Base Assault
Mod File number (downloads) - base_assault_v1-1.zip (398)
MD5 |
Type - Gametype Server / Client - Server Side |
Mod Sub Cat - N/A |
Mod Version -
|
Total Views - |
Mod screen shot -
|
Mod PK3
PK3 MD5
|
Mod External Info -
|
Game Type - MOHAA
|
Mod Creator - Veers & Bulldozer
|
||
Mod Status - Fully working no errors |
|||||
Team -
|
Theme - |
Rating |
Extra Credits -
|
||
Iinstall / info
| | | BASE ASSAULT | | | | Version: 1.1 | Release date: 2014.01.06 | | | ¤--------------------------------------------¤ Play MOHAA with vehicles and make tactical routes to destroy enemy bases! ----------------- This server-side only mod is based on the notorious Base Assault gametype from the game 'Call of Duty: United Offensive'. As well as there, you can also drive a tank or shoot with a cannon here. Maps of Single Player campaigns are suitable in order to give fairly large but quite linear areas. Both teams have the same objectives: 'Destroy the enemy bases and blow them up!' (bases are oversized tank models). Each vehicle has his own physical attributes, which are similar to the real ones. ------------------- - Medal of Honor: Allied Assault (MOHAA) v1.11 Note[1]: This mod has never been tested on Spearhead or Breakthrough, and it definitely doesn't work with these extensions. ------------------- Place the 'zzz-base_assault_v1-1.pk3' file to the 'MOHAA/main' folder. Note[1]: If you have Base Assault 1.0 already installed, you have to remove it. --------------------- Remove the 'zzz-base_assault_v1-1.pk3' file from the 'MOHAA/main' folder. Note[1]: We recommend you to backup all player accounts before removing them. -------------------- - MOHAA related cvars: g_statefile "global/AA/modok" // Sets the right path to the state files (modok_legs.st and modok_torso.st). g_gametype "4" // Sets the appropriate gametype for the mod. fraglimit "1" // Sets the number of rounds before changing to the next map (recommended is 1 for intense gameplay). roundlimit "20" // Sets the limit of a round in minutes (recommended is 20). sv_maplist "m1l3a m1l3b m4l0 m4l1 m4l3 m5l2a m5l3" // Sets the map rotation. map "m1l3a" // Sets the first map to be loaded. - Mod related cvars: g_bas 1|0 default: 0 // Enables/Disables the 'Base Assault' gametype. sv_account 1|0 default: 1 // Enables/Disables the account and rewards system. max_rewards 0-X default: 5 // Sets the maximum number of reward items that can be activated at once. base_health 0-X default: 10000 // Sets the health of the bases. bas_planting_time 0-X default: 15 // Sets the time of bomb planting in seconds. bas_defusing_time 0-X default: 10 // Sets the time of bomb defusing in seconds. bas_countdown 0-X default: 60 // Sets the time of bomb countdown in seconds. gunship 1|0 default: 0 // Enables/Disables the gunship on m4l0. If enabled, a walkie-talkie spawns randomly on the map which teleports into a flying c47. heatseeker 1|0 default: 0 // Enables/Disables the heatseeker weapon. If enabled, it is placed randomly on the map. heatseeker_amount 0-X default: 0 // Sets the amount of heatseeker projectiles in a round for one player. medic_caste 1|0 default: 0 // Enables/Disables the medic class. engineer_caste 1|0 default: 0 // Enables/Disables the engineer class. reviving_time 0-X default: 2 // Sets the time of reviving in seconds. tank_camera 1|2 default: 1 // Sets the position of tank camera: 1 - above the tank (3rd person) | 2 - besides the cannon (1st person) teambalance 1|0 default: 0 // Enables/Disables team balancing. undermap_fix 1|0 default: 1 // Enables/Disables the fix against getting under the map. spawn_protect 1|0 default: 0 // Enables/Disables the protection when a player spawns.
Note[1]: Use 'seta' prefix before cvars. --------------- - Account and rewards system: Creating an account: 1. Connect to your server. Activating your account: 1. Connect to your server. Note[1]: You need to activate your account every time you join the server. Opening the store menu: During the play if you are neither in a vehicle or turret nor in spectator mode, press the F7 button or type in 'keyp 1001' without quotes. Double class points [ 600$ ] // You need to purchase 'Cash for class works' first. Note[2]: If you want to change the costs, you can edit 'rewards.txt'. - Useable vehicles: allied jeep [equipped with M1919 Browning machine gun and headlights] - for 2 players - Useable cannons: nebelwerfer - Classes: medic [select shotgun to become a medic and get equipped with SMG] engineer [select bazooka or panzerschreck to become an engineer and get equipped with RIFLE] - Other useful things: [Press the 'i' key to call for ammo.] - Supported maps: m1l3a [Desert Road] --------------------------------- - Every player has the chance to stuck with vehicles, because the game engine is not so compatible and there are exploits/bugs on the supported maps, too. ------------------- - members of Amalgamated Allied Assault Alliance -------------- Written and main idea by: Further ideas, testing and English translation by: Server providing and contributing by: -------------- Contact us to report problems/crashes and translation mistakes. Especially, we are pretty opened for new ideas! Veers = Xfire: genveers87 Bulldozer = Xfire: bulldozerecske | E-mail: bulldozerecske [at] gmail [dot] com Website: http://www.moddb.com/mods/base-assault -------------- You are not allowed to modify this mod (except changing values) without the permission of the creators. |
|||||
Video
|