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=== Blade's Mod Maps ====
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This is the Blade Mod Maps package, which contains multiple server-side mods.
It includes the following mods:
Mefy's Voodoo Dolls Mod V1.0 (=stalingrad only), adapted by Blade for all TDM Maps
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An Axis and an Allied Doll are spawned in each tdm map (looks like a normal player, but stands straight and doesn't move ;o) ). Objective is to find and to destroy the Enemy Doll before your own doll is destroyed.
You can destroy the Dolls by activating the Bombs that are tied to their chests. The team that destroys the enemy doll first wins the round. If time runs out, the team with the highest amount of kills will win the round. Every Round (or each rcon restart) these doll's will be placed at a random location.
NOTE: Gametype must be set to ROUND BASED MODE (= g_gametype 3)
Difference with original Mod:
- Added new doll models
- Ported the mod for all tdm maps and not just stalingrad (stalingrad has not been changed)
Mefy's Freeze Mod V1.0 (=stalingrad only), adapted by Blade for all TDM Maps
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Objective of this mod is to freeze the enemy team. If you shoot(=kill) another player he will be unable to move (as in freeze ;o) ) untill he is freed by a teammember or untill the round is over. You can free a teammate by standing next to him/her (you can see a counter).
When you are frozen you are able to spectate every teammember.
The team that freezes the enemy team wins the round.
NOTE: Gametype must be set to ROUND BASED MODE (= g_gametype 3)
Difference with original Mod:
- Entered correct Mapnames for Stalingrad (medal of honor map guides)
- Ported the mod for all tdm maps WITH ORIGINAL MAPNAMES (new bspchecker) for all maps
- No Free Spectating possible (you were able to open doors and shoot stuff in the original V1.0)
Mefy's Capture The Flag Mod V1.0 (=stalingrad only), adapted by Blade for all TDM Maps
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Objective of this mod is to capture the enemy flag (set of team avators) and place it on your own base. You win when both flags are at one base for a number of seconds. You can carry both flags at the same time. The Flag Base is a doll (see VooDoo mod) which is spawned on a random location every round.
You pick up the flag by touching it, but remember that you can't remove your team-flag from your own base.
When you are shot you will drop the flag and it will stay on that location
NOTE: Gametype must be set to ROUND BASED MODE (= g_gametype 3)
Difference with original Mod:
- Entered correct Mapnames for Stalingrad (medal of honor map guides)
- Ported the mod for all tdm maps (objective maps are still the original and will not be updated)
- The Use button doesn't drop the flag anymore (you need that one to open doors ;o) ) There are two ways You can drop the flag, the first is of course to place it at your team-base, the second one: get shot or commit suicide.
Blade's Power Mod
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This mod spawns triggers in the stock maps which are surrounded with beams of different colors. Meaning each color represents a different trigger with its corresponding action. By touching this trigger (you'll see a message when you touch it), you activate a "Power" Mod.
Different "Powers":
- Shrink: This will reduce your size while your point of view stays the same
- Giant: This will increase your size while your point of view stays the same
- Gravity: This will change your personal gravity settings (you will be able to jump higher and float in the air)
- Teleport: When you touch this beam you will be teleported to another place on the map
- Enlightment: This will light you up like a christmass tree, you will have a circle of light around yourself
- Health: This will restore your health to 100
- Super: This will give you all the weapons that are present in Medal Of Honor Allied Assault, you will receive 3 pistols (axis, allies and silenced), 2 snipers, 2 rifles, ...
- Normalize: When you tough this trigger everything will go back to normal, except for the Super Power (you can keep the weapons)
Notes: - Some Powers like the Shrink and Giant will stay till you touch the normalize beam, even when you get killed and respawn. Others like the Gravity one, you will lose when you die.
- The Health and Super Power are not quite as accesable as the other ones. Sometimes you will need the Gravity to be able to reach the Super Power. These Powers are also less visible than the other ones.
- With the Gravity Power it's relatively easy to get under the map, keep that in mind if you have Landsharking/Under Map security active. It is possible to turn the Gravity Power Off if you don't want that to happen.
- All Powers can be singularly activated/deactivated (see Activation below)
- By Default all triggers are active, including a message which makes you say something when you have touched a trigger. This message can be activated/deactivated in the same way the triggers are (see Activation below)
- The Teleport trigger can be hazardous to your health if you go in with multiple people at the same time or when you stand exactly at the teleport destination.
Blade's Midget Mod
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This mod will turn all players into midgets while the point of view stays the same. It gives a whole other perspective to the maps. Note that you can reach all places that you could when you were normal sized, nothing more, nothing less.
Blade's Giant Mod
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This mod will turn all players into giants while the point of view stays the same. Note that you can reach all places that you could when you were normal sized, nothing more, nothing less. This mod may cause the appearance that players are able to walking though solid objects. (which they of course can't)
Blade's Gravity Mod
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This mod will change the gravity for all players. Everybody will be able to jump high and float. Note that with this mod active, it's relatively easy to get under the map, keep that in mind if you have Landsharking/Under Map security active.
Blade's Enlightment Mod
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This mod will create a circle of light around all players. When in Free For All mode, they will all be blue, in any other mode, the Allies will be green, the Axis will be red.
Note: This is not a cheat in any way, you cannot see people through walls, think of it als a Laser Game with those crazy light-giving suits on ;o)
Blade's All Weapons Mod
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This mod will give every player all possible Allied Assault weapons
OTHER:
Mefy's Original Mods
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Mefy's Original Mods for tdm and objective maps are included in the package, they can be controlled by the menu.
These include
- Demolition & Freeze-Tag Demolition
- Freeze Tag & Freeze Tag objective
- Capture the Flag
- Freeze-Tag Capture the Flag
Cheech's Server Side Bot Maps
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Cheech's server side bot maps for all objective stock maps are included in the package and can be activated by the menu.
WARNING: Please only activate these after a server boot, the number of cvars in Allied Assault is limited to 1024. When exceeding this
number of cvars, the engine will crash. This problem can occur when you run switch on the bot maps after running
another mod first. Therefore it is advised to only start the bot maps after a server boot.
This probably wont occur when using a remote server since it doesn't use as many cvars as when you host a game yourself.
But just to be on the save side, only run the bot maps after a server quit.
This mod requires jv_bot scripts which are included in the installer or downloadable at http://www.planetmedal.com/freebrief,
and may not be backwards compatible with new scripts released by jv_map. If the clients connecting to the server don't have
this pk3 in their main, they won't see the bots (invisible). So plz add it to your game message.
The Bot maps require a lot of cpu time, plz check with your server host before installing and running these bot maps to avoid
problems.
This mod probably requires a map reload and may not be activated by restarting the map.
Sticky Bomb Mod
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Made by Elgan (mods-r-us)
Adapted by Blade:
Throwing distance:
when throwing a sticky bomb while running it sticks to the throwing player. By adding a variable named blade_sticky_distance
everyone (with rcon) can change the throwing distance. Usage "rcon set blade_sticky_distance x"
Set x to 3 to throw a bomb when running, the higher the number, the further the bomb will be thrown.
Note: This is a multiplayer value: 3 = 3 times normal distance, 100 = 100 times normal distance
Changing Mod settings by rcon and not hard coded
The number of bombs now can be set by server admins via rcon without changing the code
Usage: "rcon set stickybombs y" with y the number of bombs every player gets
Usage: "rcon set sticky_stopwatch z" with z = 0 or 1, 1 showing the stopwatch, 0 not showing the stopwatch
IMPORTANT: This mod is not activated by restarting the map, it requires a map reload !!
Installation:
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FTP this file to your Clan/Public Server and restart (rcon quit) the server to initialise.
You can also host these mods on your server @ home: just place them in your mohaa\main directory
Activation:
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The Mods do not start automatically, they have to be activated via rcon
(or some lines in your startup.cfg file)
The Mod works with cvars, if you don't know what cvars are then you can download the latest version of the BladeMenu (www.urc-clan.com/bladepack) (Version 1.2 or Higher). The mods can be activated/deactivated int the "Advanced Rcon Commands" Menu. You can of course also download the BladeMenu if you do know what cvars are, but like the menu or like pressing buttons :oP
How To Activate them with the menu:
0. Enter the rcon password (either from the remote server or press the Use At Home Button)
1. Change gametype if necessary (RMB for MOD 1-3) (FFA, TDM or RBM for MOD 3-8)
2. Select the Mod you want to play
3. Press the Activate Mod Button
Note: If you want to use the rcon and advanced rcon menu on your own server @ home, first press the "Use At Home" button in the "Advanced Rcon Commands" Menu, this enters a fake rconpassword (exact command is "rconpassword fakerconpassword") and makes it possible that all rcon commands can be used when you are hosting your own server. Do not press this button when you are on a remote server because you will not be able to use the menu since the password is probably different then "fakerconpassword".
If you do know what a cvar is, or just know how to set one, or don't want to use the BladeMenu, you can activate the mod's via Console:
Type:
rcon set BladeModMaps 0 To Disable All Mods (if you want to play normal FFA, TDM or RBM)
rcon set BladeModMaps 1 for the Voodoo Mod
rcon set BladeModMaps 2 for the Freeze Mod
rcon set BladeModMaps 3 for the Capture The Flag Mod
rcon set BladeModMaps 4 for Blade's Power Mod (for all stock maps tdm and objective)
EXTRA SETTINGS: rcon set BladePowerModMessage (set to 1/0 to activate/deactivate the Messages)
rcon set BladePowerModShrink (set to 1/0 to activate/deactivate the Shrink trigger)
rcon set BladePowerModGiant (set to 1/0 to activate/deactivate the Giant trigger)
rcon set BladePowerModGravity (set to 1/0 to activate/deactivate the Gravity trigger)
rcon set BladePowerModNormalize (set to 1/0 to activate/deactivate the Normalize trigger)
rcon set BladePowerModTeleport (set to 1/0 to activate/deactivate the Teleport trigger)
rcon set BladePowerModLight (set to 1/0 to activate/deactivate the Light trigger)
rcon set BladePowerModAllWeapons (set to 1/0 to activate/deactivate the Super trigger)
rcon set BladePowerModHealth (set to 1/0 to activate/deactivate the Health trigger)
rcon set BladeModMaps 5 for Blade's Shrink Mod (for all maps, (t)dm, objective and even custom maps)
rcon set BladeModMaps 6 for Blade's Giant Mod (for all maps, (t)dm, objective and even custom maps)
rcon set BladeModMaps 7 for Blade's Gravity Mod (for all maps, (t)dm, objective and even custom maps)
rcon set BladeModMaps 8 for Blade's Enlightment Mod (for all maps, (t)dm, objective and even custom maps)
rcon set BladeModMaps 9 for Mefy's Voodoo Dolls (Stalingrad Only)
rcon set BladeModMaps 10 for Mefy's Freeze Tag
rcon set g_ft_observe (set to 1/0 to enable/disable the Free Float Specation in ffa/tdm/rbm matches)
rcon set g_ftobj_observe (set to 1/0 to enable/disable the Free Float Specation in objective matches)
rcon set g_ft_meltgun (set to 1/0 to enable/disable the Melt-Laser-Gun)
rcon set g_ft_allowjoin (set to 1/0 to enable/disable joining during match in ffa/tdm/rbm matches)
rcon set g_ftobj_allowjoin (set to 1/0 to enable/disable joining during match in objective matches)
rcon set BladeModMaps 11 for Mefy's Capture The Flag
rcon set BladeModMaps 14 for Mefy's Freeze Tag Objective
rcon set BladeModMaps 15 for Cheech's Bot Maps (All Stock Objective maps)
rcon set BladeModMaps 16 for Elgan's sticky bomb mod
rcon set BladeModMaps 17 for Mefy's Freeze-Tag Capture the Flag
rcon set BladeModMaps 18 for Mefy's Freeze-Tag Demolition
rcon set BladeModMaps 99 for Blade's All Weapons Mod
After entering the BladeModMaps variable, type "rcon restart" to activate the mod.
The Mod 1-3, 9-14 and 17-18 Automatically change gametype
The Mods 4-8, 16 and 99 should work for all gametypes (FFA, TDM, RBM) but are only tested in FFA & TDM
The Mod 15 only works for objective maps
The Blade Power Mod (the mod with the colored beams and powerups) is available for all stock Maps. Every trigger (=Beam) can be turned on/off by the Server Admin via cvars or via the BladeMenu combined with a rcon restart.
The Blade Global Power Mod's (Midgetland, Giantland, ...) can be played on every map (even custom maps, (t)dm as well as objective.
Note that this only works on custom maps if the Moh_AdminMod.cfg is executed by your startup or server.cfg file or via the "rcon exec MohAdminMod.cfg" command (BladeSecurity). The Freeze and Freeze Objective also work for custom maps if the BladeSecurity files are installed and executed.
You can disable the Anti-Cheat and Mapfixes if you want to (via the Menu or via rcon commands, see the included Blade's_Readme.txt for details on the menu and security)
Important!!!
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When you use mapfixes or Mods that use the stock scr files and want to use the BladeModMaps,
please rename the zzBladeModMaps.pk3 file so that it alphabetically comes behind the corresponding Mod.
Remember that only one of them is loaded by Mohaa.
NEW in Blade's Mod Maps:
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V2.5
- Demolition and Freeze-Tag Demolition Mods Added for all maps
- Update of Menu
- Blade Stargate added in Bladesecurity
V2.4
- Voodoo dolls has been renamed to demolition
- Freeze-Tag Demolition added
- Mefy's Mod upgrade to V1.2
V2.3
Bugfixes:
- Voodoo Dolls for Stalingrad fixed
- Respawning in custom maps fixed
- Double Domination Mod CPU power usage decreased to avoid lag
- Fix for Objective Map Mods (Freeze Tag related)
V2.2
No new Mods in V2.2 (w.r.t. V2.1), the menu on the other hand contains some detailed settings for the Mefy Mods.
The actual cvars are not mentioned in the menu, in stead, a detailed (or simple) description is given.
For details on the cvars and what they exactly do, plz check out this readme http://www.planetmedalofhonor.com/mefy/user-mefy-extgametypes-1_1_0-readme.txt
Credits:
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Credits go out to Mefy, who created the Voodoo/Freeze/CTF Mods. I (Blade) did NOT create these mods,
I only ported them to work on all TDM maps and created a new bsp checker for the location-names.
I left the original comment by Mefy in this mod as requested :oP
Credits to Cheech and Jeroen (jv_map) for the Bot maps, these are also available in a separate download (see links)
The other mods were already in the game, I just wrote the interface to bring them out...
Thanks to all members of -=URC=- for trying out these mods with me on our Mod-Nights
Domination and Double Domination Server side mods (with optional custom sounds) were created by me so no credits there :oP
Also thanks to the guys who reported bugs (I can only solve bugs I am aware of ;o) )
Links:
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http://www.planetmedalofhonor.com/mefy/ Link to the original mods (and maybe updates)
http://www.steinhuder-meer.ws/ Cheech's Bot maps and a Medal Of Honor SP campaign (check it out!!)
http://www.urc-clan.com/BladePack Link to my menu which can be used to activate these mods and many other things.
http://www.thecheatpolice.com Because I don't like cheaters
http://www.urc-clan.com -=URC=- Clan Website
http://www.planetmedalofhonor.com/map Because I'm working on a map now :oP
Contact:
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Greetingz...
-=URC=-Blade 23/11/2004