MOHAA TUTORIAL PACKAGE
Categorie | Sub Categorie | Files | Creator |
Tutorials |
Other |
MOHAA_TUTORIALS.zip (352) |
Shadow |
A package of all the guides, tutorials, manuals and related software spread over the net about skinning, mapping, scripting, modding and more!
It should include all guides & tutorials present on this site and any other.
Some tutorials include helpful files (pictures, pk3's, scr's, .map's, videos). Any video is best played with VLC.
The tutorials/guides are ordered in folders by name of their creator.
Included Software/Utilities/Tools
- MBuilder
- Milkshape 3D V1.8.5 Beta 1
- MOHAAS SDK
- MOHAA Tools
- MOHRadiant
- Q3MAP
- MOHLight
- and more...
- PakScape
- Gensurf
Included Tutorials/Guides/Manuals
- $or
- Scripting Tutorial
- Bot Scripting
- .MAP Tutorials
- Blow up that Multiplayer Objective
- Driving Tutorial 1 (SH)
- Setting up Objectives
- A Guide to MoH Radiant Interface
- Adding Custom Sounds
- Adding Objectives
- Advanced Compiling
- Advanced Texturing
- AI Alarms
- AI Cabinet Guys
- AI MG42 Gunner & Spotter
- AI Patrolling
- AI Spawning Enemy
- AI Tips (SH)
- AI Tutorial (SH)
- Ambient Sounds & Music
- Animated Shutters
- Arches and Curves
- Basic Camera
- Basic Compiling
- Basic Lighting
- Basic LOD Terrain
- Basic PK3 Creation
- Basic Scripting for DM Maps
- Basic Texturing
- Bombing Sound Fix
- Breakable Windows
- Brush Manipulation
- Decal Tutorial (SH)
- Doors
- Editing Guide
- Exploder Script
- Fans
- Firing Nebelwerfers
- First Room
- Giving the Player some weapons
- Installing MoH Radiant
- Ladders
- Liberation
- Light Beams
- Lockable Doors
- Model Maps
- Mountable Jeep
- Objective - Assasination
- Objective - SP Undercover (Part 1)
- Objective - SP Undercover (Part 2)
- Objective - Stealing Documents
- Rain
- Scripted Exploders
- Single player maps without 'test_' prefix
- Snow
- Spotlights linked to MG42's
- Steal objects in objective multiplayer
- Sunlight & Skies
- Texture Keywords
- Triggerable Farplane
- Ubersound Work-Around
- Vehicles Moving
- Volume Damage
- Water
- Worldspawn_key_values (html & xls)
- Work Environment
- Appelpitje
- Spearhead Linux Server Setup
- Armdude
- Basic Skinning Tutorial
- Axion
- Custom Loading Bar
- Custom Textures
- Destroying a wall through a gas barrel explosion
- Opening a door through a switch
- Balr14
- Gensurf Tutorial
- Ben Munroe
- Getting started with Basic Scripting
- Bobzilla
- Spearhead Mapping Tutorial - Basics
- Spearhead Mapping Tutorial - Beginning Help
- Spearhead Mapping Tutorial - Do's and Don'ts
- Spearhead Mapping Tutorial - Keywords
- Capt. Kick Your Ass
- How to make a custom scope
- Cheech (German!)
- AI Cardgame (SP)
- AI Hammer 1 (SP)
- AI Hammer 2 (SP)
- AI Lean on Table (SP)
- AI Moving Crate (SP)
- AI Patrol & Patrol Path
- AI Spawning System (SP)
- AI Wall Scientist 1 (SP)
- AI Wall Scientis 2 (SP)
- AI Welding (SP)
- AI Wrenching (SP)
- Air Attack (SP & MP)
- Allied - Squad (SP)
- Driving Panzer Tank (SP)
- Enemy Driving Panzer Tank (SP)
- Gasmask (SP)
- Jeep Ride with MG (SP)
- Objectives - Combined (MP)
- Objectives - Flak 88 (MP)
- Objectives - Naxos (MP)
- Objectives - Stealing the Documents (MP)
- Objectives - Tank (MP)
- Rocket Launching (SP & MP)
- Roof Hatch (SP & MP)
- Shoot down Airplane (SP & MP)
- Sliding Door (SP & MP)
- Truck Ride - Cargo (SP)
- Truck Ride - Enemy (SP)
- Variable fog density and fog color (SP & MP)
- AI Commands & Navigation (SP)
- Proportions (SP & MP)
- Scripting Introduction
- Chrissstrahl
- Modifying a BSP File
- Clan Of Honor
- Getting started with mapping
- Cobra {sfx}
- SP to MP map conversion
- Craig De La Heye
- Model Guide (all models listed with picture)
- Texture Guide (all textures listed with picture)
- CrowKing
- How to write a mod for mohaa
- Installing mods
- DarkAngel
- Export Weapon Tutorial (MS3D)
- DeathPool
- MoHAA In a Bagel - Basic Room (video)
- MoHAA In a Bagel - Curved Road (video)
- MoHAA In a Bagel - Curves (video)
- MoHAA In a Bagel - Simple AI scripts (video)
- MoHAA In a Bagel - Simple AI (video)
- MoHAA In a Bagel - Terrain (video)
- MoHAA In a Bagel - Textures (video)
- Dogbreath
- Lighting up your map
- Making a pk3 file
- A basic room
- Adding custom textures
- Brushes
- Curved road using patch mesh
- Doors
- Ladders
- MG42
- Outside
- Rain and Barrels
- Shutters
- Textures
- The Basics
- Windows
- Dries Vanmeert
- Installing MOHRadiant
- Installing MBuilder
- First Room
- Lights
- Textures
- Doors
- Player Start
- Outside Box (Sky)
- Make script for map
- Make Spawnpoint for Allies & Axis
- Shootable Flak 88 (Advanced)
- Working Lightswitch (Advanced)
- Working Fan
- Elgan
- State Summary
- Syntax Summary
- Erick
- Elevator Tutorial
- Eutectic
- Brush Clipping in SinEd
- eyeronik
- Compile Errors
- FAQ
- Mapping - Compiling
- Mapping - First Room
- Mapping - Getting Started
- General_DisArray
- Liberation Tutorial
- Hobbs
- How to create a scope (Part 1)
- How to create a scope (Part 2)
- Grenade Skinning Tutorial
- JCBDigger
- How to play Co-Op
- How to get Co-Op to work
- Mohaa Scripting
- Jeff Lee
- Skinning Tutorial
- Judge
- Adding a Gas and a Gasmask
- jv_map
- Thread Viewer
- Bots FAQ
- Multiplayer Bots Manual
- Kalti
- Rocking of a Boat
- List of Commands, CVARS & Settings
- Game Module Classes
- CVAR & CMD List
- CVAR Documentation
- CVAR List
- MOHAA - SDK
- MOHAA Commands & Variables
- Magna Carta
- Gear Adding Tutorial
- In-Game Head Guide
- Skinning Guide
- ModTheater Tutorials
- Creating a door
- Globalwidgetcommand for serverside UI
- Handgun Tutorial - Polygon in 3DSMax
- Mapping Basics - One Room Map
- MOH Script Syntax Summary
- Multiple Custom Textures
- Put your own fonts ingame
- Script Files
- Weapon Modding Tutorial
- MOH SDK Documents
- MOH Particles
- MOH Client Side Reference
- MOH Client Game Classes
- MOH Terrain Editing Manual
- MOH Radiant Feature List
- MOH Design FAQ
- MOH Getting Started Tutorial
- Coordinate System Documentation
- MOH Miscellaneous Script Documentation
- MOH AI Tips
- MOH Game commands and variables
- MOH Game Classes
- AI Tutorial
- Driving Tutorial 1
- Driving Tutorial 2
- Exploder Tutorial
- Manvis Tutorial
- Riding Tutorial
- TOW Tutorial
- MOH GUI Documentation
- MPowell1944
- Flak 88 Tutorial
- Light Switch Tutorial
- Working Fan Tutorial
- Mr. Jingle
- Blood Mod Tutorial
- Nemesis
- Allies breached the perimiter script
- Definitions
- FAQ
- Flak 88 shooting at you (SP)
- Make a SP AI
- Sound for your SP map
- Blow up the Flak Cannon (MP)
- Intro - Configuring MBuilder
- Intro - Installing MOHRadiant
- Intro - PakScape Tutorial
- Intro - Setting up EasyGen
- Intro - Setting up MOHRadiant
- Intro - Shortcut keys and mouse functions in Q3Radiant
- Intro - Where to save map
- Novice - Applying Textures
- Novice - Basic Room
- Novice - Lights
- Novice - Player Start
- Novice - Rotating Door
- Novice - Sky Boxes
- One Step Up - Ladders
- One Step Up - Lighting up a Light Bulb
- One Step Up - Water
- One Step Up - Adding nice pictures to walls
- One Step Up - Detailed Brushes and Cut vis Compile Time
- One Step Up - Make Destroyed Walls
- One Step Up - Making 2 Rooms and a Hall
- One Step Up - Miter your corners
- One Step Up - Spawn Points
- One Step Up - Stop walking through models
- Intermediate - Ambient Light
- Intermediate - Bending a Brush
- Intermediate - LOD Terrain
- Intermediate - Sunflares
- Intermediate - Turret Gun
- Intermediate - Windows
- Intermediate - Destroyed Walls - Advanced
- Intermediate - L Shaped Roof
- Intermediate - Photoshop Tutorial for Terrain Picture
- Intermediate - Terrain (with EasyGen)
- Advanced - Adding a flying plane
- Advanced - Blow up and cause damage
- Advanced - Custom Load Screen
- Advanced - Custom Textures
- Advanced - Multiplayer AI
- Advanced - Music for Map
- Advanced - Plane Sound
- Advanced - Random Explosions
- Advanced - See through windows
- Advanced - Blow stuff up
- Advanced - Destroying Walls & Blocks
- Advanced - Fog
- Advanced - Make a .scr for your map
- Advanced - Sound to explosion
- Nick
- Radiant Tips
- Other (Misc)
- Compile Errors
- How to make a Minefield
- Shader Manual with FAKK2 Additions
- Trying to get a moving U-Boat
- Mapping FAQ
- PKM
- Action Room Tutorial
- Basic Skinning Tutorial
- Advanced Skinning Tutorial
- Riflemen
- Weapon Skin Tutorial
- RingDog
- Model List - AA
- Model List - SH
- Model List - BT
- Selzi
- Beginning with mapping
- Mapping Beginners Guide
- Mapping First Room
- Spearhead Tutorials
- AI Tutorial
- Decal Tutorial
- Driving Tutorial 1
- Driving Tutorial 2
- Exploder Tutorial
- Manvis Tutorial
- Riding Tutorial
- TOW Tutorial
- Steve McMillan
- Adding an Elevator
- Sturmi
- Foreword
- Basics
- First Map
- Roof
- Barrel
- Door
- Window
- Archway
- The Rjukan Project
- Alternative Elevator (func_door)
- Areaportal Tutorial
- Bomb-dropping planes
- Caulk and Clip Tutorial
- Ladders that work down as well as up
- Making Driveable Tank
- Objectives - Combination
- Objectives - Random Placement
- Readme file design
- Step-by-Step House Construction
- 3-point Clipping
- AI Shooting at what YOU want
- AI Tutorial
- Barrels
- Breakable Windows
- Convert Map from OBJ to DM
- Custom Textures
- Dimensions to use in mapping
- Error FAQ
- Filming in MOHAA
- Fog that pulsates
- Give player guns & ammo (Singleplayer)
- LOD Terrain Design, using an image
- Make Moving Vehicle
- Medics
- Naming a file
- Objectives - Bombs (more than 1)
- Parameters on Entities
- Parameters when developing a map
- Patch meshes and bevels
- PK3 making
- Rotating Door
- Scores and Statistics
- Scripting Engine Characteristics
- Skybox creation with Terragen
- Skyboxes and Sunlight
- Snow Tutorial
- Solutions to Common Error on Your First Map
- Supporting more features in Radiant
- Teleportation
- Traps
- Use cvars to accept input via rcon, local keypresses etc.
- VIS Designing
- Volume Damage
- TheStorm
- Blocksize Guide
- Green Detail Information
- Rotating Fan
- VIS for dummies
- VIS leafgroup guide
- Thor
- Adding Custom Sound
- Cutting Corners
- Door Locked Sound
- Turret_toad
- MOH Hand Book (Mapping)
- ViPER
- Creating seamless textures
- VonderCrunch
- BSP Compile Options
- CSG Substract
- Easy ways to screw up your map
- Manual VIS Help
- MOH Radiant Toolbar Options
- MP Dog Script
- Multiple Map Loading Screens
- Set-Up Radiant
- Voxel
- Doors
- Elevators
- Wolf-Man
- Skinning Guide using Paint Shop Pro
- zaqz
- Avatar Tutorial
- Crosshair Tutorial
- Custom Scoreboard and Loading Screen
- Custom Start-Up and Death Messages Tutorial