Dogs Script

Add Another Mod

 

Mod File number (downloads) -

MD5

Type -

Bots / AI

Server / Client -

Server Side

Mod Sub Cat -

N/A

Mod Version -

Total Views -

Mod screen shot -

Dogs Script

Mod PK3

PK3 MD5

Mod External Info -

Game Type -

MOHAA

 

 

Mod Creator -

Bdbodger

 

 

 

 

Mod Status -

Fully working no errors

 

Team -

 

Theme -

Rating

Extra Credits -

 

Iinstall / info

If you want to spawn dogs into your stock MP maps with

no pathnodes then add this file to your main or mainta directory it contains dmdogs.scr

and a sample script for mohdm2

usage: in level script
main:
level waittill spawn
exec global/dmdog.scr
end
in thread or script
exec global/dmdog.scr::dogspawn < respawntime> < team axis/allies > < light 1 or 0 >

example: exec global/dmdog.scr::dogspawn ( -1053 -2847.22 -4.12 ) 45 1 5 axis 1

FFA example: exec global/dmdog.scr::dogspawn ( -1053 -2847.22 -4.12 ) 45 1 5

also creates two variables level.axis_dogs and level.allies_dogs that you can use in script

JV's soundfix added for sounds dog sounds work for mohaa on a server .

You can also precache this .tik dogsounds.tik which I think may work for spearhead .

If not try maybe makeing a .scr file with the dogsounds you need and run it from the level script .

Video