Electro Map - Test

Add Another Map

Map name -

dm/electromap

Game -

MOHAA

Map file(downloads)

Map RCON command -

Map feature modes

Theme

Map screen shot

Electro Map - Test

 

Map type

Death Match

Map Status

Fully working no errors

 

Map Info external

Extra Files

Map Creator

Vonderbakluft

 

.Map Included for edit

Yes

Extra Credits

MD5

Map Description / install info

The .MAP File is included within the pk3!
This lets you put electricityin your map...check it out.
____________________________________________

Hey all,

Unzip everything to your MOHAA/main/maps/dm/ folder !!

(It's built as FFA only !!)

The door and the telephone on the library table
are electrically charged.
Don't USE them or you'll like an egg in the microwave Smile

(Don't mention the texture vandalism ;-D )

You may to have the level.script directive in the script to the
path of YOUR script.
When your level script (example = xxx.scr) differ from your main script you have
to put
electrocute_setup:

and

electrocute:

in the script xxx.scr , which is pointed by level.script = 'xxx.scr' in the main script

If you don't (that's my advice - keep it simple) and do it the way i did, You can do it like
the electromap.scr Of course you've to alter electromap.scr in yoursmaincript.scr

However keep:

thread electrocute_setup

in your main script between 'level waittill prespawn' and 'level waittill spawn'

Please don't mail your Q's but put them in Bagel's forums,
It helps me reducing my mail but much more important - everyone can read your Q's remarks,
critics whatever.

Enjoy!

Vonderbakluft

Map video