Door 2 - Test

Add Another Map

Map name -

dm/door2

Game -

MOHAA

Map file(downloads)

application/octet-stream icondoor2.pk3 (235)

Map RCON command -

Map feature modes

Theme

Map screen shot

shot4723.png

 

Map type

Death Match

Map Status

Fully working no errors

 

Map Info external

Extra Files

Map Creator

tltrude

 

.Map Included for edit

Yes

Extra Credits

MD5

D0451C49DA96C140C626E05FFFBADAE9

Map Description / install info

"It can be used to see how many kinds of doors, elevators, garage doors, windows can be operated and built/copied into your own map/creation." - Bobzilla

The .map file is included in the serverside files.

 

An alternative to complex elevators, using the func_door

 

Alternative elevator

 

Function doors can also be used to make a simple elevator and there is no scripting required! As you may know, a func_door can open upwards--if the angle is set to -1. So, what would happen if you stand on top of the door and hit the use key? That's right, you will move up with the door. So, let's make one!

 

First make a flat brush to stand on. If you want to get fancy, create a hole in the floor for it. Texture the brush and turn it into a func_door--we don't need an origin brush. Now we have to set the properties of the door.

 

 

Key Value Explanation
angle -1 Makes it move up.
lip -248 How far it moves, in negitive units, above its normal stopping place.
time 3.0 How long it takes to move up or down in seconds.
sound_open_start lighthouse_run The ubersound alias to play when it starts up.
sound_open_end snd_step_paper The ubersound alias to play when it stops at the top.
sound_close_start lighthouse_run The ubersound alias to play when it starts down.
sound_close_end snd_step_paper The ubersound alias to play when it stops at the bottom.

 

You may need to adjust the lip to make it stop where you want it to. The "snd_step_paper" alias name is a null sound (no sound) used to stop the normal sounds the door makes. You can use any sounds you wish, but if you don't change them, your elevator will sound like a door.

 

That is all, you're done! Players only need the hit the use key to go up, and it will return to the bottom if no one is on it. Of course, it is still a door and you can use any of the normal door settings--like wait, toggle, targeted, etc... . Here is a picture of a manhole elevator that is really a func_door. Click on it to download the "door2" tutorial map.

Map video