Airborne Mod (V1)

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Mod File number (downloads) -

MD5

Type -

Map

Server / Client -

Server Side

Mod Sub Cat -

Vehicles

Mod Version -

1.0

Total Views -

Mod screen shot -

Airborne Mod (V1)

Mod PK3

PK3 MD5

Mod External Info -

http://www.gamefront.com/files/files/14650463/airborne_mod.zip (880)

http://medalofhonor.filefront.com/file/airborne_mod;104445

Jv_map, Elgan, StormNL AKA Martien, Cobra and another person

Game Type -

MOHAA

 

 

Mod Creator -

$or

 

 

 

 

Mod Status -

Unknown

 

Team -

 

Theme -

Rating

Extra Credits -

 

Iinstall / info

this mod is a server-side mod who was make by Sor for his server.
his server was close so he give my this mod and i submit it on mohaafiles:

Instalation: put in your server's main folder.
uninstalation:delete the file.

description:
The full mod is fully playable on our server and doesn't require any file to play.
(just the zzz.NEw_parachute(inclued)if you are client)
The mod contains a parachute spawnpoints,
you have all the freedom of landing wherever you want.
The C47, in which you can be transported, passively flies over the map and can get dropped with parachute.
Various game type are availabe.
i know there a shit sreenshot but i trying to find some better pict.

Note of VAL50
this mod is a server-side mod who was make by Sor for his server.
his server was close so he give my this mod and i submit it on mohaafiles:

Instalation: put in your server's main folder.
uninstalation:delete the file.

description:
The full mod is fully playable on our server and doesn't require any file to play.
(just the zzz.NEw_parachute(inclued)if you are client)
The mod contains a parachute spawnpoints,
you have all the freedom of landing wherever you want.
The C47, in which you can be transported, passively flies over the map and can get dropped with parachute.
Various game type are availabe.
i know there a shit sreen but i trying to find some better pict.

//////////////////////////////////////////////////////////////////////////
** **
** Airborne_mod **
// ------------------------- by Sor //
** **
** Almost all the scripts and mods I have worked on, released. **
// May be used and modified for any reason in any proportion. //
** **
** Please read these few notes below before scouring my work. **
// //
** I hope this helps someone out. Though I am willing to **
** explain what script does what and which scripts need each **
// other etc... I won't be so willing to assist anyone in //
** creating/modifying a script. **
** **
//////////////////////////////////////////////////////////////////////////

I. NOTES
---------

I thank Elgan and Cobra for helping me learn the scripting language.
I wouldn't have gone through with it if it wasn't for them.

------------------------------

There may be some duplicate scripts, if they aren't associated with
the statefiles, the ranking system or the spawn detection
gametypes then these duplicates should be the same file and script.

Changes are made between the released versions of these scripts and
the one I use on my server. As for the CnH/CTF/KTF gametypes, the
released versions have different file names. They have a suffix "_ns":
meaning "No (custom) States".

------------------------------

You at least have a basic knowledge of scripting in MoHAA before thinking of
using these scripts or contacting me for any help with them. I will NOT help
newbies for the sake of learning.

------------------------------

The pk3 in Server_Airborne_Mod folder contains all to run my server's mods.
Some gametypes and mods still have minor flaws. The system itself is
quite complex, all scripts are tangled with each other. However
the main scripts, the engine if you will, is located in global/AIR/.

I don't know if this is due the mod (scripts) or due to the server I ran
but occasionally, all players mysteriously get kicked. I haven't been
able to shed some light on this subject.

------------------------------
www.mohaairborne.co.cc - My site

II. FLAWS & INCOMPLETES
------------------------

osok.scr - Holds many flaws; not for use until improvements
M4L3.scr - ToW gametype: too much client strain (too many sounds & models) except offline
AIR_library.scr - No objective maps are recorded. Use the landmarker.scr script to complete those.

III. OTHER NOTES
-----------------

maths.scr - By jv_map
strings.scr - By Elgan
server_planes/ folder - All the scripts in there, are the stand-alone version of Elgan's Admin Pro planes
"z_lenny_" files - Models and sprites converted to AA by StormNL AKA Martien
Parachutes - All models pertaining to parachutes are made/converted by unknown person(Drunk
killed_player.scr - For those longing to have a standalone killdetection script
Cinematic C34 - Converted by Cobra

Note of VAL50
this mod is a server-side mod who was make by Sor for his server.
his server was close so he give my this mod and i submit it on mohaafiles:

Instalation: put in your server's main folder.
uninstalation:delete the file.

description:
The full mod is fully playable on our server and doesn't require any file to play.
(just the zzz.NEw_parachute(inclued)if you are client)
The mod contains a parachute spawnpoints,
you have all the freedom of landing wherever you want.
The C47, in which you can be transported, passively flies over the map and can get dropped with parachute.
Various game type are availabe.
i know there a shit sreen but i trying to find some better pict.

//////////////////////////////////////////////////////////////////////////
** **
** Airborne_mod **
// ------------------------- by Sor //
** **
** Almost all the scripts and mods I have worked on, released. **
// May be used and modified for any reason in any proportion. //
** **
** Please read these few notes below before scouring my work. **
// //
** I hope this helps someone out. Though I am willing to **
** explain what script does what and which scripts need each **
// other etc... I won't be so willing to assist anyone in //
** creating/modifying a script. **
** **
//////////////////////////////////////////////////////////////////////////

I. NOTES
---------

I thank Elgan and Cobra for helping me learn the scripting language.
I wouldn't have gone through with it if it wasn't for them.

------------------------------

There may be some duplicate scripts, if they aren't associated with
the statefiles, the ranking system or the spawn detection
gametypes then these duplicates should be the same file and script.

Changes are made between the released versions of these scripts and
the one I use on my server. As for the CnH/CTF/KTF gametypes, the
released versions have different file names. They have a suffix "_ns":
meaning "No (custom) States".

------------------------------

You at least have a basic knowledge of scripting in MoHAA before thinking of
using these scripts or contacting me for any help with them. I will NOT help
newbies for the sake of learning.

------------------------------

The pk3 in Server_Airborne_Mod folder contains all to run my server's mods.
Some gametypes and mods still have minor flaws. The system itself is
quite complex, all scripts are tangled with each other. However
the main scripts, the engine if you will, is located in global/AIR/.

I don't know if this is due the mod (scripts) or due to the server I ran
but occasionally, all players mysteriously get kicked. I haven't been
able to shed some light on this subject.

------------------------------
www.mohaairborne.co.cc - My site

II. FLAWS & INCOMPLETES
------------------------

osok.scr - Holds many flaws; not for use until improvements
M4L3.scr - ToW gametype: too much client strain (too many sounds & models) except offline
AIR_library.scr - No objective maps are recorded. Use the landmarker.scr script to complete those.

III. OTHER NOTES
-----------------

maths.scr - By jv_map
strings.scr - By Elgan
server_planes/ folder - All the scripts in there, are the stand-alone version of Elgan's Admin Pro planes
"z_lenny_" files - Models and sprites converted to AA by StormNL AKA Martien
Parachutes - All models pertaining to parachutes are made/converted by unknown person(Drunk
killed_player.scr - For those longing to have a standalone killdetection script
Cinematic C34 - Converted by Cobra

Video

 

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Re: Airborne mod (v1)

nice Smile
 

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