FlakFire V2.0

Add Another Mod

 

Mod File number (downloads) -

MD5

Type -

Map

Server / Client -

Server Side

Mod Sub Cat -

Explosions

Mod Version -

v.2

Total Views -

Mod screen shot -

FlakFire V2.0

Mod PK3

PK3 MD5

Mod External Info -

Game Type -

MOHAA

 

 

Mod Creator -

Gen Donut

 

 

 

 

Mod Status -

Fully working no errors

 

Team -

 

Theme -

Rating

Extra Credits -

 

Iinstall / info

add working flak guns in your maps

//----------------------------------------------------------------------
// FlakFire.scr v2.0
// By =|95th|=GenDonut
// Credits:
// bdbodger


// SorridStroker
//
// |F |L /A\ |K |F |I| |R |E . S (C |R
//
// Usage:
// Exec the flakfire.scr with an origin, an angle, and an amount of amno
//
// exec global/flakfire.scr ( ORIGIN ) ( ANGLE ) AMNO TAKE_DMG FLAK_HEALTH
//
// eg.
// Sample script for mohdm4 add the following line to dm/mohdm4.scr
// ORIGIN ANGLE AMNO TAKE DMG flak health
// exec global/flakfire.scr ( 18.8 2906.8 296.1 ) ( 0.0 270.2 0.0 ) 100 1 100
//
// Description:
// Go to the flak and press use to get on and use to get off.
// Move around and fire.
//
// -ChangeLog-
// v2.0
// Added Reload Sound
// Added Amno Amount Limiting shots
// Added Bigger Explosions
// Added 1st Person View
// Get Kills with it Now
// Reloads after amno is completed taking 50 seconds
//
// -Planned-
// Destryoed model works/Flak has health
// Edited State Files for Reloading/And other controls

Video

 

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Re: Flakfirev2

Funny mod, but problem is that if u spawn it its always in an angle of 0...and its not changable

also the movesound loops... but thats easily to turn off ... cool mod to use btw Smile

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