - November 7, 1942

M1L1
Good work on infiltrating the coastline. It's time to get down to business.
We've procured two captured German Opel transport trucks for this part of the
mission. They will take your squad to a shoreside village that leads into the
town of Arzew, where our missing agent last reported in. Take control of this
village quickly, and try not to let any sentries slip away to warn other
troops in Arzew. You'll be part of the assault team in the first truck.

German occupation forces are reported to be light in this area, but in my
experience, you're better off taking that with a grain of salt. There's no
point in taking unnecessary risks. Captain Richards will be in command of the
mission, so pay close attention to his orders. Lieutenant Powell, as second in
command, you will be bringing up the rear and supporting the assault on the
village.

One more note - watch your ammo. The M1 Garand doesn't reload easily in the
middle of a clip, so you'll have to fire off the whole clip before you can
reload again.

* * * * *

The Rescue Mission - Algeria, North Africa - November 7, 1942

M1L2a
Even the best planned missions can go awry. That incident at the checkpoint
has so far cost us the lives of your entire squad but it must not prevent you
from completing the mission.

We received our agent's last message near the town of Arzew, which is built
around a desert fort now occupied by the Germans. If our agent was indeed
captured, there's a good chance he'll be held somewhere in the town and
interrogated. His original exfiltration plan was quite detailed, so he'll have
a few ideas about how to get you to safety. With any luck, you'll be able to
help him complete his mission, which is to destroy the 88mm guns covering the
harbor.

Locate our agent. We've only been out of contact with him for less than a
week, and once the Germans realize who our agent is, they'll probably have him
sent to Berlin for a full 'interrogation.' We expect that they'll keep him
safe and sound until then. As a Major, he'll assume command of the mission
once you've freed him. He knows the territory and the best escape routes, so
cover his back and pay attention to his orders.

This won't be an easy one. Good luck.

- Colonel Hargrove

* * * * *

Sabotage the Motorpool - Algeria, North Africa - November 7, 1942

M1L2b
Well done. You've kept the Germans from obtaining vital secrets about our
operations and found a way out of this mess. Destroying the 88mm guns covering
Arzew Harbor was a critical move, keeping Operation Torch on schedule and
making the job of landing on the beach that much easier. By now, Major Grillo
has no doubt chosen an exfiltration plan and is on his way to one of several
camouflaged desert supply caches from his previous mission. He'll procure some
transport to get you two out of there.

Meanwhile, you'll have to take care of two things: keep the Germans from
pursuing, and disrupt troop mobility along the coast when our forces land. You
can do this by finding Opel transport trucks in the German-held port
facilities. Render the trucks useless by disabling the engines with your wire
cutters. Keep your eyes open for Panzer and Tiger tanks and put them out of
commission wherever possible with your radio bombs. Finally, destroy any
munitions caches and get out of there.

Major Grillo will rendezvous with you once you're clear of the motorpool.
Choose your battles carefully - the Germans are hunting for you and have you
completely outnumbered.

- Colonel Hargrove

* * * * *

Lighting the Torch - Algeria, North Africa - November 7, 1942

M1L3a,b,c
Good work on sabotaging the motorpool. I hope you've had some rest during the
drive down the coast, because you're not done yet. Your final target is a
radar tracking station built into the side of a cliff overlooking the
Mediterranean. This station can direct intense fire onto the fleet from
distant coastal gun batteries. Destroying that station will render those guns
blind and useless, allowing the fleet to sail in unchallenged.

Grillo will drive while you operate the .30 cal machine gun at the back of the
jeep. The station is located next to a desert airstrip, where you should
destroy a squadron of Stuka dive-bombers stationed there, and any other
targets of opportunity. Then enter the radar station and destroy the sensitive
radar equipment - just shoot the controls out. Head down to the seawall and
fight your way into the lighthouse at its end. Give our fleet the "all clear"
signal by activating the lamp. Once that's taken care of, rendezvous with
Major Grillo at the foot of the lighthouse for extraction.

Major Grillo will rendezvous with you once you're clear of the motorpool.
Choose your battles carefully - the Germans are hunting for you and have you
completely outnumbered.

With any luck, we'll force Rommel and the Afrika Korps out of North Africa
soon enough.

- Colonel Hargrove

=====================================
MISSION 2: SCUTTLING THE U-529 (M1L1)
=====================================

Secret Documents of the Kriegsmarine -Trondheim, Norway - February 12, 1943

M2L1
It appears that the German navy, the Kriegsmarine, has been creating a highly
sensitive radar detector to allow their U-Boats to regain control of the
Atlantic. They've codenamed the device, "Naxos." If this device works, it will
let their U-Boats dodge our naval radar patrols easily. You'll be inserted
near Trondheim, where we believe the prototype is being developed. Major
Grillo has been operating undercover as a local German officer since January,
and he'll be at the gate to let you into the facility.

Wait for his radio signal, and be ready to snipe the guards from a safe
distance. Cover him while he opens the main gate. You'll be bringing in plenty
of explosives to destroy the U-529, since Major Grillo cannot procure enough
high-explosive on site without arousing suspicion. Once you're in, stay with
Grillo and head for the research building. First, steal all documents
pertaining to the prototype, then infiltrate the submarine pens.

Major Grillo will be in command. Just follow his lead and everything should
work like clockwork.

- Colonel Hargrove

* * * * *

Scuttling the U-529 - Trondheim, Norway - February 12, 1943

M2L2
It appears that the mission plan has gone awry. You're going to have to go
incognito if you're going to have any chance of surviving this, Powell. Grab
an officer's uniform from a locker room in the submarine facility and stick to
speaking German until you're out of there.

Here are the essentials you need to know while operating in disguise:

1. Always show your papers when asked.

2. Don't walk around with a weapon drawn, as it will immediately arouse
suspicion.

3. To upgrade to a higher security level, locate a set of officer's papers.
You may be forced to eliminate an officer in order to get to them.

4. If all else fails, try to isolate a troublesome officer before eliminating
him.

Destroy the Naxos prototype, get into the U-529, plant the explosives in the
bow, and find another way out of the pens.

- Colonel Hargrove

* * * * *

Escape from Trondheim - Trondheim, Norway - February 12, 1943

M2L3
Excellent work, Lieutenant. Even without the support of Major Grillo, you
handled the situation admirably. Taking out the U-529 and the Naxos prototype
should keep the balance of Atlantic power on our side, and we're predicting
that the next prototype will be delayed until this fall. But there's no time
to celebrate now - you've got to get out of there fast. The base is on high
alert, and the Germans aren't going to let you slip away without a fight.

Meanwhile, you'll have to take care of two things: keep the Germans from
pursuing, and disrupt troop mobility along the coast when our forces land. You
can do this by finding Opel transport trucks in the German-held port
facilities. Render the trucks useless by disabling the engines with your wire
cutters. Keep your eyes open for Panzer and Tiger tanks and put them out of
commission wherever possible with your radio bombs. Finally, destroy any
munitions caches and get out of there.

Make your way to the train depot on the north side of the facility. A German
supply train captured for us by Norwegian resistance forces should be there
soon. A squad of our troops will be on board to provide covering fire at the
rendezvous. When they open those boxcar doors, they'll lay down covering fire
as long as they can - be careful to avoid firing on them! Use this attack as a
diversion, and get to that train. Once they're low on ammo, they're going to
roll out of there as fast possible, and if you're not on the train by that
time, they will be forced to leave you behind.

Good luck, Powell.

- Colonel Hargrove

=============================
MISSION 3: OPERATION OVERLORD
=============================

Omaha Beach - Normandy, France - June 6, 1944

M3L1
"Soldiers, Sailors and Airmen of the Allied Expeditionary Force! You are about
to embark upon the Great Crusade, toward which we have striven these many
months. The eyes of the world are upon you. The hopes and prayers of liberty
loving people everywhere march with you. In company with our brave Allies and
brothers-in-arms on other Fronts, you will bring about the destruction of the
German war machine, the elimination of Nazi tyranny over the oppressed peoples
of Europe, and security for ourselves in a free world.

Your task will not be an easy one. Your enemy is well trained, well equipped
and battle-hardened. He will fight savagely. But this is the year of 1944!
Much has happened since the Nazi triumphs of 1940-41. The United Nations have
inflicted upon the Germans great defeats, in open battle, man-to-man. Our air
offensive has seriously reduced their strength in the air and their capacity
to wage war on the ground. Our Home Fronts have given us an overwhelming
superiority in weapons and munitions of war, and placed at our disposal great
reserves of trained fighting men. The tide has turned! The free men of the
world are marching together to Victory!

I have full confidence in your courage, devotion to duty and skill in battle.
We will accept nothing less than full Victory!

Good Luck! And let us all beseech the blessing of Almighty God upon this great
and noble undertaking."

- General Dwight D. Eisenhower

* * * * *

Battle in the Bocage - Normandy, France - June 7, 1944

M3L2
Excellent job on Omaha. Due to your exemplary actions, you've been reassigned
to a special mission with Captain Ramsey from A Company. The situation in the
bocage is grim. The overgrown hedgerows dividing the landscape past the beach
provide the Germans with perfect defensive territory; our every offensive is
met with tenacious overlapping defenses - MG42s, mortars, 88's - you name it.
Certain areas that were to be taken by the 82nd and 101st Airborne Divisions
remain in enemy hands; a result of the misdrops on the night of the invasion.

Your mission is to penetrate enemy lines, disrupt enemy defenses, and link up
with paratroopers from the 101st who were tasked to destroy a special target
between Isigny and Carentan. If they're understrength or KIA, you are to
complete their mission with Ramsey. A jeep is available for transport, but
there's no way to tell how far you'll get before you have to abandon it, as
the roads closer to the target are well defended by 88mm guns.

You'll receive further details once you're in the field. Best of luck,
Lieutenant.

- Colonel Hargrove

* * * * *

The Nebelwerfer Hunt - Normandy, France - June 7, 1944

M3L3
Good job on taking out those 88's. Now, here's exactly what you're looking
for. This photo from our files shows a six-barreled rocket projector called
the Nebelwerfer 41. When grouped into batteries, they can be devastating,
smashing targets with barrages of explosive rockets. One such battery is
defending an approach to Carentan, and the Germans could easily shift it to a
less vulnerable position further south at any time. We can't let that happen.
This is as good a chance as we're going to get to take away some of their best
firepower in the area. Success here will save many soldiers' lives in the
fight towards the town of St. Lo.

The only approach to the Nebelwerfer battery is through a small town. You'll
know you're near the site when you see the large church on the outskirts. The
battery is located on a field defended by many MG-42 positions; use the sniper
rifle to pick off the crews from a distance before moving in. Once you've
captured the location, plant explosives onto the Nebelwerfers and take cover!

This won't be an easy mission, but I'm confident you'll be up to the task.
Good luck, Lieutenant.

- Colonel Hargrove

=============================
MISSION 4: BEHIND ENEMY LINES
=============================

Omaha Beach - Normandy, France - June 6, 1944

M4L1
You'll be working alone on this mission, Powell. As an OSS agent you'll have
to get used to the idea of being out there on your own in enemy territory. The
main purpose of this phase of the mission is to get you to a Resistance
safehouse in St. Ebremont, south of St. Lo, and very deep behind enemy lines.
Unfortunately, there's a bit of a catch to this mission. We received some bad
news today, and you're going to be taking care of it on your way there.

One of our recon planes went down today in your mission area, carrying an
Allied G3 Operations Officer and his pilot. If you find either one of them,
get them to a Resistance safehouse for extraction and debriefing. The Germans
could score a major intelligence coup if our men fall into their hands.

When you reach your destination, you'll receive more mission details from your
Resistance contact. Her name is Manon Batiste.

- Colonel Hargrove

* * * * *

Diverting the Enemy - Normandy, France - June 22, 1944

M4L2
Bonsoir, mon ami! Colonel Hargrove has spoken highly of you. Remember that
covert OSS missions are different from the frontline combat you're used to.
Stealth and surprise are your best weapons. Don't forget your Hi-Standard
silenced pistol. It's small, lightweight, and accurate to about fifteen yards.
Always make sure you get close and aim for the head.

Your final destination is a command post in an occupied French estate. But
before you can infiltrate the post, we must create distractions to draw some
of the troops away. There's two locations best suited for the task. The first
is a nearby tank park, where a few well placed explosives will incapacitate
their tanks for at least two weeks while they await repairs and parts. Also,
the Germans frequently run supply trucks through a checkpoint here. If you see
one of these trucks, try to stow away by jumping in the back. This should get
you into the tank park undetected.

The second and most important location is a small train depot where a much
needed supply train will be passing through tonight. Switch the tracks so the
train enters the repair lane at the station. Plant your explosives on the lane
barrier. When the train runs into it, the explosives will detonate.

Finally, there's a small truck garage at the station. An old friend of mine is
posing as a German supply truck driver, and will be waiting for you. He knows
the way to the estate, and will be able to drive you past the remaining
perimeter patrols. Look for his signal when you get to the garage. Bon chance,
mon ami!

-Manon

* * * * *

The Command Post - Normandy, France - June 22, 1944

M4L3
Très bien, Powell! While the enemy is busy with the mess you left behind,
you'll have time to finish the mission. But be careful! The area is still well
guarded, and you'll have to choose your fights carefully. You'll get a
Winchester Riot Shotgun for this mission; I hope Henri - your driver -
remembered to give you some extra shells to go with it. It should prove quite
useful indoors. The inner gate to the estate is quite heavily defended, so I
advise you to take some time to see if there are other ways to get past it
quietly.

Once you're past the inner gate, send a false communique by radio to direct a
shipment of Kar 98K rifles to Courson. Of course, the Resistance will
intercept the shipment before it actually gets there. Next, you need to find
any maps with their battle plans for the St. Lo region. Finally, there should
be a troop and supply manifest that will show exactly what they are deploying
to this area.

We're still not sure whether that new heavy tank Colonel Hargrove mentioned is
in the compound or not. It should be quite obvious, as it will be quite larger
than the standard Tiger or Panzer tank. If you see one, try to find some
documentation. Once you have everything, get to the stone bridge past the
front gate. I'll have a vehicle ready to pick you up.

Je vous verrai bientôt!

-Manon

===========================
MISSION 5: DAY OF THE TIGER
===========================

Sniper's Last Stand - Brittany, France - August 20, 1944

M5L1
Our latest field reports say that a King Tiger is undergoing minor maintenance
and tread repairs in a small town about ten miles from Brest. Your tank crew
has been released from its duties in the 6th and has standing orders to
rendezvous with you in this town. Frequent contact with German snipers was
reported by soldiers from the 28th moving through the area, so I can't be more
specific as to the crew's location - they'll find a safe spot to take cover
until you find them.

Now for the hard part. The Germans have the tank well guarded in a highly
defensible position -somewhere near the local town hall. Capture and clear out
that town hall, and get your crew safely to the King Tiger.

The town's been shelled heavily for over a week, creating the ideal terrain
for enemy snipers to prey upon our troops. You'll be hunting some truly
skilled snipers amongst the rubble, so move carefully and take your time.

Good luck, Lieutenant. This veteran crew has seen plenty of fellow Shermans
annihilated by German Tigers on the battlefield, and they're very eager to
return the favor.

- Colonel Hargrove

* * * * *

The Hunt for the King Tiger - Brittany, France - August 20, 1944

M5L2a,b
Good job, Powell. You're on a road to Brest that will take you through
villages still held by enemy forces, so don't relax just yet. The King Tiger
has tremendous firepower and more armor than any tank built to date, but it's
a slow moving target that's vulnerable to all kinds of attacks. The major
threats you have to watch for are Tiger I and Panzer IV tanks, panzerschreck
teams, and the 88mm field gun.

The Tiger I is the precursor to the tank you're in now - it has less armor but
the same gun and the same engine. Your best chances of killing it lie in
hitting it first. That'll disorient its crew and give your men time to reload
while the enemy crew is recovering. Panzerschreck teams will hide in
buildings, waiting for you to roll by before attacking. Blast those buildings
quickly to be safe. Don't worry about civilians - by now, no one but the enemy
will be occupying these shelled out villages.

The 88mm field gun is a stationary emplacement you've seen before, in the
bocage. Their crews rely on camouflage to stay out of your sight, waiting to
fire at the right moment. Watch the road ahead very closely for these guns.

- Colonel Hargrove

* * * * *

The Bridge - Brittany, France - August 20, 1944

M5L3
So far, so good Lieutenant. The Germans at the bridge have certainly been
informed of the stolen King Tiger, so you won't be able to drive the tank to
the bridge right away. This photo from our Resistance agents shows the bridge
wired to blow at a moment's notice from a small plunger on the opposite side.
As the team's lone sniper, you'll have to move in quietly, find a good
position overlooking the bridge, and keep the enemy from using that plunger
until the tank can move into position. If you're spotted during your approach,
you'll have to chase down and kill any of the sentries before they can run off
and blow the bridge.

Once the King Tiger reaches the bridge, the Germans will undoubtedly call in
reinforcements. The King Tiger is tough, but it can't stop all of them. Use
your radio to call artillery strikes on incoming tanks, and remember that it
takes a few seconds for the shells to arrive. Hold off the German
counterattack until friendly forces arrive to secure the area. If we can win
this battle, the German presence in France will be all but finished by mid-
September.

You've got your work cut out for you, Powell. Good hunting!

- Colonel Hargrove

==================================
MISSION 6: THE RETURN TO SCHMERZEN
==================================

The Siegfried Forest - Siegfried Line, Germany - January 18, 1945

M6L1a,b
The Army Air Force has reported losing several reconnaissance planes 20 miles
north of Fort Schmerzen in a place where they've seen nothing of importance,
just a lot of forest and snow for miles in all directions.

We want you to go in early and see what's going on in there, before you go to
the rallying point for the Schmerzen raid. It's rather odd that the Germans
would position valuable anti-air weapons in the middle of nowhere, don't you
think?

You'll be "tree jumping" this time - parachuting into a forest is risky, but
it's the fastest insertion method. Once you're on the ground, be on the
lookout for enemy snipers. You've got the Springfield sniper rifle for this
operation. Our planes are probably being shot down by anti-air guns hiding
amongst the trees; we're guessing they're 20mm Flaks. Find and destroy any
anti-air guns, and be on the lookout for anything out of the ordinary. We'll
play this one by ear if something does come up.

Good luck out there, Powell.

- Colonel Hargrove

* * * * *

Die Sturmgewehr - Siegfried Line, Germany - January 18, 1945

M6L1c
We knew the Allied bombings over the Ruhr valley were hurting the Germans
badly, but we didn't know where they'd moved production of certain weapons,
specifically, the new StG 44 assault rifle. This could be it - a secret
assembly plant and weapons stockpile in a fortification along the Siegfried
Line near Fort Schmerzen. It would be a golden opportunity to disrupt the
resupply of this fine weapon to their front lines. Here's the plan:

First, find a way inside and get a disguise and proper papers. Use the Hi-
Standard silenced pistol for that. Next, steal assembly blueprints and
machining instructions for the StG 44. Finally, locate a parts and weapons
cache, grab the latest version of the StG 44 assault rifle, and set an
explosive charge on the rest of the stockpile. Get out of there using any
means at your disposal.

This assault rifle is truly revolutionary in its design. It combines full
automatic fire, large magazine capacity, low weight (five pounds less than the
BAR), and the range and accuracy of a rifle in single shots and short bursts.
There's no other firearm in the Allied or Axis arsenal that matches its
superior qualities.

Be careful out there Lieutenant.

- Colonel Hargrove

* * * * *

The Communications Blackout - Germany - January 18, 1945

M6L2a
This is going to be a delicate phase of the Schmerzen operation, Lieutenant.
You're entering a town that is home to the last train station along the
railway before Fort Schmerzen. Most communications in the region are routed
through a radio command post used by the Gestapo and high ranking SS officers.
These lines of communication must be cut before we can move in on Schmerzen.

The town is well occupied by a garrison of skilled winter troops, and dotted
with security posts equipped with an alarm system. Once the alarm is tripped
by a guard, rest assured that troops will be sent out to investigate. Get past
the defenses and plant your explosives in the radio command post. Once the
post is destroyed, Schmerzen will be cut off from the outside world, and
you'll have to get to the rendezvous point at the train station. You should be
able to find a way out through the local SS Commandant's residence on the
outer edge of the town.

Tread lightly and stay sharp, Powell. We don't have any time for mistakes now.

- Colonel Hargrove

* * * * *

The Schmerzen Express - Siegfried Line, Germany - January 18, 1945

M6L2b
Excellent work, Powell. By cutting off the main communications center in the
town, there's no way for reinforcements to be called in time to save Fort
Schmerzen. You've entered a public park, where opposition should be fairly
light. Chances are you'll be able to get through without much trouble. The
train station however, is a much more difficult nut to crack. It's covered by
machine gun towers overlooking the cargo yard and the tracks themselves.

This station is the rendezvous point, but there are a few details to take care
of first. Before the squad can join you, you'll have to cut the power to the
electrified perimeter fence so that they can get through it. The power will go
out briefly in the main building, and draw some of their troops out to
investigate. Get into the station building, find a radio, and use it to send
out a false order so that the incoming train will make a stop at the station.
When the train arrives, it will be trivial to eliminate the engineer and have
one of the Rangers commandeer the train.

You're almost there, Lieutenant. Good luck!

- Colonel Hargrove

* * * * *

Storming Fort Schmerzen - Siegfried Line, Germany - January 18, 1945

M6L3a,b,c,d,e
Lieutenant Powell, the Rangers in your squad are some of the Allies' finest
soldiers, and until now, their talents and training have been wasted on
frontline charges and terrible attrition strategies. The Rangers started out
as the United States' answer to the British Commandoes, and I'm glad to say
that we're going to go back to those roots with this mission.

When the boxcar doors open, rush the platform and kill the snipers in the
towers before they can react. Head inside and unlock the main cellblock doors
to free any POWs. While they're being moved to the train, locate the various
structural weak points identified from diagrams and photos collected earlier
by Patterson. Use your compass to navigate to these spots. At the lowest
levels of the facility, mustard gas may still be present. You should procure a
gas mask before heading down there.

Plant the charges and get back to the train before the place collapses in on
itself. When it does, Colonel Müller and whatever corrupt, desperate plans he
was carrying out will be buried forever. Best of luck to you and your team,
Powell. No matter what happens, I consider myself honored and privileged to
have served with you.

- Colonel Hargrove

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4.6 Cheats

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=============
Console Codes
=============

To use these codes just hit the ~ key (it is next to the 1 key). Once it is
up just type in the code and press ENTER. There should then be a confirmation
message saying that you are cheap, pathetic bastard.

G e n e r a l C h e a t s

Effect Code
------------------------------------------------------------------------------
All weapons wuss
Heal player fullhead
Invincibility dog
Kill yourself kill
List of the player's inventory listinventory
Maximum ammo give ammo
Prints out current location and angles coord
Removes target notarget
Set current health health <set health>
Teleport to location tele x y z

W e a p o n s

Effect Code
------------------------------------------------------------------------------
BAR bar
Bazooka bazooka
Colt 45 colt45
Frag Grenade m2frag_grenade
KAR98 Sniper kar98sniper
M1 Garand m1_garand
Mauser KAR 98K kar98
MP40 mp40
Panzerschreck panzerschreck
Shotgun shotgun
Steilhandgranate steilhandgranate
StG 44 mp44
Springfield '03 Sniper springfield
Thompson thompsonsmg
Walther P38 p38

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4.7 Frequently Asked Questions

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

How do I regain my health?

Whenever a teammate or enemy is killed he will drop a small health pack of 50
health points. Pick it up by walking over it and you will automatically
regain 50 health points up to a maximum of 100.

------------------------------------------------------------------------------

How do I use an MG42?

Walk to the gunner’s position on any open MG42 gun and press the “Use” key,
which is set to E by default. Your selected gun will be replaced by a view of
the MG42. Fire the MG42 as you would any other machine gun. The only thing
that you have to watch out for is that manning an MG42 typically makes you an
easy target for snipers. Try to use an MG42 for the shortest amount of time
possible.

------------------------------------------------------------------------------

Can I drive vehicles in multiplayer?

Medal of Honor: Allied Assault does not have a game mode in which vehicles are
used.

------------------------------------------------------------------------------

How do I plant explosives?

Move next to the blinking target on the objective and press and hold the “Use”
key, which is set to E by default. Hold down the “Use” key until the progress
bar at the bottom of the screen reaches the end. When the bar reaches the
end.

------------------------------------------------------------------------------

How does the compass work?

Like a compass in real-life the main point of the compass will always point
north but if you are facing east it will point to the East marker on the edge
of the compass. Use the compass to navigate through a level to an objective.
You can tell your distance from an objective by looking at the two ball
bearings on the outer rim of the compass. The closer the bearings are to each
other the closer you are to the objective

------------------------------------------------------------------------------

How do I change my weapons?

You can change your weapon selection by either 1: using the scroll wheel on
your mouse to select the next weapon in your inventory. Or 2: pressing any of
the number keys from 1 to 5 on your keyboard.

------------------------------------------------------------------------------

How do I send a message to other players?

Send a message to your teammates by pressing the T key. Type in your message
and press the ENTER key to send it. To send messages to the entire server
press the Y key. Type your message and hit the ENTER key to send the message.

------------------------------------------------------------------------------

How do I reload my weapon?

If you don’t have a full clip of ammo and have some reserve ammunition left
then press R and your weapon will be reloaded with a full clip. If you don’t
have enough ammunition to fill the clip back up then you will be left with a
partially filled clip.

------------------------------------------------------------------------------

How do I jump?

Press the space bar to jump. If you are standing still while jumping then you
will just move straight up. To jump atop an object press the directional key
that will carry you to the object as you press the space bar. You will jump
in that direction and if the object is low enough you will jump atop it.
Jumping multiple times in rapid succession will slow your walking and running
speed considerably immediately after so try to jump as little as possible.

------------------------------------------------------------------------------

How do I lean from a corner?

The default keys for leaning in Allied Assault are Z for leaning to the left
and C for leaning to the right. Leaning will give you a clear shot at the
enemy while exposing as little of your body as possible.

------------------------------------------------------------------------------

How do I drop my weapon?

Press the H key when you have the undesired weapon selected. Your player will
drop it on the ground. To pick it back up just walk over it. Use this when
an enemy has dropped a weapon you would like to pick up but don’t have the
space for. Drop a weapon and then walk over the desired weapon.

------------------------------------------------------------------------------

How does the health meter work?

Throughout the game you will be hit by enemy fire or damaged in some other
way. Your remaining life, or how much more damage you can take, is reflected
by the health meter. As you get hit the meter will drop gradually towards 0
and when it reaches 0 you will die. Your health meter will always start out
at 100 and can be replenished by picking up health packs.

------------------------------------------------------------------------------

How do I look at the score?

To view the scores of all the players in the server just press and hold TAB.
The scoreboard will come up and overlay your screen. Depending on the game
type you are playing, the scoreboard can be arranged by team, kill-to-death
ratio, or both.

------------------------------------------------------------------------------

How do I climb a ladder?

Walk up to a ladder, then look up, and use the W key to climb the ladder. Your
character will lower his weapon when he climbs up a ladder so you cannot shoot
while climbing. If you want to go down a ladder just stand at the top and
walk into it. Your character will turn around and grab on. Look down the
ladder and press the W key to climb down. If you want to get off a ladder
quickly just press the space bar to jump down to the bottom.

------------------------------------------------------------------------------

How do I walk?

Walking is typically used when you want to sneak up on an unsuspecting enemy
who is not facing your way. To walk you can just press and hold down the
SHIFT key while holding down the W key to walk forward. Walking will make you
approach an enemy without emitting any sound that could alert him to your
presence. You can further enhance this by pressing the CTRL key to crouch
down and make less noise but you will also move slower than if you were doing
an upright walk.

------------------------------------------------------------------------------

How do I operate artillery?

Walk to the gunner’s position on any open artillery gun and press the “Use”
key, which is set to E by default. Your selected gun will be replaced by a
view of the artillery piece. Fire the artillery piece as you would a rifle.
Aim a shot carefully and then fire off a round. You’ll have to wait a few
seconds before the next round gets loaded into the chamber. Be aware that
operating artillery makes you an easy target so only use it when necessary.

------------------------------------------------------------------------------

How do I destroy a tank?

The best way to destroy a tank is typically with another tank but that option
isn’t always available to you. You can destroy a tank by firing a Bazooka
shot into it. Hitting the sides or the back of a tank will do the most damage
and knock out the tank faster. Sometimes you will be able to use artillery
guns to destroy a tank. If that option is available, take it since that will
do the most damage to a tank. You cannot destroy a tank with grenades or
gunfire.

------------------------------------------------------------------------------

How do I drive a tank?

When you have entered a tank press W to move the tank forward, S to move
backwards, A to turn left and D to turn right. Move the turret with your
mouse and fire with the primary fire button, set to the left mouse button by
default. Press the alternate fire key to switch back and forth between the
tank cannon and the mounted machine gun.

------------------------------------------------------------------------------

How do I deal with alarms?

Alarms are triggered when you have alerted enemy personnel and they have
fingered one of the alarm switches throughout the level. To turn off the
alarm just go up to any alarm switch and press the “Use” key to flip the
switch and deactivate it. Beware that setting off alarms will bring a lot of
reinforcements into the area so you’ll want to avoid setting these off.

------------------------------------------------------------------------------

How do I radio in air strike commands?

On certain stages you will need to radio in an air strike on enemy artillery
or enemy tanks. To radio in an air strike, just take out your binoculars by
pressing 7. Center the target in your binocular view and click the primary
fire. In a few moments airplanes will swoop in and drop explosives on the
target.

------------------------------------------------------------------------------

How do I keep from getting caught while in disguise?

First you must pick up a disguise by going up to it and pressing the “Use”
key. This alone will not complete your disguise so you will need to holster
your weapon by pressing Q. Having your weapon out will draw attention to
yourself and you will be caught. You must also stay away from German
officers; they will recognize you immediately.

------------------------------------------------------------------------------

How do I show my ID papers?

Occasionally, while in disguise, you will be asked to show identification
papers to German security guards. Do not ignore them because if you go
right past them they will see through your disguise. When asked to show
papers press the 7 key to pull out your papers. This will get you through the
security point unless there is a higher clearance necessary to access the
area. If that is the case then you’ll need to scout around for the proper ID.

------------------------------------------------------------------------------

What do I need wire clippers for?

During one mission you will be asked to disable some enemy equipment
transports with your wire cutters. To use them walk up to the front of the
truck and find the opening in the hood. You’ll see a glowing wire in the
engine compartment. Clip the wires by pressing the “Use” key.

------------------------------------------------------------------------------

How do I use the sniper rifle?

The sniper rifle is a very long-range combat weapon. Do not use it in
close-quarters. Typically you will want to fire the rifle with the scope up
so that you can have the best accuracy possible. Bring up the scope by
pressing the alternate fire button. When the scope is up use the crosshairs
to center the target. If the target is perfectly lined up with the crosshairs
your bullet will hit. The sniper rifle is the best weapon to get headshots
with. Try for a headshot as much as often as you can since it automatically
brings your enemy down.

------------------------------------------------------------------------------

Which weapon should I use?

During the course of the game you will have a wide array of weapons at your
disposal. Your pistol should be used as a last resort weapon only. Use it
when you have expended a full clip of ammo on any weapon but don’t have the
time to reload. Whip out your pistol and finish off your enemy.

Submachine guns are mainly for room clearing and most close quarters combat.
They are accurate, powerful, and fast in close range.

Rifles you want to use for medium range combat and long range combat. Rifles
are accurate at longer ranges than an SMG but they have a slow rate of fire.
Using a rifle over an SMG at longer ranges will suite you better since you can
use up less ammunition because of the accuracy and power of all the rifles.

Sniper rifles should be used for very long-range combat where you cannot see
your enemy clearly. Use the scope on the rifle to find your enemy and
eliminate him.

The use of grenades in this game should be mainly for flushing enemies out of
a room or taking out a large group of them. Throw a grenade into a room by
standing to the side of the door and banking the grenade in off of a wall. Be
careful though, enemies can throw your own grenades back at you.

Use the heavy firepower such as artillery guns for tanks or other vehicles.

------------------------------------------------------------------------------

How do I defuse explosives?

Go up to the explosives and press and hold the “Use” key. When the bar that
appears at the bottom of the screen reaches the right side then the explosives
will be defused. Take note that you cannot use your weapons while defusing a
bomb.

==============================================================================

5. Closing

==============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

5.1 Credits

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

+ CJayC for creating GameFAQs.

+ Black Hole Sun, for making a guide on this game that "washed away all of
the questions for it." When I got this game, I went to his guide when I was
stuck, and boy was it some guide. So, if you are reading this credits sect-
ion, and am not BHS himself, then please, go over to his wonderful guide.

+ The listed people below for being great people that inspire me to write.
+ Trace Jackson (Meowthnum1)
+ Chad Steele (BTB)
+ ZoopSoul (David McCutcheon)
+ Seth Valon Doko (Hang Me 2002/03/04/05)
+ Richard Arnatt (GuitarFreak86)
+ DMorgan (Devin Morgan)
+ BSulpher (Brian Sulpher)
+ RHarrison (Ryan Harrison)
+ Asa (Akram Ajlouni)
+ Winnie the Poop (Martin)
+ Above Average

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5.2 Legal Disclaimer

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This document is Copyright © 2003 Andrew "TestaALT" Testa. All Rights
Reserved. This document may not be reproduced or retransmitted in any form and
under any circumstances without the complete consent of the author. It may not
be sold, altered, or published in any way without the advance permission of
the author. All sources, which have contributed to this document, are cited
and/or credited in some form.

The only sources you can see this document at are:

GameFAQs <http://www.gamefaqs.com>
IGN <http://www.ign.com>
Neoseeker <http://www.neoseeker.com>
Gamerhelp <http://www.gamerhelp.com>

If you see this document at any other sources email me telling so as I will
not allow this document to be published at any other sources. Please do not
ask me, as it is very annoying. These terms have become binding once the
recipient (or reader) opened this document. Violation of these terms is
strictly prohibited and will result in a lawsuit. Please do not take these
terms as threats and/or not read them as they are all very much true. I can
sue you for an act of plagiarism and will not hesitate to do so. Thank you for
reading this legal disclaimer and have a nice day!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

5.3 Contact Information

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This section will tell you how to contact the author regarding work that he
has done. Questions you have can be sent to . I have only
two rules when it comes to sending me an email. They our: The question should
not be answered in this document and put the game name in the subject line. If
you do not follow these rules your email will be ignored. The question might
be added in the next update as I see fit. I will try my best to respond to
your question. Thank you for reading this information.

Did you like this guide? Rate my guide then see some of my other work at:

TestaALT -> http://gamefaqs.com/features/recognition/23249.html <-

El Greco -> http://gamefaqs.com/features/recognition/36558.html <-

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