Door 2 - Test
Map name - dm/door2 |
Game - MOHAA
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Map file(downloads)
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Map RCON command -
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Map feature modes
Theme |
Map screen shot
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Map type Death Match |
Map Status Fully working no errors
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Map Info external |
Extra Files
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Map Creator tltrude
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.Map Included for edit Yes |
Extra Credits |
MD5 D0451C49DA96C140C626E05FFFBADAE9 |
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Map Description / install info
"It can be used to see how many kinds of doors, elevators, garage doors, windows can be operated and built/copied into your own map/creation." - Bobzilla
The .map file is included in the serverside files.
Function doors can also be used to make a simple elevator and there is no scripting required! As you may know, a func_door can open upwards--if the angle is set to -1. So, what would happen if you stand on top of the door and hit the use key? That's right, you will move up with the door. So, let's make one!
First make a flat brush to stand on. If you want to get fancy, create a hole in the floor for it. Texture the brush and turn it into a func_door--we don't need an origin brush. Now we have to set the properties of the door.
You may need to adjust the lip to make it stop where you want it to. The "snd_step_paper" alias name is a null sound (no sound) used to stop the normal sounds the door makes. You can use any sounds you wish, but if you don't change them, your elevator will sound like a door.
That is all, you're done! Players only need the hit the use key to go up, and it will return to the bottom if no one is on it. Of course, it is still a door and you can use any of the normal door settings--like wait, toggle, targeted, etc... . Here is a picture of a manhole elevator that is really a func_door. Click on it to download the "door2" tutorial map. |
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Map video
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