E Hanger Prefab

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Catergory -

Creator -

<TWZ>Gold {sfx}

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Map screen shot

Plane Hanger

Description

Prefab Use
 1) Load your map in radiant
2) At top in textures go to Texture Lock and check moves and rotations.This keeps the textures locked in the right position when moving or rotatingthe prefab.Otherwise if you do not use this option the textures may move around and then you have to manually re-align with the surface inspector
3) Next before loading prefab in the 2d view windows click on each view and use the mouse wheel so you can view your whole map.I adjust the window size before loading prefabs so i can easily drag the prefab to the loacation i desire and also if i try tochange the size of the 2d windows after prefab is loaded it tends to crash my radiant.
4) I have done all of the above whats next? Next go to file at top and click load prefab and point it to were ever you saved theeplanehangerfinal.pfb
5) Now you can move the prefab around to location you wish in 2-d or 3-d windows.In a small map you can move it around pretty fast.In a larger map take your time and move it slowly as you do not want to crash radiant.
6) Once you get the prefab in the location you desire go to top of radiant and click selection.Then deselect.Or hit escape on keyboard for shortcut
.7)This prefab has scripted funtioning doors.If you rotate the prefab you may have to make adjustments to the script in the following commands
$leftwheel rotateX -65
$rightwheel rotateX 65
$door3b movewest 300
$leftwheel rotateX 0
$rightwheel rotateX 0
$door3a moveeast 300
$door3b moveeast 300
$leftwheel rotateX 65
$rightwheel rotateX -65
$leftwheel rotateX 0
$rightwheel rotateX 0
$door3a movewest 300
8)If you have no scripting skills maybe just do not rotate hanger:)