G'day, I have tried to follow all tutorials I have found on Vis_Leafgroups to no avail.
They all pretty much point back to the tutorial by Storm.
I'm sorry I mean no disrespect, but can someone translate it to plain English? lol
I recognize the words but when they're all put together like that I'm totally lost. lol Sorry Storm.
What I got from tutorials is that basically all walls, floors and roofs need to be "structural" and not "detail" however that only increased the VisNumBytes (by ten million) when I tried to compile the map.
I have done Vis Leafgroups before (years ago) and I thought I remembered it all, but alas adding Vis Leafgroups is also increasing VisNumBytes when I tried to compile the map.
Reducing the brightness of all lights in the map didn't make a difference to the VisNumBytes.
I made the map years ago and it plays perfectly fine (FPS, etc) but because it has a series of tunnels, which are obviously underground, it needs to be turned into a night map to make it more realistic. The compiler won't complete the lighting process while the VisNumBytes are excessive.
Any help would be greatly appreciated. Cheers.