Dog Map - Test

Add Another Map

Map name -

dm/dogmap

Game -

MOHAA

Map file(downloads)

Map RCON command -

Map feature modes

Theme

Map screen shot

Dog Map - Test

 

Map type

Death Match

Map Status

Fully working no errors

 

Map Info external

Extra Files

Map Creator

Vonderbakluft

 

.Map Included for edit

Yes

Extra Credits

MD5

Map Description / install info

The .MAP File is included within the pk3!
This shows you how to add a dog to your map and give it some neat little attributes.
_________________________________________

(It's built as FFA only !!)

(Don't mention the construction or texture vandalism it's about meaty principles )

WHAT YOU GET:

The room you spawn in has 3 fifi respawns at the rear end.

Fifi is harmless unless you 'use' the door or step into the zone between
the 4 bratwursts.

When you're eaten and respawn, Fifi's still pissed @you!
If she gets you in her viewangle she starts to attack,
and she doesn't like gunfiring or grenades when she's angry.

To get rid of her you've to shoot her.

When she respawns (can take up to 15 secs) she's in normal mood again.
No matter what you do AS LONG as you stay off between the bratwursts or
hittin' the door!

You can also telefrag her (BUG) and she also reacts on you when she's angry at you,
but you're in Spectator Mode !!! (Feature)

In front of the door is a brush with the 'common/actorclip' she won't go thru that.

WHen using in your own map your walls must be at least 16 units thick (prefer 24)

ABOUT SCRIPTING:
You may to have the level.script directive in the script to the
path of YOUR script.
When your level script (example = xxx.scr) differ from your main script you have
to put

fifisetup:

and all the scripts below

....

in the script xxx.scr , which is pointed by level.script = 'xxx.scr' in the main script !!

If you don't (that's my advice - keep it simple) and do it the way i did, You can do it like
the dogmap.scr Of course you've to alter electromap.scr in yoursmaincript.scr

However keep:

thread fifsetup

in your main script between 'level waittill prespawn' and 'level waittill spawn'
and don't forget:

exec global/ai.scr

beween prespawn and spawn!

Please don't mail your Q's but put them in the forum you've found this (BAGEL),
It helps me reducing my mail but much more important - everyone can read your Q's remarks,
critics whatever.

ABOUT SOUND:

Maybe you don't hear her barking.
That's cuz the barks in ubersound.scr were only for sp maps.
To fix, extract the ubersound.scr out off pak0, add
at all the aliases containing 'dog' this " m dm moh obj"
Make a dir ubersound in your .pk3 and put the modded ubersound there.

To hear the sounds in this tut. Do the same but make TEMPORARELY a map ubersound in main
and add the file in so you get:
main/ubersound/ubersound.scr

Enjoy!

Vonderbakluft

Map video