MOHAA TUTORIAL PACKAGE

Categorie Sub Categorie Files Creator

Tutorials

Other

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A package of all the guides, tutorials, manuals and related software spread over the net about skinning, mapping, scripting, modding and more!
It should include all guides & tutorials present on this site and any other.
Some tutorials include helpful files (pictures, pk3's, scr's, .map's, videos). Any video is best played with VLC.
 
The tutorials/guides are ordered in folders by name of their creator.
 
Included Software/Utilities/Tools
  • MBuilder
  • Milkshape 3D V1.8.5 Beta 1
  • MOHAAS SDK
  • MOHAA Tools
    • MOHRadiant
    • Q3MAP
    • MOHLight
    • and more...
  • PakScape
  • Gensurf
 
Included Tutorials/Guides/Manuals
  • $or
    • Scripting Tutorial
    • Bot Scripting
  • .MAP Tutorials
    • Blow up that Multiplayer Objective
    • Driving Tutorial 1 (SH)
    • Setting up Objectives
    • A Guide to MoH Radiant Interface
    • Adding Custom Sounds
    • Adding Objectives
    • Advanced Compiling
    • Advanced Texturing
    • AI Alarms
    • AI Cabinet Guys
    • AI MG42 Gunner & Spotter
    • AI Patrolling
    • AI Spawning Enemy
    • AI Tips (SH)
    • AI Tutorial (SH)
    • Ambient Sounds & Music
    • Animated Shutters
    • Arches and Curves
    • Basic Camera
    • Basic Compiling
    • Basic Lighting
    • Basic LOD Terrain
    • Basic PK3 Creation
    • Basic Scripting for DM Maps
    • Basic Texturing
    • Bombing Sound Fix
    • Breakable Windows
    • Brush Manipulation
    • Decal Tutorial (SH)
    • Doors
    • Editing Guide
    • Exploder Script
    • Fans
    • Firing Nebelwerfers
    • First Room
    • Giving the Player some weapons
    • Installing MoH Radiant
    • Ladders
    • Liberation
    • Light Beams
    • Lockable Doors
    • Model Maps
    • Mountable Jeep
    • Objective - Assasination
    • Objective - SP Undercover (Part 1)
    • Objective - SP Undercover (Part 2)
    • Objective - Stealing Documents
    • Rain
    • Scripted Exploders
    • Single player maps without 'test_' prefix
    • Snow
    • Spotlights linked to MG42's
    • Steal objects in objective multiplayer
    • Sunlight & Skies
    • Texture Keywords
    • Triggerable Farplane
    • Ubersound Work-Around
    • Vehicles Moving
    • Volume Damage
    • Water
    • Worldspawn_key_values (html & xls)
    • Work Environment
  • Appelpitje
    • Spearhead Linux Server Setup
  • Armdude
    • Basic Skinning Tutorial
  • Axion
    • Custom Loading Bar
    • Custom Textures
    • Destroying a wall through a gas barrel explosion
    • Opening a door through a switch
  • Balr14
    • Gensurf Tutorial
  • Ben Munroe
    • Getting started with Basic Scripting
  • Bobzilla
    • Spearhead Mapping Tutorial - Basics
    • Spearhead Mapping Tutorial - Beginning Help
    • Spearhead Mapping Tutorial - Do's and Don'ts
    • Spearhead Mapping Tutorial - Keywords
  • Capt. Kick Your Ass
    • How to make a custom scope
  • Cheech (German!)
    • AI Cardgame (SP)
    • AI Hammer 1 (SP)
    • AI Hammer 2 (SP)
    • AI Lean on Table (SP)
    • AI Moving Crate (SP)
    • AI Patrol & Patrol Path
    • AI Spawning System (SP)
    • AI Wall Scientist 1 (SP)
    • AI Wall Scientis 2 (SP)
    • AI Welding (SP)
    • AI Wrenching (SP)
    • Air Attack (SP & MP)
    • Allied - Squad (SP)
    • Driving Panzer Tank (SP)
    • Enemy Driving Panzer Tank (SP)
    • Gasmask (SP)
    • Jeep Ride with MG (SP)
    • Objectives - Combined (MP)
    • Objectives - Flak 88 (MP)
    • Objectives - Naxos (MP)
    • Objectives - Stealing the Documents (MP)
    • Objectives - Tank (MP)
    • Rocket Launching (SP & MP)
    • Roof Hatch (SP & MP)
    • Shoot down Airplane (SP & MP)
    • Sliding Door (SP & MP)
    • Truck Ride - Cargo (SP)
    • Truck Ride - Enemy (SP)
    • Variable fog density and fog color (SP & MP)
    • AI Commands & Navigation (SP)
    • Proportions (SP & MP)
    • Scripting Introduction
  • Chrissstrahl
    • Modifying a BSP File
  • Clan Of Honor
    • Getting started with mapping
  • Cobra {sfx}
    • SP to MP map conversion
  • Craig De La Heye
    • Model Guide (all models listed with picture)
    • Texture Guide (all textures listed with picture)
  • CrowKing
    • How to write a mod for mohaa
    • Installing mods
  • DarkAngel
    • Export Weapon Tutorial (MS3D)
  • DeathPool
    • MoHAA In a Bagel - Basic Room (video)
    • MoHAA In a Bagel - Curved Road (video)
    • MoHAA In a Bagel - Curves (video)
    • MoHAA In a Bagel - Simple AI scripts (video)
    • MoHAA In a Bagel - Simple AI (video)
    • MoHAA In a Bagel - Terrain (video)
    • MoHAA In a Bagel - Textures (video)
  • Dogbreath
    • Lighting up your map
    • Making a pk3 file
    • A basic room
    • Adding custom textures
    • Brushes
    • Curved road using patch mesh
    • Doors
    • Ladders
    • MG42
    • Outside
    • Rain and Barrels
    • Shutters
    • Textures
    • The Basics
    • Windows
  • Dries Vanmeert
    • Installing MOHRadiant
    • Installing MBuilder
    • First Room
    • Lights
    • Textures
    • Doors
    • Player Start
    • Outside Box (Sky)
    • Make script for map
    • Make Spawnpoint for Allies & Axis
    • Shootable Flak 88 (Advanced)
    • Working Lightswitch (Advanced)
    • Working Fan
  • Elgan
    • State Summary
    • Syntax Summary
  • Erick
    • Elevator Tutorial
  • Eutectic
    • Brush Clipping in SinEd
  • eyeronik
    • Compile Errors
    • FAQ
    • Mapping - Compiling
    • Mapping - First Room
    • Mapping - Getting Started
  • General_DisArray
    • Liberation Tutorial
  • Hobbs
    • How to create a scope (Part 1)
    • How to create a scope (Part 2)
    • Grenade Skinning Tutorial
  • JCBDigger
    • How to play Co-Op
    • How to get Co-Op to work
    • Mohaa Scripting
  • Jeff Lee
    • Skinning Tutorial
  • Judge
    • Adding a Gas and a Gasmask
  • jv_map
    • Thread Viewer
    • Bots FAQ
    • Multiplayer Bots Manual
  • Kalti
    • Rocking of a Boat
  • List of Commands, CVARS & Settings
    • Game Module Classes
    • CVAR & CMD List
    • CVAR Documentation
    • CVAR List
    • MOHAA - SDK
    • MOHAA Commands & Variables
  • Magna Carta
    • Gear Adding Tutorial
    • In-Game Head Guide
    • Skinning Guide
  • ModTheater Tutorials
    • Creating a door
    • Globalwidgetcommand for serverside UI
    • Handgun Tutorial - Polygon in 3DSMax
    • Mapping Basics - One Room Map
    • MOH Script Syntax Summary
    • Multiple Custom Textures
    • Put your own fonts ingame
    • Script Files
    • Weapon Modding Tutorial
  • MOH SDK Documents
    • MOH Particles
    • MOH Client Side Reference
    • MOH Client Game Classes
    • MOH Terrain Editing Manual
    • MOH Radiant Feature List
    • MOH Design FAQ
    • MOH Getting Started Tutorial
    • Coordinate System Documentation
    • MOH Miscellaneous Script Documentation
    • MOH AI Tips
    • MOH Game commands and variables
    • MOH Game Classes
    • AI Tutorial
    • Driving Tutorial 1
    • Driving Tutorial 2
    • Exploder Tutorial
    • Manvis Tutorial
    • Riding Tutorial
    • TOW Tutorial
    • MOH GUI Documentation
  • MPowell1944
    • Flak 88 Tutorial
    • Light Switch Tutorial
    • Working Fan Tutorial
  • Mr. Jingle
    • Blood Mod Tutorial
  • Nemesis
    • Allies breached the perimiter script
    • Definitions
    • FAQ
    • Flak 88 shooting at you (SP)
    • Make a SP AI
    • Sound for your SP map
    • Blow up the Flak Cannon (MP)
    • Intro - Configuring MBuilder
    • Intro - Installing MOHRadiant
    • Intro - PakScape Tutorial
    • Intro - Setting up EasyGen
    • Intro - Setting up MOHRadiant
    • Intro - Shortcut keys and mouse functions in Q3Radiant
    • Intro - Where to save map
    • Novice - Applying Textures
    • Novice - Basic Room
    • Novice - Lights
    • Novice - Player Start
    • Novice - Rotating Door
    • Novice - Sky Boxes
    • One Step Up - Ladders
    • One Step Up - Lighting up a Light Bulb
    • One Step Up - Water
    • One Step Up - Adding nice pictures to walls
    • One Step Up - Detailed Brushes and Cut vis Compile Time
    • One Step Up - Make Destroyed Walls
    • One Step Up - Making 2 Rooms and a Hall
    • One Step Up - Miter your corners
    • One Step Up - Spawn Points
    • One Step Up - Stop walking through models
    • Intermediate - Ambient Light
    • Intermediate - Bending a Brush
    • Intermediate - LOD Terrain
    • Intermediate - Sunflares
    • Intermediate - Turret Gun
    • Intermediate - Windows
    • Intermediate - Destroyed Walls - Advanced
    • Intermediate - L Shaped Roof
    • Intermediate - Photoshop Tutorial for Terrain Picture
    • Intermediate - Terrain (with EasyGen)
    • Advanced - Adding a flying plane
    • Advanced - Blow up and cause damage
    • Advanced - Custom Load Screen
    • Advanced - Custom Textures
    • Advanced - Multiplayer AI
    • Advanced - Music for Map
    • Advanced - Plane Sound
    • Advanced - Random Explosions
    • Advanced - See through windows
    • Advanced - Blow stuff up
    • Advanced - Destroying Walls & Blocks
    • Advanced - Fog
    • Advanced - Make a .scr for your map
    • Advanced - Sound to explosion
  • Nick
    • Radiant Tips
  • Other (Misc)
    • Compile Errors
    • How to make a Minefield
    • Shader Manual with FAKK2 Additions
    • Trying to get a moving U-Boat
    • Mapping FAQ
  • PKM
    • Action Room Tutorial
    • Basic Skinning Tutorial
    • Advanced Skinning Tutorial
  • Riflemen
    • Weapon Skin Tutorial
  • RingDog
    • Model List - AA
    • Model List - SH
    • Model List - BT
  • Selzi
    • Beginning with mapping
    • Mapping Beginners Guide
    • Mapping First Room
  • Spearhead Tutorials
    • AI Tutorial
    • Decal Tutorial
    • Driving Tutorial 1
    • Driving Tutorial 2
    • Exploder Tutorial
    • Manvis Tutorial
    • Riding Tutorial
    • TOW Tutorial
  • Steve McMillan
    • Adding an Elevator
  • Sturmi
    • Foreword
    • Basics
    • First Map
    • Roof
    • Barrel
    • Door
    • Window
    • Archway
  • The Rjukan Project
    • Alternative Elevator (func_door)
    • Areaportal Tutorial
    • Bomb-dropping planes
    • Caulk and Clip Tutorial
    • Ladders that work down as well as up
    • Making Driveable Tank
    • Objectives - Combination
    • Objectives - Random Placement
    • Readme file design
    • Step-by-Step House Construction
    • 3-point Clipping
    • AI Shooting at what YOU want
    • AI Tutorial
    • Barrels
    • Breakable Windows
    • Convert Map from OBJ to DM
    • Custom Textures
    • Dimensions to use in mapping
    • Error FAQ
    • Filming in MOHAA
    • Fog that pulsates
    • Give player guns & ammo (Singleplayer)
    • LOD Terrain Design, using an image
    • Make Moving Vehicle
    • Medics
    • Naming a file
    • Objectives - Bombs (more than 1)
    • Parameters on Entities
    • Parameters when developing a map
    • Patch meshes and bevels
    • PK3 making
    • Rotating Door
    • Scores and Statistics
    • Scripting Engine Characteristics
    • Skybox creation with Terragen
    • Skyboxes and Sunlight
    • Snow Tutorial
    • Solutions to Common Error on Your First Map
    • Supporting more features in Radiant
    • Teleportation
    • Traps
    • Use cvars to accept input via rcon, local keypresses etc.
    • VIS Designing
    • Volume Damage
  • TheStorm
    • Blocksize Guide
    • Green Detail Information
    • Rotating Fan
    • VIS for dummies
    • VIS leafgroup guide
  • Thor
    • Adding Custom Sound
    • Cutting Corners
    • Door Locked Sound
  • Turret_toad
    • MOH Hand Book (Mapping)
  • ViPER
    • Creating seamless textures
  • VonderCrunch
    • BSP Compile Options
    • CSG Substract
    • Easy ways to screw up your map
    • Manual VIS Help
    • MOH Radiant Toolbar Options
    • MP Dog Script
    • Multiple Map Loading Screens
    • Set-Up Radiant
  • Voxel
    • Doors
    • Elevators
  • Wolf-Man
    • Skinning Guide using Paint Shop Pro
  • zaqz
    • Avatar Tutorial
    • Crosshair Tutorial
    • Custom Scoreboard and Loading Screen
    • Custom Start-Up and Death Messages Tutorial