Easy ways to screw up your map
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This document describes some easy ways to screw your map in compiletimes, FPS, lighting errors, visdatasize and map/bsp size. It's intended to give you directions in finding out where you went wrong when one of these things drop vastly in negative way between only a few editing actions. Compile times, FPS, Lighting errors, visdatasize and map/bsp size are the 5 things you allways need to check after each compile. In general they are easy to fix inmediately after the mistake occured but are hopeless to fix when a combination of those appears in your map. I have seen many promising maps being lost by unresolvable errors caused by a too late awareness that something went really wrong. The sequence i give is not in order by severity (if that's comparable at all) but by theme.