Automatic Spawn Creator
Mod File number (downloads) - zzz_spawncreator.zip (159)
MD5 |
Type - Tools Server / Client - Client Side |
Mod Sub Cat - Locations |
Mod Version -
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Mod PK3
PK3 MD5
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Mod External Info -
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Game Type - MOHAA
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Mod Creator - Sorridstroker
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Mod Status - Fully working no errors |
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Team - N/A
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Iinstall / info Sorridstroker wrote a little script to help with this. will work on AA,SH or BT HOW TO USE: freeforall spawns: load up your map as freeforall teamspawns: load up your map as any other gametype. ---------------------------------------------- Join axis for axis spawns and allies for allie spawns. give the script a few seconds to become active - (read on screen instructions) run to your first choice of spawn point angle yourself as you want the spawn to appear. press use for 1 second. a player model is spawned in your position and angle you will not be able to "double spawn" a model or spawn a second model within 16 units of that one. finish creating all your spawns for both teams. when you are happy just press fire for a couple of seconds. wait till the messages come up on screen telling you the log write was succesfull. quit the game - open your qconsole.log copy the info out of there and paste into your script. done! If you want team specific targetnames on your spawnpoints please change the settings.txt file You do need to have developer mode on for this mod to work (Mpowell1944 found this out) example code out of qconsole.log: main: Edit: got rid of a few glitches improved it slightly. you can now turn mod on or off via settings.txt you can turn help messages on or off via settings.txt you can turn targetnames on or off via settings.txt improved printout to log. the settings.txt now needs to be in your main/mainta/maintt (which ever apllies to you) this makes it easier to edit thanks to bdbodger and rindog whose scripts helped me make this mod.
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